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Offline OdinVanguardTopic starter

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Graviton Phase Zeppelin | Graviton Chrono Shuttle (Rare Gravity Card) https://elementscommunity.org/forum/index.php?topic=63411.msg1249398#msg1249398
« on: October 20, 2016, 09:27:40 pm »
NAME:
Graviton Phase Zeppelin
ELEMENT:
Gravity
COST:
12 :gravity
TYPE:
Creature
ATK|HP:
3 | 36
TEXT:
Airborne. Gravity Pull.
:time : Airlift - Target a smaller creature in your hand to load or a field slot to unload into.
NAME:
Graviton Chrono Shuttle
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
Airborne. On play, a smaller creature is loaded from deck.
:time : Transit - Unload to target field slot. Shuffle self to deck.

ART:
OdinVanguard. Created using Bryce7 and Hexagon
IDEA:
OdinVanguard
NOTES:
"Today everything just seems to come together"

"It looks like your ship just came in today. Don't miss it!"

Provides gravity with some very useful creature summoning effects. In part, this is to promote use of off element creatures in gravity decks.

This makes a good candidate for a rare card because decks do not require more than one copy to see good utility (aside from increasing probability of finding one). This means that players can use them in decks even if they don't have a full set of six yet.

Since the summoning effects are based on the size (total HPs) of the target, this can overcome several deck-building hurdles related to quanta requirements.

Spoiler for game mechanics details:
For the unupgraded version, the ability has two 'states'.

-State 1: if the zeplin is empty (no creature is loaded) then the player is prompted to target a creature in their hand. The creature must have lower maximum health than the current health of the zeplin. This puts the ability into state 2.

-State 2: When the zeplin has a creature loaded, the ability will prompt the player to select an empty field slot. The loaded creature will then be placed into that field slot as if it had just been cast from the player's hand. The ability is then reset to state 1.

For the upgraded version, the shuttle automatically picks a random creature from the player's deck which has a maximum health lower than the shuttles current health (this should be 10 since it was just played). The unload mechanism works the same as state 2 for the unupgraded version.

Spoiler for Special situations:
If the zeplin or shuttle is 'killed' before it can unload, the loaded creature dies too. This will trigger 2 death effects.

If the zeppelin or shuttle is lobotomized (or mutated, or hit with Butterfly Effect, etc) while a creature is loaded, then that creature is 'trapped' inside (e.g. there would still be 2 death effects if the zepplin / shuttle dies).

If the zeppelin or shuttle leaves play without dying (e.g. rewind) then the creature inside is lost, but no death effects trigger.

If a loaded zeppelin or shuttle is affected by Parallel Universe (or similar effect) the creature within is copied as well.

Finally (since this always comes up for field slot targeting mechanics) the unload effect CAN target a slot in the opponent's field. I.e. you could use this to give a creature to your opponent... That should open up some unique strategies.
Spoiler for What about singularity 'abuse':
I'll leave that to the community to argue over. If people think its to powerful then it can be a solid exception (since the card specifically says it is well behaved).
SERIES:

« Last Edit: October 20, 2016, 09:38:03 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: