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Offline AnneleTopic starter

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Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg509641#msg509641
« on: June 10, 2012, 05:51:10 am »
                                  
                                  
NAME:
Gravitation Impact
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Deals 2 damage to target for every 10 gravity quanta in your possesion. Damage varies on the size of target.
NAME:
Gravitation Collision
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Deals 2 damage to target for every 10 gravity quanta in your possesion. Damage varies on the size of target.
ART:
Requesting art
IDEA:
Annele
NOTES:
Gravity's 'Bolt'.

If you fall form 10 metres onto the moon, you wont hurt yourself as badly as if you fell from 10 metres onto Earth.             
'Damage varies on the size of target' means the more hp the creature has, the more damage it does. Probably very obvious, but I wanted to clear it up.
I'm not certain just yet how the damage should be calculated, but right now this is what I have:

HP of creature 01-1011-2020+
Damage per 10  :gravity
1
2
3
4
Used on a player's HP, deals 2 per 10  :gravity.

Comments appreciated.

This is Gravity's 'bolt' in the series I am currently making. Any ideas for the other elements will be welcomed.
SERIES:
« Last Edit: June 10, 2012, 05:54:21 am by Annele »
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Offline mypetmachine

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg509990#msg509990
« Reply #1 on: June 11, 2012, 04:05:36 am »
I really like this card, and the idea of each element having a "bolt" type spell, a lot.  I also think this should do damage to a player based on a players HP in the same way that it varies with a creature's HP.  That would help to differentiate it a little more, I think.


As far as ideas for other elements:
 :aether : 2 damage per 10  :aether  that can also target immortal creatures.  Cannot be used on an opponent.
 :air : 1 damage per 20  :air  to all creatures, 2 damage per 20  :air  to all airborne creatures.
 :death : 2 poison per 20  :death .
 :earth : my personal opinion is that stone skin counts as a "bolt" style spell with a healing effect.
 :entropy : for every 10 :entropy  you control, does 2 damage to opponent, 2 damage to you, or heals opponent 1 HP.
 :life : life or light should do healing type effects (see below)  Another option for life or light might be a creature buff bolt, like target creature gains +1/+1 for every 10 quanta.
 :light : there's a poll right now on options to buff Holy Light where one of the options would be to turn into a bolt style healing spell. http://elementscommunity.org/forum/index.php/topic,39386.0.html
 :time : draw one card for every 10 :time .
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Offline esran

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510024#msg510024
« Reply #2 on: June 11, 2012, 05:40:36 am »
dude... not every element needs CC. though as for the gravitation collision card itself, i like it but it doesnt fit gravities theme. no sense giving direct damage spell to gravity.

Offline AnneleTopic starter

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510054#msg510054
« Reply #3 on: June 11, 2012, 06:56:34 am »
dude... not every element needs CC. though as for the gravitation collision card itself, i like it but it doesnt fit gravities theme. no sense giving direct damage spell to gravity.

It doesn't have to just be CC. This hurts  :gravity creatures the most, so if your gravy shield is stolen you can use it on your creatures. (Just an example)
If you don't think this fits  :gravity's theme, what elements do you think this fits in then?
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Offline furballdn

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510203#msg510203
« Reply #4 on: June 11, 2012, 06:51:29 pm »
:death : 2 poison per 20  :death .
That idea has been sort of done before, but the problem is that spell damage is instant, whereas poison damage still damages next turn, and the next, and the next.

Offline esran

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510300#msg510300
« Reply #5 on: June 12, 2012, 01:26:21 am »
the point of the multiple elements is that different elements are limited to diferent effects. thus, to use many of the effects, you have ot use many of the elements. if you gave every element a copy of every card, than whats the point? gravity doesnt need direct damage CC. however iw ould support a "destroy creature if HP is above x" spell for gravity, as that kind of CC is inside of graviiteis theme. i just dont think gravity should get direct damage.

Offline Zaealix

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510311#msg510311
« Reply #6 on: June 12, 2012, 01:54:48 am »
Personally, I don't even know. I find my mind wandering far too much really critque this idea...It's ok I guess, but I feel like outside of being  :gravity's bolt, it's just not going to see much use to to there not really being much call for high HP creatures.
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Offline AnneleTopic starter

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510353#msg510353
« Reply #7 on: June 12, 2012, 04:57:05 am »
:death : 2 poison per 20  :death .
That idea has been sort of done before, but the problem is that spell damage is instant, whereas poison damage still damages next turn, and the next, and the next.

Yeah, that was another one of mine.

Looking through mypetmachine's ideas again, and I really like the :aether one.

Maybe all the elements don't need CC. I would still like to make this series and see where it goes. Are there any comments on the balance of the card?
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Offline mypetmachine

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510359#msg510359
« Reply #8 on: June 12, 2012, 05:21:14 am »
I think the cost drop of the unupped is too much. 


As far as complaints about gravity and creature control, I counter with: http://elementscommunity.org/forum/index.php/topic,2063.0.html  :P


OK, so it's not direct damage, but it's probably a more effective means of creature control in the early game, and by the late game, Oty is big enough to eat most anything if it's not dispatched.


I'm in favor of the card because I like the idea of each element having a "bolt."  And, as my ideas/examples showed, not every "bolt" has to do damage.  The X effect for every Y quanta is a very simple but powerful mechanic that I'd like to see more broadly applied.  Sort of like in original MtG where each color had a spell that was of type 1 color and X colorless, and only two of the 5 were damage spells (gold-bordered cards and later editions changed some of that, of course, but in general, the damage stayed with the "damaging" colors).
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Offline AnneleTopic starter

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510367#msg510367
« Reply #9 on: June 12, 2012, 05:48:38 am »
I think the cost drop of the unupped is too much. 


As far as complaints about gravity and creature control, I counter with: http://elementscommunity.org/forum/index.php/topic,2063.0.html  :P


OK, so it's not direct damage, but it's probably a more effective means of creature control in the early game, and by the late game, Oty is big enough to eat most anything if it's not dispatched.


I'm in favor of the card because I like the idea of each element having a "bolt."  And, as my ideas/examples showed, not every "bolt" has to do damage.  The X effect for every Y quanta is a very simple but powerful mechanic that I'd like to see more broadly applied.  Sort of like in original MtG where each color had a spell that was of type 1 color and X colorless, and only two of the 5 were damage spells (gold-bordered cards and later editions changed some of that, of course, but in general, the damage stayed with the "damaging" colors).

There's already been a series of "for every 10  :rainbow you have, X happens". I'm glad you like it though.
I can raise cost  to 2 :gravity if it seems too low.
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Offline OdinVanguard

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510610#msg510610
« Reply #10 on: June 12, 2012, 07:50:04 pm »
Interesting idea for a  :gravity bolt. I rather like it...
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Offline esran

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Re: Gravitation Impact | Gravitation Collision https://elementscommunity.org/forum/index.php?topic=41145.msg510700#msg510700
« Reply #11 on: June 13, 2012, 12:20:02 am »
my point isnt that gravity doesnt have CC. it has plenty. my point is that gravity doesnt and shouldnt have direct damage CC.

 

anything
blarg: