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Offline ratcharmer

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg104600#msg104600
« Reply #12 on: June 30, 2010, 03:06:00 pm »
Is there any practical difference between the card giving cumulative damage counters and the card being an immaterial creature with momentum and 2 or 3 attack?

It seems that would be simpler, and wouldn't require introducing a new counter.

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg104683#msg104683
« Reply #13 on: June 30, 2010, 05:28:30 pm »
Well frankly my original idea was that it was supposed to attack from being in your hand, it was changed a bit to make it more "balanced".
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Offline Zac33333

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Re: Planebound | Riftbound https://elementscommunity.org/forum/index.php?topic=8682.msg104890#msg104890
« Reply #14 on: June 30, 2010, 09:47:14 pm »
hmmm.. I am just not a big fan of seeing another need for DoT counter (beside Poison) without a good reason. 
And why does it need 7  :aether cost?
completely agreed with actionjack,
i don't really see the point of having other cumulative damage counters since poison is there for the job and is doing well...
But unstoppable damage? Thats like an immortal 3|3 Creature for each of these buggers, But cannot be affected by thorn carapace or fire buckler. And its worth the extra 2 costs because purify is only like 1 or 2 to play to clear out all poison. Thus, if im poisoned 20 times but have an 18 hope shield up or just RoFed and ate all the enemies field, but only have 20 hp left, purify can save me. Then I can heal with bonds or SoGs. But if I have 18 left, 18 shock damage, and destroyed the enemy field and have a hope shield up, I lose. No matter what. Unless I have bond out to keep me alive for a turn or so..

 

blarg: