Poll

How this card can be upgraded?

Increase cost of upped one to 6 or 7.
Change mark of card to other element.
Other Nerf.
Other Buff.
New descripiton of card "Target creature. Now it will share its health and their status effect with random creature, with priority to weaker one."

*Author

Offline jarozaozTopic starter

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Synchronization / Synchronization https://elementscommunity.org/forum/index.php?topic=54244.msg1132574#msg1132574
« on: April 10, 2014, 05:59:47 pm »
NAME:
Synchronization
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Target 2 creatures. Now they will share their health, with priority to weaker one, and their status effect.
NAME:
Synchronization
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Target 2 creatures. Now they will share their health, with priority to stronger one, and their status effect.

ART:
Hands from: http://www.dreamstime.com/stock-photography-empty-human-hand-beauty-woman-hand-image15719522
IDEA:
Idea by jarozaoz
NOTES:
I realized, that the idea of combining other creatures stats can be really usefull. Unupped one can be nicely usefull as a nerfer of enemy creatures. Just imagine the situation: 1 Golden Dragon and 1 RoL at enemy side. I'm using Unupped Synchro, and Dragon got health of RoL. Now, he can be quitly easier to kill.
Upped Synchro can make a really incredible combo of 2 Chimeras (for example), so I decided to make high cost of that card.
Notes:

- Its can target only your own creaures, enemy - your creatures, and only enemy creatures.

- Sharing their health means those creatures will have this same health like his weaker one (unupped) or stronger one (upped).

- If targeted creatures has got Poison or Delay, these status effect will affect other creature with Synchro.

- Synchro dont have an effect for abillities. They are still same.

- Thats how I see a Synchro between two creatures.
Spoiler for Hidden:

If somebody got other idea to make link between those creatures, just write. I'm open to suggestions. ;)
SERIES:

You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline skyironsword

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Re: Synchronization / Synchronization https://elementscommunity.org/forum/index.php?topic=54244.msg1132587#msg1132587
« Reply #1 on: April 10, 2014, 08:48:06 pm »
Upped might be overpowered, as it makes it impossible to CC one without the other (besides Reverse Time and the like)

Also, as you probably know, you can't target 2 creatures without adding new coding. I won't consider that when balancing the card though, as it's not like these'll get added to the game anyways.

So how would Gravity Pull work on Sync'd creatures? As you know, GP can only affect one creature per side at a time.

Offline MasN

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Re: Synchronization / Synchronization https://elementscommunity.org/forum/index.php?topic=54244.msg1132596#msg1132596
« Reply #2 on: April 10, 2014, 09:38:26 pm »
I'd assume gravity pull doesnt matter since they have the same hp pool.
I dont think the upped is OP, since its more expensive than quint.
I'd go as far as say it's UP.

Offline Annele

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Re: Synchronization / Synchronization https://elementscommunity.org/forum/index.php?topic=54244.msg1132608#msg1132608
« Reply #3 on: April 11, 2014, 12:16:35 am »
Double targeting is very unlikely to appear in-game. I'd suggest making the other target random (on the same side though, obviously) which would connect it more strongly to Entropy anyways. However, I do really like the idea, and the edited in-game image :)

Though please use the "|" key, not "/" to separate the card names.
Beware the Darkness.

Offline EmeraldTiger

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Re: Synchronization / Synchronization https://elementscommunity.org/forum/index.php?topic=54244.msg1132623#msg1132623
« Reply #4 on: April 11, 2014, 01:14:47 am »
The idea doesn't seem to fit :entropy to me.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline jarozaozTopic starter

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Re: Synchronization / Synchronization https://elementscommunity.org/forum/index.php?topic=54244.msg1132663#msg1132663
« Reply #5 on: April 11, 2014, 11:32:16 am »
Upped might be overpowered, as it makes it impossible to CC one without the other (besides Reverse Time and the like)

Also, as you probably know, you can't target 2 creatures without adding new coding. I won't consider that when balancing the card though, as it's not like these'll get added to the game anyways.

So how would Gravity Pull work on Sync'd creatures? As you know, GP can only affect one creature per side at a time.

Hmmmm, maybe its true this card wont be added without new coding...
Maybe change the description of card to "Target creature. Now it will share its health and their status effect with random creature, with priority to weaker one."?
Gravity pull affect those two creatures, but it doesnt really important, because those cretures will receive damage (hp will be reduced), if other one is attacked by creatures from Gravity Pull.
I was thinking about making Upped Synchro cost higher (7?), but in my opinion its too much.
Just placed poll to see, how I can change this card ;)

Though please use the "|" key, not "/" to separate the card names.

Just changed that. Sorry  :D

The idea doesn't seem to fit :entropy to me.

I was thinking about placing this card at :aether. But, this element got Fractal and Quintessence...
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

 

blarg: