Poll

Which ability would be better to give to the gravity tank?

Magnetize
7 (87.5%)
Gravity Pull on a stick
1 (12.5%)

Total Members Voted: 8

*Author

Offline SubmachineTopic starter

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Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1091533#msg1091533
« on: August 09, 2013, 04:57:24 pm »
My third card from my first card series: The Tank Collection. Discuss. :)

Spoiler for Hidden:

NAME:
Magnetic Tank
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
4 | 10
TEXT:
:gravity :gravity : magnetize. Target suffers double damage from every source. 40% chance of inflicting gravity pull.
NAME:
Magnetic Tank
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
4 | 20
TEXT:
:gravity :gravity : magnetize. Target suffers double damage from every source. 40% chance of inflicting gravity pull.

ART:
Submachine
IDEA:
Submachine
NOTES:
I have 2 skill ideas for the gravity tank at the moment. The first one is described above, the second is gravity pull on a stick. I chose the more creative idea even if it's complicated to use.
Full description of ability that didn't fit into the card text space:
Target creature becomes magnetized. Magnetized creatures suffer double damage from every source. When using the skill Magnetize on a target, there is 40% chance that the skill will also magnetize the target AND inflict gravity pull on it.
Magnetized targets suffer double damage from normal and AoE spells, poison and physical damage. Insta-kill effects like Paradox and Devour don't affect magnetized creatures, but if they did, it still would be useless since the creature dies instantly anyway.
The magnetized effect is symbolized with an icon that acts like just as gravity pull. It cannot be lobotomized.
Healing effects on magnetized creatures don't get a x2 multiplier.
SERIES:
The Tank Collection

Spoiler for Hidden:
Original Tank Idea:

« Last Edit: August 13, 2013, 11:54:31 am by Submachine »
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Offline Plastica

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1091601#msg1091601
« Reply #1 on: August 09, 2013, 09:55:37 pm »
A little trick with this card: minus damage(healing) also counts as damage, so healing effects are also doubled. Imagine the combo Magnetic Tank+BB+Gravity Pull+Archangel. ;)

I'm pretty sure that the scripting in the game counts negative damage as healing, being a separate concept than damage. That's why Anti-mattered creatures go through Dissipation Shield instead of giving it the proper amount of :entropy.

Offline SubmachineTopic starter

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1091612#msg1091612
« Reply #2 on: August 09, 2013, 10:56:10 pm »
A little trick with this card: minus damage(healing) also counts as damage, so healing effects are also doubled. Imagine the combo Magnetic Tank+BB+Gravity Pull+Archangel. ;)

I'm pretty sure that the scripting in the game counts negative damage as healing, being a separate concept than damage. That's why Anti-mattered creatures go through Dissipation Shield instead of giving it the proper amount of :entropy.

Shields act weird if it gets to antimatter. Last time I tried, gravity shield blocked my antimattered creature, but dissipation shield let it trough. If this trick wouldn't work, that would be bad news, but it wouldn't change the mechanics much.
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Offline Plastica

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1091614#msg1091614
« Reply #3 on: August 09, 2013, 11:01:47 pm »
Shields act weird if it gets to antimatter. Last time I tried, gravity shield blocked my antimattered creature, but dissipation shield let it trough. If this trick wouldn't work, that would be bad news, but it wouldn't change the mechanics much.
Oh, the reason that Anti-mattered creatures are affected by Gravity Shield is because the concept of Gravity Shield is different than Dissipation. Gravity Shield stops "heavy" creatures by increasing the power of gravity. So, the Anti-mattered creature literally isn't able to reach the opponent unless it deals spell damage.
But yeah, the mechanic doesn't change.

Offline skyironsword

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1091616#msg1091616
« Reply #4 on: August 09, 2013, 11:20:13 pm »
Gravity shield affects creatures with high health. Including antimattered creatures.

Dissipation shield affects creatures who attack. Antimattered creatures are not technically attacking.

Offline Plastica

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1091630#msg1091630
« Reply #5 on: August 09, 2013, 11:58:45 pm »
^So are you saying that the suggested combo would be playable? (Healing considered as a form of damage?)

Offline CuCN

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1091670#msg1091670
« Reply #6 on: August 10, 2013, 03:53:22 am »
The combo seems useless, because the creature takes double damage from gravity pull too.

Offline SubmachineTopic starter

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1092316#msg1092316
« Reply #7 on: August 13, 2013, 11:57:47 am »
The Notes are now updated.

Healing no longer gets a x2 multiplier. Double healing would slightly counter magnetizing and I decided that the skill is not strong, so it doesn't need counters.

Edit: The Poll is like a Schrödinger's cat, it's both alive and dead.
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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1092637#msg1092637
« Reply #8 on: August 15, 2013, 02:40:48 am »
^ Not quite to the edit. The poll isn't activating death effects.

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Re: Magnetic Tank | Magnetic Tank https://elementscommunity.org/forum/index.php?topic=50676.msg1093968#msg1093968
« Reply #9 on: August 23, 2013, 12:20:37 am »
That is one beast of a CC ability. Double damage... brutal.
Definitely much better than simple GP on a stick.

This card will make "Its a trap" much more potent I think.
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