Gems of Vice:
These gems are the antithesis of Shards of Virtue and as a result cannot be placed in a deck at the same time as any Shard of Virtue.
Any suggestions for vices without ideas listed would be very much appreciated, as would feedback on those with cards made and ideas posted. If you believe that something is either too powerful or too weak, please suggest how to bring it more in line.
example unupped gems:
Anger: Strong passion or emotion of displeasure or antagonism , excited by real or supposed injury or insult to one ' self or others , or by the intent to do such injury.
Arrogance: Making undue claims in an overbearing manner; that species of pride which consists in exorbitant claims of rank, dignity, estimation, or power, or which exalts the worth or importance of the person to an undue degree; proud contempt of others; lordliness; haughtiness; self-assumption; presumption.
Bragging: exhibiting self-importance, boastful talk.
Cowardice: Lack of courage to face danger; extreme timidity; base fear of danger or hurt; lack of spirit.
Target creature becomes burrowed*if its OP with an oty, then so is quint, tho this cuts its atk in half. could increase the cost or set a limit on burrowed turns to 3 or so.
Disloyalty: Lack of loyalty; lack of fidelity; violation of allegiance.
Steal target creature for three turns
will likely change to creature attacks both players, as it isnt loyal to either, possibly for a set number of turnsDoubt: Lack of Trust and confidence. To suspect; to fear; to be apprehensive.
Target creature’s attack is reduced to 1Envy: A feeling of discontent and resentment aroused by and in conjunction with desire for the possessions or qualities of another.
Steal 3 random quanta from opponent each turnGreed: An excessive desire to acquire or possess more than what one needs or deserves, especially with respect to material wealth.
Gain ten of your highest accumulated quanta.Injustice: The practice of being unjust or unfair.
Target creature’s attack and hit points are switchedImpatience: The quality of being impatient; want of endurance of pain, suffering, opposition, or delay; eagerness for change, or for something expected; restlessness; chafing of spirit; fretfulness; passion
Reduce the opponent’s maximum hit points by 10Jealousy: The quality of being jealous; earnest concern or solicitude; painful apprehension of rivalship in cases nearly affecting one's happiness; painful suspicion of the faithfulness of husband, wife, or lover.
Recklessness: Wild carelessness and disregard for consequences. Insufficient consideration.
Target creature gains +3|+0 but has a chance to lose one health after each successful attack
Sloth: Aversion to work or exertion; laziness; indolence.
Untrustworthiness: The trait of not deserving trust or confidence
Vanity: Inflated pride in oneself or one's appearance.
Weakness: The quality or state of being weak; want of strength or firmness; lack of vigor; want of resolution or of moral strength; feebleness.
Target creature’s maximum hit points are reduced to 1
could reduce the effect to cut the creatures hit points in half. one of the uses for this that i wanted it to have was for ducking under turtle shields with dragons and golems that normally have too much hp if a rage potion isnt handy, not just reducing opp creatures hp so they can be killed sooner by an owls eye or whateverWrath: Forceful, often vindictive anger.
All of your creatures gain momentum for 1 turn
or- how about it be a 1|4 creature (or something similar) but gains +1|0 after each successful attack? or instead how about +3|0 after each unsuccessful attack? or instead of being a creature, have that be a buff*before i forget, art credit @
http://www.sxc.hu/photo/1134742