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Ninja | Elite Ninja https://elementscommunity.org/forum/index.php?topic=35091.msg442268#msg442268
« on: December 25, 2011, 12:42:35 am »
NAME:
Ninja
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Ninja is invisible.
:air :air :  Ambush
Ninja gains immortality for one turn.
NAME:
Elite Ninja
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Elite Ninja is invisible.
:aether :aether  :  Ambush
Elite Ninja gains immortality for one turn.
ART:
Modified sprites of Rudolf from LF2
IDEA:
My Own
NOTES:
Invisible is not a passive nor active skill. It's something that is just attached to Ninja. If the opponent uses Precognition, they will not be able to see Ninja. As well, summoning it will not be shown to the opponent.

The skill would last until the creature dies, or until the opponent hits it with an AoE spell (AKA Fire Storm)
If the opponent uses an AoE spell and the creature survives it loses its invisibility as long as it remains on the field.
A PU/TU cloaked creature will be cloaked you use it on a cloaked creature, but visible if it is not. (This is when, as I said, for AoE)

Both Ninja and Elite Ninja has the passive skill airborne.

Ninja's active skill is Ambush (Couldn't think of a better name.)
Immortality last until the start of the player who activated the ability next turn. Immortality prevents Ninja from being discovered next turn if the player decides to play Fire Storm.

As for synergies, I want this card to be used in air/dark and aether/dark decks.
Other cards to put in Darkness/Air decks: Cloak+Air blitz, Liquid Shadow+Dive, Vampire Stil+Flying
Adding Ninja will give another candidate for blitz, and a sure hitter against shields/CC.
Other cards to put in Darkness/Aether decks: Voodoo+PU, Silence+Nightmare, Dev+Fractal, Cloak+Shield, Dragon+Steal
Adding Ninja will add a cheap attacker to the front, without the need for steal.
NAME:
Ninja
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
3 | 1
TEXT:
Ninja comes into play invisible
:aether :aether : Ambush
Ninja gains momentum and immortality for one turn.
NAME:
Elite Ninja
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
3 | 1
TEXT:
Elite Ninja is invisible.
:aether :aether  : Ambush
Elite Ninja gains momentum and immortality for 1 turn.
ART:
Modified sprites of Rudolf from LF2
IDEA:
My own
NOTES:
Invisible is not a passive nor active skill. It's something that is just attached to the creature when summoned for Ninja, and invisible from the hand for Elite Ninja.

The skill would last until the creature dies, or until the opponent hits it with an AoE spell (AKA Fire Storm)
If the opponent uses an AoE spell and the creature survives it loses its invisibility as long as it remains on the field.
A PU/TU cloaked creature will be cloaked you use it on a cloaked creature, but visible if it is not. (This is when, as I said, for AoE)

Both Ninja and Elite Ninja has the passive skill airborne.

Ninja's active skill is Ambush(Couldn't think of a better name.)
Both status effects last until the start of the player who activated the ability next turn. Immortality prevents Ninja from being discovered next turn if the player decides to play Fire Storm, and momentum is to ignore shields (particularly the fire and life ones).

As for synergies, I want this card to be used in air/dark and aether/dark decks.
Other cards to put in Darkness/Air decks: Cloak+Air blitz, Liquid Shadow+Dive, Vampire Stil+Flying
Adding Ninja will give another candidate for blitz, and a sure hitter against shields/CC.
Other cards to put in Darkness/Aether decks: Voodoo+PU, Silence+Nightmare, Dev+Fractal, Cloak+Shield, Dragon+Steal
Adding Ninja will add a cheap attacker to the front, without the need for steal.
SERIES:

Offline rickerd

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Re: Ninja | Elite Ninja https://elementscommunity.org/forum/index.php?topic=35091.msg442365#msg442365
« Reply #1 on: December 25, 2011, 11:19:04 am »
Why  :aether:air and why not only one of them?
Also why is it airborn, IT CAN'T FLY!

And by elite, it's invisible and gets immortality by using it's skill

Maybe an other idea:
Both deal 3 dammage, and are invisible
skill ambush: ninja loses invisebility that turn and gets momentum and it's attack is doubeled
If you're weak, then run, but toward your enemy

Flying Ninja https://elementscommunity.org/forum/index.php?topic=35091.msg442406#msg442406
« Reply #2 on: December 25, 2011, 06:01:47 pm »
Also why is it airborn, IT CAN'T FLY!
That's what you think! I think you haven't seen a flying Ninja before, because they're invisible!
...well to be honest, I wanted Ninja to be compatible with Air Blitz.

Why  :aether:air and why not only one of them?
Ninja is airborn (air) and aether is the "upper, upgraded air", so ya, that's how Ninja's fly.
I wanted a new synergy for Darkness with Aether and Air. Might decide the eliminate one later on.

Both deal 3 dammage, and are invisible
skill ambush: ninja loses invisebility that turn and gets momentum and it's attack is doubeled
Thing is invisibility isn't a passive or active ability;  Cloak doesn't give your creatures an "invisibility" status (or a visible one anyway)
I was thinking about either giving it more attack or immortality, and I chose immortality to make Ninja truly untouchable.

Offline Hyroen

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Re: Ninja | Elite Ninja https://elementscommunity.org/forum/index.php?topic=35091.msg442407#msg442407
« Reply #3 on: December 25, 2011, 06:05:44 pm »
Your quanta cost symbols are different. Check the un-upgraded card image and then your table.

As for the idea, I happened to really like it.
WAR X - TEAM :air AIR

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Astrid

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Re: Ninja | Elite Ninja https://elementscommunity.org/forum/index.php?topic=35091.msg442409#msg442409
« Reply #4 on: December 25, 2011, 06:13:13 pm »
Good idea but wouldn't it be simpler if "invisibility" was just immortality instead? Using an ability to gain momentum only and having an untargetable ability constantly?

Edit: And by that, I mean just call "immortality" "invisibility." Other than that, it's a good idea.

Re: Ninja | Elite Ninja https://elementscommunity.org/forum/index.php?topic=35091.msg442463#msg442463
« Reply #5 on: December 26, 2011, 12:48:17 am »
Removed momentum from Ninja. Doesn't fit with it and a momentum, immortal ninja is untouchable. Besides, Darkness has PC.

Thanks Hyroen for pointing that mistake out.

The reason why I didn't put immortality only would be because the opponent can see it. I mean, what is the use of a visible Ninja?
The ability doesn't have to be used every turn, only when you think the opponent will use a AoE storm. Another benefit is that buffs can be placed Ninja, whereas you cannot to immortal placed creatures.

Bump https://elementscommunity.org/forum/index.php?topic=35091.msg444873#msg444873
« Reply #6 on: January 03, 2012, 06:56:59 pm »
Bumped for more comments and suggestions

*removed series row from table*

 

blarg: