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Offline mildlyfrightenedboyTopic starter

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Banshee | Banshee https://elementscommunity.org/forum/index.php?topic=41280.msg511376#msg511376
« on: June 14, 2012, 09:32:27 pm »
NAME:
Banshee
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
-1 | 10
TEXT:
X : Banish
Banshee gains -1/+1 and moves to the opponent's field. X is Banshee's attack times -1.
NAME:
Banshee
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
-1 | 10
TEXT:
X : Banish
Banshee gains -1/+1 and moves to the opponent's field. X is Banshee's attack times -1.

ART:
http://sordnbord.blogspot.com/2011/05/banshee-for-bfrpg.html
IDEA:
MildlyFrightenedBoy
NOTES:
This is my second phase of an experiment with the concept of a variable cost.

In this case, Banshee begins in the player's field.  It heals the opponent for 1 HP each turn.  However, if it is banished, it will go to the opponent's field and heal the original player for 2 HP per turn.  Each time that Banshee is banished, it begins to heal for more and cost more quanta to be banished.

It is best used in a quanta drain deck, like Pestal, where the opponent will be short on quanta.  In this case, they will have to decide between the lesser of two evils - losing more quanta, or giving you more health.  Pestal decks focus on healing and quanta denial through Pests and Vampires, so two or three Banshees would be a nice addition to help with both causes.
SERIES:

This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline esran

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Re: Banshee | Banshee https://elementscommunity.org/forum/index.php?topic=41280.msg511386#msg511386
« Reply #1 on: June 14, 2012, 09:43:16 pm »
i cans see this card with adren. also with liquid shadow. also with nightmare.

Offline n00b

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Re: Banshee | Banshee https://elementscommunity.org/forum/index.php?topic=41280.msg511400#msg511400
« Reply #2 on: June 14, 2012, 10:58:06 pm »
So if you bless a Banshee and then use Banish, do you get back two quanta..?
In other words, maybe the wording should alter a little
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Offline mildlyfrightenedboyTopic starter

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Re: Banshee | Banshee https://elementscommunity.org/forum/index.php?topic=41280.msg511412#msg511412
« Reply #3 on: June 15, 2012, 01:18:05 am »
So if you bless a Banshee and then use Banish, do you get back two quanta..?
In other words, maybe the wording should alter a little

That would be correct.
You are regaining quanta to give your opponent a creature.  I don't see a problem here.  It might not be the smartest idea, seeing that your opponent benefits much more.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline mypetmachine

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Re: Banshee | Banshee https://elementscommunity.org/forum/index.php?topic=41280.msg511415#msg511415
« Reply #4 on: June 15, 2012, 01:39:41 am »
With the bonus to HP with each trade-off and the high starting HP, it seems OP.  It should either be one or the other, I think.  Maybe start it at 5 HP, or ditch the HP bonus and start it off at 12.


Also, I don't see the tie in thematically with a Banshee.
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Offline freemod1espilon

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Re: Banshee | Banshee https://elementscommunity.org/forum/index.php?topic=41280.msg511416#msg511416
« Reply #5 on: June 15, 2012, 01:46:55 am »
Since a banshee screams or some thing when some one dies shouldn't it involve death? but I like the mechanic
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Offline mildlyfrightenedboyTopic starter

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Re: Banshee | Banshee https://elementscommunity.org/forum/index.php?topic=41280.msg511418#msg511418
« Reply #6 on: June 15, 2012, 01:51:04 am »
With the bonus to HP with each trade-off and the high starting HP, it seems OP.  It should either be one or the other, I think.  Maybe start it at 5 HP, or ditch the HP bonus and start it off at 12.


Also, I don't see the tie in thematically with a Banshee.

The point is that it is very difficult to remove from play entirely, but it can still be lobotomized (when on the opponent's field) to prevent movement or killed with poison.

Since a banshee screams or some thing when some one dies shouldn't it involve death? but I like the mechanic

Yes, thematically, it works with :death, but, functionally, it fits in better with :darkness.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

anything
blarg: