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Future Vision | Future Vision https://elementscommunity.org/forum/index.php?topic=21506.msg275174#msg275174
« on: February 21, 2011, 05:02:08 am »
NAME:
Future Vision
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature disappears from play for three turns, then reappears.
NAME:
Future Vision
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature disappears from play for three turns, then reappears.
ART:
Edited from this .

IDEA:
Luminous Umbra
NOTES:
Things that might come up:
Q: How does this affect things like poison?
A: Poison and other statuses take no effect during the three turns and do not change. For example: A delayed creature is still delayed when you get it back.

Q: What happens if your field is full when the creature comes back.
A: It doesn't come back.

Q: Whose turns are counted for the three turns.
A: It goes like this- After you end your turn, your opponents turn is the first. Your next turn is the second. The opponent's turn after that is the third. In other words, after the turn where you play Future Vision, you get your creature back after two of your opponent's turns and one of your own.

Thanks to OldTrees for bringing this up.
Q: How does this interact with a Gravity pulled creature reentering when there is another gravity pulled creature?
A: Creatures with conflicting qualities get reduced priority when they return. In this situation, the returning creature loses gravity pull.

Q: Will this maintain Chimera's stats? (Current Attack, Current HP, Full Attack, Full HP)
A: As with the case of any changes to stats, the stats the creature leaves with will be the ones it returns with. It leaves with 1|3, it returns with 1|3.
SERIES:

Offline OldTrees

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Re: Future Vision | Future Vision https://elementscommunity.org/forum/index.php?topic=21506.msg275175#msg275175
« Reply #1 on: February 21, 2011, 05:04:15 am »
Why not use the delay mechanic?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Re: Future Vision | Future Vision https://elementscommunity.org/forum/index.php?topic=21506.msg275178#msg275178
« Reply #2 on: February 21, 2011, 05:08:02 am »
Why not use the delay mechanic?
Because the creature would still be in play. The idea behind this card is that it is going forward in time, like an opposite to Rewind. Plus, the delay could be broken in a number of ways before the three turns was done.

Additionally, this card also meant to be used as more than a delaying mechanism. For example, lets say you have a creature with  high atk, but low hp. Your opponent plays an Oty and you have no immediate way to deal with it. Use future vision on your card to protect it for those three turns or on the oty to delay it devouring your creature. Or maybe your opponent has a creature with gravity pull; use Future Vision to get a few turns to damage your opponent.

Offline OldTrees

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Re: Future Vision | Future Vision https://elementscommunity.org/forum/index.php?topic=21506.msg275213#msg275213
« Reply #3 on: February 21, 2011, 06:10:37 am »
How does this interact with a Gravity pulled creature reentering when there is another gravity pulled creature?
Will this maintain Chimera's stats? (Current Attack, Current HP, Full Attack, Full HP)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Re: Future Vision | Future Vision https://elementscommunity.org/forum/index.php?topic=21506.msg275229#msg275229
« Reply #4 on: February 21, 2011, 06:33:47 am »
How does this interact with a Gravity pulled creature reentering when there is another gravity pulled creature?
Will this maintain Chimera's stats? (Current Attack, Current HP, Full Attack, Full HP)
A valid question. The gravity pull of the creature that Future Vision was used on will lose gravity pull in the same way that the creature wouldn't return if the field was full. The creature gets lower priority in situations where it conflicts with something on the field.

As for the second part, it would maintain the stats that it had when it left the field. If it left with 20|14, it would return with 20|14. This applies for all creatures that have changes to stats.

 

anything
blarg: