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Offline CthulhuTopic starter

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Wisp of Life | Wisp of Life https://elementscommunity.org/forum/index.php?topic=51674.msg1102342#msg1102342
« on: October 10, 2013, 09:21:09 pm »
-Wisp Series-
Life
Stone
Fire
Water
Entropy
Light
Air
Darkness
Aether

NAME:
Wisp of Life
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
Heal:
Sacrifice Wisp of life to heal yourself for up to 20 HPs
NAME:
Wisp of Life
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Heal:
Sacrifice Wisp of life to heal yourself for up to 20 HPs

ART:

IDEA:
Cthulhu
NOTES:
So I set out to create a cycle of creatures that are actually iconic spells in creature form. I wanted each one to have a spell effect that hasn't been on another creature, so you'll notice a few elements are missing. Death is missing because virus is already plague in creature form :D
SERIES:
Wisps
« Last Edit: October 10, 2013, 09:33:01 pm by Cthulhu »

Offline Drake_XIV

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Re: Wisp of Life | Wisp of Life https://elementscommunity.org/forum/index.php?topic=51674.msg1102396#msg1102396
« Reply #1 on: October 10, 2013, 10:54:51 pm »
I really don't see the purpose of this series.  Yes, it offers more copies of the spells [and more than just +6 when considering Fractal, Mitosis, etc.], but in most cases, you don't need that many copies.

While we are lacking in a flow of ideas, for future consideration, if you release a series of ideas that have a very similar mechanic, try to space them out rather than unload them all at once out of consideration of other designers.

Offline CthulhuTopic starter

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Re: Wisp of Life | Wisp of Life https://elementscommunity.org/forum/index.php?topic=51674.msg1102439#msg1102439
« Reply #2 on: October 11, 2013, 12:30:00 am »
It's not simply doubling up on the spells, it's letting you play creatures that can double as spells as you need them.

Offline Drake_XIV

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Re: Wisp of Life | Wisp of Life https://elementscommunity.org/forum/index.php?topic=51674.msg1102442#msg1102442
« Reply #3 on: October 11, 2013, 12:31:43 am »
I understand that, but that still doesn't change the premise of it.

Some of these, like this Wisp, don't have a real purpose as a creature that isn't fulfilled better by another creature in that element.

Offline CthulhuTopic starter

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Re: Wisp of Life | Wisp of Life https://elementscommunity.org/forum/index.php?topic=51674.msg1102445#msg1102445
« Reply #4 on: October 11, 2013, 12:35:38 am »
Because maybe you want to run this alongside those creatures instead of running heal or bond or something. Deal some damage and sac it to live long enough to close the game. I dunno. I build decks more casually so this is the kind of card I like.

Offline Higurashi

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Re: Wisp of Life | Wisp of Life https://elementscommunity.org/forum/index.php?topic=51674.msg1102547#msg1102547
« Reply #5 on: October 11, 2013, 09:35:56 am »
See my comments on Wisp of Water. Waaaaay too much healing xD
Fractal be ruining ideas still.
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Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
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Offline OdinVanguard

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Re: Wisp of Life | Wisp of Life https://elementscommunity.org/forum/index.php?topic=51674.msg1103243#msg1103243
« Reply #6 on: October 14, 2013, 08:30:47 pm »
One fun twist:
Have it proc a much lower heal, and have the heal trigger when the wisp is injured or killed instead of requiring a sac.

Maybe something like:
"Will of Life:
Whenever this creature is injured or killed, its owner is healed for 4 hp"

That mechanic can be extended to other wisps as well I think. This would make a nice soft-CC resistance theme.
« Last Edit: October 14, 2013, 08:34:16 pm by OdinVanguard »
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