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SunnyGreens

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Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64178#msg64178
« on: May 06, 2010, 01:45:25 am »
NAME:
Hallucination
ELEMENT:
Entropy
COST:
3 (Entropy)
TYPE:
Spell
ATK|HP:
-
ABILITY:
The target creature deals its attack damage to a random creature or player each turn.
ART BY:
-
IDEA BY:
SunnyGreens
NAME:
Psychosis
ELEMENT:
Entropy
COST:
2 (Entropy)
TYPE:
Spell
ATK|HP:
-
ABILITY:
The target creature deals its attack damage to a random creature or player each turn.
ART BY:
-
IDEA BY:
SunnyGreens
NOTES: [/color][/b]
To clarify, this is not a one-turn effect, but for however long the creature stays in play (unless lobotomized). Each turn it will attack any creature or player at random during its attack phase. The creature retains its abilities in addition to its...new mental state. I had thought that abilities such as poison, vampire, and momentum would still be in effect. Momentum might allow the attack to be effective against immortal creatures, for example.

SERIES: [/color][/b]
-

Offline killsdazombies

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64180#msg64180
« Reply #1 on: May 06, 2010, 01:48:22 am »
chaos seed is already in place.
also on your list of bolts and stuff heres the real list already made
 :aether lightning bolt
 :air shockwave
 :darkness drainlife
 :death plague
 :earth ?
 :entropy choas seed
 :fire fire bolt
 :gravity gravity pull
 :life ?
 :light no creature control but holy flash
 :time rewind
 :water ice bolt/flooding.

SunnyGreens

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64185#msg64185
« Reply #2 on: May 06, 2010, 02:00:30 am »
Gravity Bolt? No shameless plugs on my thread! :( Also, I guess I should clarify. This is not meant to be a single-turn instant effect. I suppose its more of an effect similar to Gravity Pull. You cast it on a creature (yours or theirs) and it will attack random targets instead of attacking only its opponent every turn.

Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64200#msg64200
« Reply #3 on: May 06, 2010, 02:38:52 am »
chaos seed is already in place.
also on your list of bolts and stuff heres the real list already made
 :aether lightning bolt
 :air shockwave
 :darkness drainlife
 :death pluage
 :earth ?
 :entropy choas seed
 :fire fire bolt
 :gravity gravity pull/gravity bolt
 :life ?
 :light no creature control but holy flash
 :time rewind
 :water ice bolt/flooding.
Uh, what does chaos seed have to do with anything?

And WTF is pluage? Did you mean aflatoxin?

Offline killsdazombies

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64308#msg64308
« Reply #4 on: May 06, 2010, 11:02:49 am »
chaos seed is entropys creature control, and i thought you ment once, like it attacked one

Arondight

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64480#msg64480
« Reply #5 on: May 06, 2010, 06:22:33 pm »
I like the effect, but I think it needs to add some +X|0 to it to add some spice.  :)

SunnyGreens

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64691#msg64691
« Reply #6 on: May 06, 2010, 11:39:11 pm »
Oooh, I like that idea Arondight! It would probably work something like an attack-power-only Chaos Power card. Could be +0/+0 one time, the next it could be +7/+0. I think ill implement that idea. Thanks!

What do you think? Should I add it to both cards, or increase the cost of Psychosis to 3 and add the +X/+0 Chaos Power buff?

Offline pepokish

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64792#msg64792
« Reply #7 on: May 07, 2010, 09:09:53 am »
I like this idea as is, without the chance to add attack power.  Simplicity is key, here; and you've already got a really great thing going. 

I like the idea very much, and it fits well with Entropy.  I can really see this being a useful card.  Great job!

Arondight

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg64824#msg64824
« Reply #8 on: May 07, 2010, 11:27:38 am »
I personally don't like the chaos buffing part, having a chance of getting +1|0 to a creature that can even attack you isn't really exciting enough to add it in, I think.

Also, does the creature have a chance to hit itself? That would be kind of sad.

SunnyGreens

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg65073#msg65073
« Reply #9 on: May 07, 2010, 08:55:19 pm »
No, I figured hitting itself would be kind of silly and too limiting if there are only a few creatures on the board. It already has a chance of hitting its own side, hitting itself would add more of a burden than its worth I think.

You know what, I had a whole long paragraph here on the advantages and disadvantages of a power buff (both static and random) but the more I thought about it, the more I came to agree with pepokish, simpler really is better. I think I prefer it as is. The affected creatures already keep any other abilities they previously had as it is, and you should be able to find a creature capable of doing some damage without a buff in most decks.

Offline Kuroaitou

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg67274#msg67274
« Reply #10 on: May 11, 2010, 11:21:11 pm »
No, I figured hitting itself would be kind of silly and too limiting if there are only a few creatures on the board. It already has a chance of hitting its own side, hitting itself would add more of a burden than its worth I think.

You know what, I had a whole long paragraph here on the advantages and disadvantages of a power buff (both static and random) but the more I thought about it, the more I came to agree with pepokish, simpler really is better. I think I prefer it as is. The affected creatures already keep any other abilities they previously had as it is, and you should be able to find a creature capable of doing some damage without a buff in most decks.
I assume that with this spell, there would be a special 'debuff' effect (like the :time symbol for immortalized creatures, :death for poisoned ones, etc.) for Hallucination | Psychosis. Would that symbol be expressed by  :entropy then?

A great idea. Unfortunately, it seems as if :aether creatures would conquer entropy in this sense hands down, as the spell can't target those type of creatures. What would happen if you pair up this card with Adrenaline? Would it select a target and hit it multiple times based on its attack? Or would it target something, hit it, then target another and keep on repeating until all 'charges' of Adrenaline are gone for that round?

SunnyGreens

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Re: Hallucination | Psychosis https://elementscommunity.org/forum/index.php?topic=6236.msg67286#msg67286
« Reply #11 on: May 11, 2010, 11:31:21 pm »
Yes, I suppose it would have some kind of debuff, which could also be lobotomized.

For Aether: Well being immortal messes up most spells you would want to use on them. You could always target your own creatures. Though, I had thought that creatures with previous abilities would keep them, and that they would apply against creatures. So if you use the card on a Sapphire Charger for example it would keep its Momentum, and that Momentum would then be able to deal damage through the Immortality ability as if it were a shield.

For Adrenaline: Each of those attacks is a different turn so it would have new targets for each attack.

 

anything
blarg: