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Offline Drake_XIVTopic starter

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Re: Ghost of the Pyre | Ghost of the Pyre https://elementscommunity.org/forum/index.php?topic=46969.msg1043654#msg1043654
« Reply #12 on: February 17, 2013, 09:43:17 pm »
Yeah, I was trying to expand on Deep, as mentioned on the series page.

Offline OdinVanguard

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Re: Ghost of the Pyre | Ghost of the Pyre https://elementscommunity.org/forum/index.php?topic=46969.msg1044196#msg1044196
« Reply #13 on: February 19, 2013, 05:43:26 pm »
The nightmare combo could prove interesting.

The 0 hp basically forces a combo with either nightmare, or an enhancement spell. SoPa would be a logical choice... though momentum or chaos power would be fun alternatives.

This card does seem a little expensive for a 0 HP creature. However, after considering the cost to attack power ratio, its not a bad trade off. Very glass cannon like.

On the upped version... "removed from your hand" seems a little ambiguous... Does that include when it is played normally as well? I am assuming you had a special intention for the change in wording there.

Also, the upped version is less cost effective than the unupped version. It seems like they should be flipped.
« Last Edit: February 19, 2013, 05:44:59 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Drake_XIVTopic starter

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Re: Ghost of the Pyre | Ghost of the Pyre https://elementscommunity.org/forum/index.php?topic=46969.msg1044197#msg1044197
« Reply #14 on: February 19, 2013, 05:45:38 pm »
Removed includes the obvious discarding as well as playing it.

Offline OdinVanguard

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Re: Ghost of the Pyre | Ghost of the Pyre https://elementscommunity.org/forum/index.php?topic=46969.msg1044208#msg1044208
« Reply #15 on: February 19, 2013, 06:25:12 pm »
Removed includes the obvious discarding as well as playing it.
Interesting.
I can see the intent for the nightmare combo, but this also makes it much more detrimental to its owner as well...
Basically, the result is that the upgraded version is a highly specific card that will likely only be relegated to use with nightmare.
I think that is a little too situational.

E.g. Why would I ever want to include a card in my deck (outside of the nightmare combo) that is going to eat my permanents, when it won't even stick around for more than 1 turn...
Granted it packes a moderate kick, but I'd be better off using 2 bolts... The card advantage cost would be the same and it would cost about the same quanta, and I would have a good chance of doing higher damage... Or, if I'm not worried about "adding" an extra element I could just use ball lightning. Its a much more potent card all around outside of the specific nightmare combo.

I can see where you are going with it. And it makes a lot of sense in a nightmare deck, but I think its just too limited outside of that narrow use. Double edge sword is one thing, but I think in this case, its crippling the upped version's usefulness a bit too much.

The unupped card, on the other hand, would have some pretty decent utility as rusher.

All in all I think the concept is fun, but they are both too expensive... especially the upped version. Outside of nightmare decks, players would probably be better off using sparks or ball lightening.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: