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Offline AppawesomeTopic starter

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Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232548#msg232548
« on: December 25, 2010, 03:51:45 am »
NAME:
Glove
ELEMENT:
Other
COST:
3
TYPE:
Permanent
ATK|HP:
1|2 (when flown)
TEXT:
Your weapon gets 1 extra attack, and if it is destroyed/stolen, it will destroy/steal the glove.
NAME:
Rubber Glove
ELEMENT:
Other
COST:
4
TYPE:
Permanent
ATK|HP:
2|4 (when flown)
TEXT:
Your weapon gets 2 extra attack, and if it is destroyed/stolen, it will destroy/steal the glove.
ART:
***Insert artist name***
IDEA:
AppAwesome & ArtCrusade
NOTES:
Yes, you can have six of these out.
SERIES:
***Insert series name and link to series page (if any)***


Offline ArtCrusade

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232552#msg232552
« Reply #1 on: December 25, 2010, 03:59:42 am »
How'd this be useful? Rubber Glove sounds really situational as well..
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Offline AppawesomeTopic starter

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232560#msg232560
« Reply #2 on: December 25, 2010, 04:19:41 am »
How'd this be useful? Rubber Glove sounds really situational as well..
It adds more damage to your weapon...

CrazyJay94

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232578#msg232578
« Reply #3 on: December 25, 2010, 04:43:16 am »
i guess so. and if you play it then fly it you have 2 weapon spots?

Offline TheCrazyMango

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232580#msg232580
« Reply #4 on: December 25, 2010, 04:45:02 am »
flying gloves in a firestall. can you say 6 fahrenheits each doin 30+ damage each?
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

CrazyJay94

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232599#msg232599
« Reply #5 on: December 25, 2010, 05:44:32 am »
yea. if thats how its designed. it might be that after you fly it you lose the extra spot.

Offline ArtCrusade

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232600#msg232600
« Reply #6 on: December 25, 2010, 05:46:56 am »
A combination of this with AW would only be useful if you fear mass CC - and only if the additional weapon slot would remain. Considering that this card still uses a slot in your deck makes it really UP in my eyes.
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CrazyJay94

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232602#msg232602
« Reply #7 on: December 25, 2010, 05:51:45 am »
i think it would be more of a rare though. and rares arent going to be added anytime soon said zanz in some quote thing that i just read but cant remember where exactly.

Offline AppawesomeTopic starter

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232606#msg232606
« Reply #8 on: December 25, 2010, 05:56:04 am »
flying gloves in a firestall. can you say 6 fahrenheits each doin 30+ damage each?
I'm confused... Can't you just fly the 5 fahrenheits?

CrazyJay94

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232610#msg232610
« Reply #9 on: December 25, 2010, 05:58:50 am »
yes. but if you fly them they are more susceptible to creature control. more useful as permeanants. that way only deflag and steal can affect them ( i think ).

Offline AppawesomeTopic starter

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232612#msg232612
« Reply #10 on: December 25, 2010, 05:59:53 am »
yes. but if you fly them they are more susceptible to creature control. more useful as permeanants. that way only deflag and steal can affect them ( i think ).
Pulvy, butterfly effect

Offline ArtCrusade

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Re: Glove | Rubber Glove https://elementscommunity.org/forum/index.php?topic=18271.msg232617#msg232617
« Reply #11 on: December 25, 2010, 06:07:11 am »
If you want this to get into the Crucible, change the card text to "Weapon: deal 1 damage at the end of every turn. Stacks on existing weapon.".

As you can see, I added a little suggestion. Since you want it to add extra damage to your original weapon, I suggest it should just stack on an existing weapon. You'd need to play a normal weapon first and then you can start using gloves. The trick: it will not only add damage, but will act like a one-time PA which can stack.

What do you think?
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