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Offline WerdbootyTopic starter

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Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg263894#msg263894
« on: February 04, 2011, 03:18:42 am »
NAME:
Gryphon
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
3|5
TEXT:
If your mark is Air, Gryphon gains ":air: Dive."
If your mark is Light, Gryphon gains ":light: Heal."
NAME:
Hippogryph
ELEMENT:
Earth
COST:
7 :earth
TYPE:
Creature
ATK|HP:
5|7
TEXT:
If your mark is Air, Hippogryph gains ":air: Dive."
If your mark is Light, Hippogryph gains ":light: Heal."
ART:
Werdbooty
Original Image
Image License (http://en.wikipedia.org/wiki/GNU_Free_Documentation_License)
*Accepting submissions for Hippogryph art.
IDEA:
Werdbooty (w/ a wink to the CCC team)
This one's for you, Rutarete.
NOTES:
Passive Abilities: Airborne. "Heal" refers to Archangel's "heal for up to 5 hp" ability.

I couldn't resist: another mythological creature with abilities based on mark, and I think the last one like this I'll do. Some background: the gryphon (or griffin) is often called the 'King of Beasts', a symbol of divinity in many cultures. Said to have the body of a lion with the wings & head of an eagle. Fierce and determined, the griffin used its wings to great advantage and sometimes lent itself as a mount or steed in popular legend. A hippogryph is the rarer offspring of a gryphon and a horse. Rare indeed, for gryphons apparently eat horses.

Just like my Manticore, this creature may look a little overpowered. The abilities are synergized with the various aspects of a gryphon: Airborne & the Dive ability owing to the eagle side of it, Heal owing to the nobility and divine nature of the beast, earth due to its lion/horse aspects & reputed "hardiness" of gryphons. Once more the idea here is to have a creature that can stand alone as a powerful enough vanilla creature for mono decks, without losing its usefulness in respects to ability.

Please take a look at Manticore (http://elementscommunity.org/forum/index.php/topic,20744.msg281728#msg281728) for more clarity on the nature of the Mythos cards.
SERIES:
Mythos
USEFUL LINKS:
"Griffin" Wiki Article (http://en.wikipedia.org/wiki/Griffin)
Manticore | Elite Manticore (http://elementscommunity.org/forum/index.php/topic,20744.msg281728#msg281728)
Communal Card Creation Team (http://elementscommunity.org/forum/index.php/topic,17219.msg234145#msg234145)
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline Jappert

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264019#msg264019
« Reply #1 on: February 04, 2011, 08:01:09 am »
Stop claiming all mythical creature-names!
Come on, leave some for us :p

Either way, I love these, and the Manticore. It would be really cool to have such versatile creatures that they gain different abilities with different marks. We have some (other) weapons that have this ability but noone ever really though of giving creatures such an ability.

Excellent job once again. You already knew but you know I'll support you through every voting I see :D

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264024#msg264024
« Reply #2 on: February 04, 2011, 08:21:04 am »
How much healing? Heals creature or player?

Offline Jappert

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264025#msg264025
« Reply #3 on: February 04, 2011, 08:26:20 am »
With heal I think is referred to the Archangel's heal. It heals the target creature for up to 5 HP's.

I don't think they are overpowered at all btw, to make full use of them you need a mark from a different Element, that is what balances things out. Also their damage vs cost ratio isn't ideal. Seems good to me.

ps. I've PM'ed you some ideas I got. I want to claim one right here in this thread, being a Hydra who copies him/herself upon death. Only one who can steal this idea is Werdb!

Offline WerdbootyTopic starter

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264286#msg264286
« Reply #4 on: February 04, 2011, 08:55:15 pm »
lol as much as I'd love to accept the kudos, don't sell yourself (or any of the other card creators) short. There are tonnes of great ideas that float through here, some good, some bad. If you think you have a new idea for a mechanic or a creature, give it a go. Nobody here  is going to call you an idiot or a moron because your card doesn't work out...and if anyone does, there are more than a few other members who have your back. The CIA (Card Ideas & Art) threads are here specifically for balancing and tuning ideas. Even if you get negative criticism, it's nothing at all to toss your idea into the scrapheap until you feel ready to tackle it again.

As for Hydra, I think you'll be delightfully surprised if you check out Zblader's card Hydra | Hydra Head (http://elementscommunity.org/forum/index.php/topic,17937.msg244153#msg244153). Great play on the Hydra mechanic, and I'm proud to say I'm jealous he came up with the idea first. Did a great job with it. On that note, remember that no card idea is ever "spoken for." So what if you come up with a card that shares the same name as someone else's? As long as the card is unique and fits thematically, it's not a problem.

Finally, I do love my accolades. But I have more than a fair share of loser cards. For instance, if I saw it in crucible, I'd probably vote for the Manticore, but I'm not too keen on Gryphon, even though it's my card. I think it tries too hard. I personally wouldn't vote for it, but hey! to each their own. Essentially, don't vote me up just because you see my name on the card. Vote for the cards you personally believe should make it into the game.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Wonder

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264287#msg264287
« Reply #5 on: February 04, 2011, 08:58:58 pm »
I think you might want to decrease it's upgraded cost to 6  :earth

Offline WerdbootyTopic starter

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264292#msg264292
« Reply #6 on: February 04, 2011, 09:07:02 pm »
I think you might want to decrease it's upgraded cost to 6  :earth
I think that would shove this card into the realm of overpowered. What's the reasoning, if I might ask?
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Wonder

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264302#msg264302
« Reply #7 on: February 04, 2011, 09:29:39 pm »
I think you might want to decrease it's upgraded cost to 6  :earth
I think that would shove this card into the realm of overpowered. What's the reasoning, if I might ask?
You may be right but,

5atk(5cost)+7hp(1cost)+skill(2cost)-upgraded(cost1or2)= 7 or 6.

So it can be argued to be 6  :earth
:earth isn't wrong either though :D

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264307#msg264307
« Reply #8 on: February 04, 2011, 09:33:57 pm »
I think you might want to decrease it's upgraded cost to 6  :earth
I think that would shove this card into the realm of overpowered. What's the reasoning, if I might ask?
You may be right but,

5atk(5cost)+7hp(1cost)+skill(2cost)-upgraded(cost1or2)= 7 or 6.

So it can be argued to be 6  :earth
:earth isn't wrong either though :D
Dive and Heal both improve by imperceptible amounts.
The average upgrade is 1.5.
1.01 is closer to 1.5 than 2.01 is.
7 :earth is the appropriate cost.
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Wonder

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Re: Gryphon | Hippogryph https://elementscommunity.org/forum/index.php?topic=20754.msg264309#msg264309
« Reply #9 on: February 04, 2011, 09:35:53 pm »
I think you might want to decrease it's upgraded cost to 6  :earth
I think that would shove this card into the realm of overpowered. What's the reasoning, if I might ask?
You may be right but,

5atk(5cost)+7hp(1cost)+skill(2cost)-upgraded(cost1or2)= 7 or 6.

So it can be argued to be 6  :earth
:earth isn't wrong either though :D
Dive and Heal both improve by imperceptible amounts.
The average upgrade is 1.5.
1.01 is closer to 1.5 than 2.01 is.
7 :earth is the appropriate cost.
Oh ok ^.^ Thanks for the correction.

 

blarg: