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SnDance

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8309#msg8309
« on: December 15, 2009, 10:10:08 pm »

A simple way to balance the game: If a creature is frozen, it unfreezes at the beginning of your turn, not at the end.

Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8310#msg8310
« Reply #1 on: December 15, 2009, 10:10:08 pm »

But if it unfroze at the beginning of the turn, it'd be harder to keep track of when we should freeze it again before it's able to use it's ability. >.<

Offline Terroking

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8545#msg8545
« Reply #2 on: December 15, 2009, 10:10:12 pm »

i agree completely and you should be able to use its ability when it unfreezes as well to make endless congeals actually be beatable...
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SnDance

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8546#msg8546
« Reply #3 on: December 15, 2009, 10:10:12 pm »

If you were to freeze it again, just do it on your turn. This just makes it so you can actually use your creatures that have been frozen.

Evil Hamster

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8880#msg8880
« Reply #4 on: December 15, 2009, 10:10:13 pm »

That would actually cut a turn from freeze/congeal.

It's not like they are overpowered or something.

Just play more creatures, you'll over-run your opponents congeals quickly!

Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8881#msg8881
« Reply #5 on: December 15, 2009, 10:10:13 pm »

That would actually cut a turn from freeze/congeal.

It's not like they are overpowered or something.

Just play more creatures, you'll over-run your opponents congeals quickly!
Assuming you don't die first.

Evil Hamster

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8882#msg8882
« Reply #6 on: December 15, 2009, 10:10:13 pm »

More offense, less defense! ;D

Seriously, though-

Having a creature stalled 3-4 turns won't kill you. There are so many ways around it, I really don't believe people are now thinking freeze is overpowered and needs a nerf.

Offline Terroking

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg8883#msg8883
« Reply #7 on: December 15, 2009, 10:10:13 pm »

most succesful decks nowadays run more defense/spells than actual summonable creatures
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Evil Hamster

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg9140#msg9140
« Reply #8 on: December 15, 2009, 10:10:14 pm »

That's because it's currently the only way to survive against the FGs life/card drawing advantages.

Against T50/the few PvP I might play, the faster the better. Not that you shouldn't have any defense, but more offense is generally better.

Offline Terroking

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg9141#msg9141
« Reply #9 on: December 15, 2009, 10:10:14 pm »

yes but gods use congeal as well  ;)

not many good decks the center around offense have a great deal of creatures, probably graboid speed has the most, but they would be centralized around 4-6 heavy hitters, and carrying 6 congeal is more than enough to deal with those
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Evil Hamster

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Freezing https://elementscommunity.org/forum/index.php?topic=900.msg9142#msg9142
« Reply #10 on: December 15, 2009, 10:10:14 pm »

Congeal doesn't "deal" with them. Otyugh, fire bolt, ice lance, gravity pull, plague, etc "deals" with them. Congeal just pauses them a few turns.

Freezing https://elementscommunity.org/forum/index.php?topic=900.msg9143#msg9143
« Reply #11 on: December 15, 2009, 10:10:14 pm »

Congeal doesn't "deal" with them. Otyugh, fire bolt, ice lance, gravity pull, plague, etc "deals" with them. Congeal just pauses them a few turns.
Though with Speed Poison, those four turns make all the difference.

 

anything
blarg: