Here's an idea for a new card (Yes that's my picture, Photoshop-ed a bit, but my picture)
(
http://www.screenshotdumpster.com/view/m7Gbd54298/Elementalist)
It can take on the element of it's user, and it's skill varies depending on your element. Each skill requires 2 quanta per cast
Aether : Fade out=This card cannot be attacked for 3 turns)
Entropy : Chaos Orb=Destroys a random creature or permanent on your opponent's field
Time : Change=Turns target creature into fate egg
Gravity : Gravitational pull=Target creature becomes yours for 2 turns
Air : Thunder=2 target creatures take 1 damage, and are stunned for 1 turn
Earth: Rock Tomb=Target creature is trapped (Can't attack), for (target creature's health points) turn(s)
Water: Hydrate=Any water creature gains +1|+2
Fire: Vulcanize = Target fire or earth creature gains +1|+5, but can't attack for 1 turn
Life: Conjure=Summon a Cockatrice
Death: Necromancy =Summon 2 skeletons