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ajm6

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Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35165#msg35165
« on: March 08, 2010, 07:41:37 pm »
I noticed that we only have one truly global card, nightfall/eclipse, so I thought I'd try to come up with a few more hopefully eventually one for each element.

Plateau/Mountains
3 :earth/2 :earth
Permanent
All creatures take one less damage from physical/magical damage sources(i.e. less damage from fire lance/ ice lance/ RoF/sniper/unstable gas but would have no effect against plague/infect/ aflatoxin/ rage potion)

The idea with this is to follow the earth theme of limiting damage and increasing HP as seen in diamond shield, basilisk blood, and stoneskin.

Thin Air/ High Altitude
5 :air/5 :air
Permanent
All air and light creatures gain +2/+0 doesn't stack with itself / All Air and light creatures gain +2/+1 doesn't stack with itself

I had a harder time determining a theme for air and finally just went with a general boost that would have synergy with dive much like the eclipse has some synergy with vampirism. I added light because its creatures seem to be "airier" than other elements and to balance with eclipse boosting 2 elements.

Please let me know what you think.

bobcamel

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35170#msg35170
« Reply #1 on: March 08, 2010, 08:05:33 pm »
Rage Potion counts as magical damage, IMO, but it's your opinion that matters. I'd say it's fine to play along against many things like Fire Queen for example.

Thin Air does sound really strong, as a Diving Wyrm goes from 6 damage to 10 damage, and that's pretty much of an improvement. Also, 5/2 Fireflies and 6/2 Elite Fireflies do sound like ownage, even a bit too much. I'd up the cost a lot.

...and add the "doesn't stack with itself" disclaimer.

The upgraded version... well, it doesn't seem to do much more. Fireflies still die of a RoF, and Light creatures are omitted in the description. I wouldn't take it.

ajm6

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35188#msg35188
« Reply #2 on: March 08, 2010, 08:25:12 pm »
Added the disclaimer and light creatures to the description as well as upping the cost for thin air I also might make the upped +2/+2 and up the cost a more. Didn't even think about fireflies and I should have considering how much I use them.

For rage potion I think it could go either way I chose to not go with protection because it also buffs, but depending on reactions I can change it.

As to not taking thin air I agree for, but then again do you take an eclipse just because you are using a boneyard? It has its uses but the uses aren't for every deck could speed up a mono-air enough to warrant taking it.

bobcamel

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35191#msg35191
« Reply #3 on: March 08, 2010, 08:27:37 pm »
I meant I wouldn't take the upgraded version as the cards are pretty much as vulnerable as they were and it just costs more.

Thin Air, though... if I ran Firefly spam or anything with Air, I'd surely take it.

ScytherLoL

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35194#msg35194
« Reply #4 on: March 08, 2010, 08:30:47 pm »
Yes so would I espicially if it was a +2|+2. Personally I would keep it at +2|+1 but that is just me. I would do this because it takes everything p that one notch too high (ie. Firefly becomes 4 Hp now immune to RoF, also that extra 1 when facing a Drain Life can be really annoying)

But I like the idea and good work on coming up with something that is workable.

Thanks

Scyther

ajm6

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35199#msg35199
« Reply #5 on: March 08, 2010, 08:36:52 pm »
I see what you mean leaving it at a +2/+1 not being able to wipe out a Firefly spam with an RoF might be OP. Perhaps I should make it mirror nightfall in boosts it gives so a +1/+1 for unupped. Only reason I didn't was I didn't want to mirror nightfall exactly.

@bobcamel I know what you mean about the cost making the upgraded unattractive so I lowered the upped cost so now both upped and unupped cost 5 :air

ScytherLoL

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35202#msg35202
« Reply #6 on: March 08, 2010, 08:39:19 pm »
No I like the idea of +1|+0 for the unupped and +2|+1 for the upped it seems to make sense. Although in some ways wouldn't light and air be hard to hit? so maybe the reverse +0|+1 for unupped and upped +1|+2. Just an idea but have you ever fought an air elemental, damn things are hard to hit with your sword.

THanks

Scyther

ajm6

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35205#msg35205
« Reply #7 on: March 08, 2010, 08:45:43 pm »
Definitely an idea switching it to a +0/+1 and +1/+2 gets rid of the nightfall mirror, dive wouldn't do as much damage then, but maintains synergy with a Firefly spam, and the cost could be lowered then because having six wyrms on the field then wouldn't be 36 damage anymore.

Just an idea but have you ever fought an air elemental, damn things are hard to hit with your sword.
lol :)

bobcamel

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35206#msg35206
« Reply #8 on: March 08, 2010, 08:47:01 pm »
No, as it is now sounds really good.

ScytherLoL

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35213#msg35213
« Reply #9 on: March 08, 2010, 08:54:19 pm »
In thinking yes leave the Air|Light as it is and add a Gravity|Life version with +0|+1 and +1|+2 as the effects (gravity and Life seem to work on Heal/Hp)

Your cards are good and easy to work in as well (if only we could)...

Scyther

ajm6

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg35220#msg35220
« Reply #10 on: March 08, 2010, 09:03:31 pm »
Your cards are good and easy to work in as well (if only we could)...
Thanks I try to fill a need as I see it i.e. rares and globals, and I want to make it something that isn't too hard to implement.

bigbadbanana

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Re: Global Cards Earth and Air https://elementscommunity.org/forum/index.php?topic=3748.msg42074#msg42074
« Reply #11 on: March 21, 2010, 08:30:41 pm »
Thin Air/ High Altitude
5 :air/5 :air
Permanent
All air and light creatures gain +2/+0 doesn't stack with itself / All Air and light creatures gain +2/+1 doesn't stack with itself

I had a harder time determining a theme for air and finally just went with a general boost that would have synergy with dive much like the eclipse has some synergy with vampirism. I added light because its creatures seem to be "airier" than other elements and to balance with eclipse boosting 2 elements.

Please let me know what you think.
Shouldn't it be all Air and Life creatures, since i think life is more associated with air. Plus, it would help FFQ decks a bunch.

 

anything
blarg: