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Offline Glitch

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Re: Harmonic Pillars https://elementscommunity.org/forum/index.php?topic=3363.msg32183#msg32183
« Reply #12 on: March 03, 2010, 10:40:42 pm »
The main problem with this card would be playing more of them once toggled.  Would two pillar stacks be made?  Would the pillar come into play toggled?  Plus, the ability to change from your fast game to your slow game quanta is kind of overpowered.  Imaging having a bunch of air pillars until you dropped an FFQ, then switching them to match your life mark.  And you could change them back if you ever drew another FFQ.  While I love the concept, more thought is needed before this will work =/

Offline ChemistTopic starter

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Re: Harmonic Pillars https://elementscommunity.org/forum/index.php?topic=3363.msg32203#msg32203
« Reply #13 on: March 03, 2010, 11:18:48 pm »
The main problem with this card would be playing more of them once toggled.  Would two pillar stacks be made?  Would the pillar come into play toggled?  Plus, the ability to change from your fast game to your slow game quanta is kind of overpowered.  Imaging having a bunch of air pillars until you dropped an FFQ, then switching them to match your life mark.  And you could change them back if you ever drew another FFQ.  While I love the concept, more thought is needed before this will work =/
New pillars would be placed on the same stack (with the stack is still toggled on).

The ability to do things like in your example is part of the point of these pillars (What advantage would they offer a dual deck otherwise?). The basic idea was actually to allow you to put one type of pillar into your deck and play as if it had two - without ever drawing nothing but pillars of one element and cost cards of the other. But a limit of six per deck would probably be required not only to keep the old pillars around but also to prevent abuse of the ability.

Offline Glitch

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Re: Harmonic Pillars https://elementscommunity.org/forum/index.php?topic=3363.msg32204#msg32204
« Reply #14 on: March 03, 2010, 11:22:56 pm »
A six limit?  Now it seems awesome.   ;)

 

blarg: