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Offline BloodshadowTopic starter

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Genesis, Avatar of Pride/Fear/Despair/Hope/Greed/Logic/Infinity https://elementscommunity.org/forum/index.php?topic=25000.msg318757#msg318757
« on: April 24, 2011, 06:16:19 am »
I know that Ignion has created an Avatar series. However, that does not mean he's the only one allowed to use the word "avatar" in a card name.

These six Avatars are based on the six components of my personality, explained in this post: http://elementscommunity.org/forum/index.php/topic,15339.msg209543#msg209543


NAME:
Genesis
ELEMENT:
Other
COST:
30
TYPE:
Spell
ATK|HP:
-
TEXT:
Sacrifice one of the following: all quanta, 20% HP, a creature, a permanent, a weapon, a shield.
Summon an Avatar.
NAME:
Genesis
ELEMENT:
Other
COST:
30
TYPE:
Spell
ATK|HP:
-
TEXT:
Sacrifice one of the following: all quanta, 20% HP, a creature, a permanent, a weapon, a shield.
Summon an Avatar.
ART:
eyalhh (http://mi9.com/creative-fractal-art-light-symphonia-30_63673.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine spell, which summons a Divine creature or permanent. The summoned creature/permanent is in the same thread.

Sacrifice your weapon: Avatar of Pride
Sacrifice your shield: Avatar of Fear
Sacrifice 20% of HP: Avatar of Despair
Sacrifice all quanta: Avatar of Hope
Sacrifice a creature: Avatar of Greed
Sacrifice a permanent: Avatar of Logic

Just so I'm clear: you TARGET one of the above. Genesis does not target randomly.

The upgraded version summons upgraded Avatars.
SERIES:
Divine

NAME:
Avatar of Pride
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
0|1 when flown
TEXT:
Weapon. Immaterial. Deals 0-3 damage to all creatures per turn. Destroy this card if you have no mortal creatures.
NAME:
Avatar of Pride
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
0|1 when flown
TEXT:
Weapon. Immaterial. Deals 1-3 damage to all creatures per turn. Destroy this card if you have no mortal creatures.
ART:
burcinaksay (http://mi9.com/1280x800/bright-color-background-wallpaper_87474.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

Mortal = targetable. So don't try to sound like a smartass by saying that burrowed creatures keep this on the field forever.

This ability is like Nightfall; it does NOT stack even if you have multiple on the field.

I know it says damage, but this card actually gives creatures -0/-X, where X = 0-3 | 1-3. Otherwise you can just use Guardian Angel to keep Pride on the field forever. There's no space to add this to the card.

This card is Phaeus, the portion of my personality that represents pride, arrogance, egotism, and disdain. The ability of Phaeus is best described as "overwhelming power". His massive hubris damages all around him, friends and enemies alike, but he is powerless when he finally runs out of people to boast to.
SERIES:
Divine

NAME:
Avatar of Fear
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Shield. Immaterial. Take X% damage, X% = your HP / enemy HP. Destroyed in 3 turns if your HP > enemy HP.
NAME:
Avatar of Fear
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Shield. Immaterial. Take X% damage, X% = your HP / enemy HP. Destroyed in 4 turns if your HP > enemy HP.
ART:
burcinaksay (http://mi9.com/1280x800/bright-color-background-wallpaper_87474.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

This card reduces the damage you take from all sources, including spells, rounded up. As an example, if you have 50 HP and your opponent has 100, then you take 50/100 = 0.5 = 50% damage from all sources. Yes, if your HP is greater than your opponent's, you actually take more damage.

This card has a little counter on it that says 3/4, similar to Dimensional Shield. It goes down by 1 per turn if your HP is greater than your opponent's. When your HP goes below your opponent's, the counter is reset to 3/4.

This card is Deimos, the portion of my personality that is shy, meek, nervous, insecure, and irrationally fearful. He is a frightened child who runs away from everything. If he lets his guard down, he'll only get hurt more.
SERIES:
Divine

NAME:
Avatar of Despair
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Immaterial. Inflict half of HP change you received last turn to opponent per turn. Dies if you lose >40% HP this turn.
NAME:
Avatar of Despair
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Immaterial. Inflict half of HP change you received last turn to opponent per turn. Dies if you lose >50% HP this turn.
ART:
burcinaksay (http://mi9.com/1280x800/bright-color-background-wallpaper_87474.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

Damage is dealt at the end of your turn. The damage inflicted is equal to half of your HP last turn minus your HP this turn; it is spell damage. Yes, if you healed yourself, this card heals your opponent. If you receive damage more than 40% | 50% of your CURRENT HP before the beginning of your next turn, Avatar of Despair is destroyed.

This ability is like Nightfall; it does NOT stack even if you have multiple on the field.

This card is Eclipsis, the portion of my personality that represents my jaded cynicism and disgust for the evil and corruption in the world. Eclipsis will respond to violence with violence of his own, but if he receives too much then he will decide that life is no longer worth living and commit suicide.
SERIES:
Divine

NAME:
Avatar of Hope
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Immaterial. Heals 4 HP per turn. When you would die, destroy this card and heal yourself to 100 HP.
NAME:
Avatar of Hope
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Immaterial. Heals 5 HP per turn. When you would die, destroy this card and heal yourself to 100 HP.
ART:
burcinaksay (http://mi9.com/1280x800/bright-color-background-wallpaper_87474.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

If your HP ever falls to 0, this card will destroy itself and changes your HP to 100. If your max HP is less than 100, then you'll be healed to max HP.

This card is Solaris, the portion of my personality that is hopeful, optimistic, kind, and altruistic. His hope can pull me through the direst of situations, but then this hope will be shattered and show me what the world truly is.
SERIES:
Divine

NAME:
Avatar of Greed
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
: Steal 5 max HP from your opponent. Has a chance to die and reset your max HP to 100. Immaterial.
NAME:
Avatar of Greed
ELEMENT:
Other
COST:
-
TYPE:
Permanent
ATK|HP:
-
TEXT:
: Steal 5 max HP from your opponent. Has a chance to die and reset your max HP to 100. Immaterial.
ART:
burcinaksay (http://mi9.com/1280x800/bright-color-background-wallpaper_87474.html)
IDEA:
Bloodshadow
NOTES:
The "" symbol does NOT denote a new element. Instead, that symbol means that when the card is played, your opponent gains that amount of quanta matching his or her Mark. I am using this symbol because there isn't enough space to put all this text in the card description.

This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

This card steals max HP. As in, your opponent loses 5 and you gain 5.

The chance of destroying this card is determined by this formula:
X = 1 - 100 / N, where N is your max HP.
So at 100 max HP, the chance of destruction is 0%. At 200, it's 50%. At 500, it's 80%. If your max HP is below 100, the chance is still 0%.

This card is Khaos, the personification of the selfishness, greed, and evil in my heart. Thus, I made it use "Void quanta" in my Void series, and gave it the most evil ability I can think of. But if Khaos bites off more than he can chew, he will be destroyed by his own greed.
SERIES:
Divine

NAME:
Avatar of Logic
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Sacrifice all Avatars to load some cards into your deck. If you have six Avatars, instead summon Avatar of Infinity.
NAME:
Avatar of Logic
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Sacrifice all Avatars to load some cards into your deck. If you have six Avatars, instead summon Avatar of Infinity.
ART:
burcinaksay (http://mi9.com/1280x800/bright-color-background-wallpaper_87474.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

This card, when sacrificed, shuffles cards into your deck. The cards loaded into your deck are cards that already belong to your deck. The number of cards added are determined by the following formula:
Regular: X = D / (6 - N) * 0.8
Upgraded: X = D / (6 - N)
X is the number of cards added; D is the size of your deck; N is the number of Avatars you sacrificed.

For example, if your deck has 40 cards, and you sacrifice the upgraded Avatar of Logic along with three other Avatars, you add 20 cards to your deck. Using this card can potentially allow you to double your entire deck.

If, by this card's own effect, you gain more copies of Genesis and somehow get more than six Avatars on the field, you still get Avatar of Infinity.

Yes, I am aware that this card divides by zero if you sacrifice six Avatars. That is exactly intended. When that happens, you do not gain any cards; instead the Avatar of Infinity is summoned to your field. If you sacrifice at least one of each Avatar, you get the upgraded Avatar of Infinity; otherwise you get the regular one.

This card is Logius, the aspect of me that is pure logic. He is a scientist, a seeker of knowledge. He dedicates his entire life to finding the Truth of the universe. Since he can live once, he has only one chance of finding the secret he seeks. Ironically, when he does find the Truth, it divides by zero and utterly rips his rigid foundation of logic and order to shreds.
SERIES:
Divine

NAME:
Avatar of Infinity
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Immaterial.
You win the game in 10 turns.
NAME:
Avatar of Infinity
ELEMENT:
Other
COST:

TYPE:
Permanent
ATK|HP:
-
TEXT:
Immaterial.
You win the game in 5 turns.
ART:
burcinaksay (http://mi9.com/1280x800/bright-color-background-wallpaper_87474.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

This is the ultimate Divine card, with the most powerful effect in existence. It's not so overpowered, considering that you'll have to draw all six copies of Genesis, pay at least 180 quanta, sacrifice some things, and then you still have to wait for at least 5 turns. This is really an end-game card more than anything else.

You can only get the upgraded Avatar of Infinity if you combine six different Avatars. This is to prevent people from focusing their decks on one single Avatar, summon six of them, and instant win.

This card is Infinis, the combined whole of all six of my personas.
SERIES:
Divine
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline BloodshadowTopic starter

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319143#msg319143
« Reply #1 on: April 24, 2011, 10:28:12 pm »
Well, one of the Avatars is done, so I guess you can reply now...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Demagog

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319152#msg319152
« Reply #2 on: April 24, 2011, 10:42:51 pm »
Play Graboid. Win.

Offline killsdazombies

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319180#msg319180
« Reply #3 on: April 24, 2011, 11:25:10 pm »
get to 10 hp. use this. miracle. win.

Offline Nepycros

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319183#msg319183
« Reply #4 on: April 24, 2011, 11:28:09 pm »
get to 10 hp. use this. miracle. win.
That depends. If you target your health, you get the Avatar of Despair, not the Avatar of Pride.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline ZephyrPhantom

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319190#msg319190
« Reply #5 on: April 24, 2011, 11:33:47 pm »
Play Graboid. Win.
Burrow in general is the problematic loophole with this card. IMHO this is simply solved by making burrow creatures be treated as non-material.

Offline BloodshadowTopic starter

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319192#msg319192
« Reply #6 on: April 24, 2011, 11:38:12 pm »
Play Graboid. Win.
Graboids are treated as immaterial since they can't be targeted.

What gives you the impression that Avatar of Pride = autowin? It damages your own creatures too, so not many creatures can survive for long and have decent attack at the same time. Except Massive Dragon and Flying Titan maybe.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Glitch

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319196#msg319196
« Reply #7 on: April 24, 2011, 11:41:42 pm »
It's easier to break the game using that weapon and one arc-angel.

Offline BloodshadowTopic starter

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319202#msg319202
« Reply #8 on: April 24, 2011, 11:49:33 pm »
It's easier to break the game using that weapon and one arc-angel.
Dammit. Added this to fix Pride + Guardian Angel broken combo:

Quote
I know it says damage, but this card actually gives creatures -0/-X, where X = 0-3 | 1-3. Otherwise you can just use Guardian Angel to keep Pride on the field forever. There's no space to add this to the card.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Glitch

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319203#msg319203
« Reply #9 on: April 24, 2011, 11:50:52 pm »
It's easier to break the game using that weapon and one arc-angel.
Dammit. Added this to fix Pride + Guardian Angel broken combo:

Quote
I know it says damage, but this card actually gives creatures -0/-X, where X = 0-3 | 1-3. Otherwise you can just use Guardian Angel to keep Pride on the field forever. There's no space to add this to the card.
_-_

The Earth Nymph.

Your card fix is invalid.

EDIT:  Well... it's not too terribly broken.  Any minor amounts of CC could kill the nymph, and it's not like 0-3 damage is a whole lot, especially since RNG is a fickle whore wonderful person who all should worship.  Blessed be it's name.  Plus, creature-less win-conditions exist, and it's not easy to get out a weapon, then Genesis, then an earth nymph, all in time for 0-3 damage per turn to lock down the enemy.

Offline BloodshadowTopic starter

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319207#msg319207
« Reply #10 on: April 24, 2011, 11:57:25 pm »
You know, next time, it might help more if you actually gave me some suggestions, instead of secretly wishing for mod powers so you can delete this thread.

I will now change the card so that it dies if you don't have mortal creatures with <10 HP.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Genesis, Avatar of Pride/Despair/Fear/Hope/Logic/Greed https://elementscommunity.org/forum/index.php?topic=25000.msg319208#msg319208
« Reply #11 on: April 24, 2011, 11:58:02 pm »
You know, next time, it might help more if you actually gave me some suggestions, instead of secretly wishing for mod powers so you can delete this thread.

I will now change the card so that it dies if you don't have mortal creatures with <10 HP.
Read the edit.  I changed my mind.

 

blarg: