Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Card Ideas and Art => Topic started by: SnDance on December 15, 2009, 10:10:08 pm
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A simple way to balance the game: If a creature is frozen, it unfreezes at the beginning of your turn, not at the end.
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But if it unfroze at the beginning of the turn, it'd be harder to keep track of when we should freeze it again before it's able to use it's ability. >.<
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i agree completely and you should be able to use its ability when it unfreezes as well to make endless congeals actually be beatable...
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If you were to freeze it again, just do it on your turn. This just makes it so you can actually use your creatures that have been frozen.
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That would actually cut a turn from freeze/congeal.
It's not like they are overpowered or something.
Just play more creatures, you'll over-run your opponents congeals quickly!
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That would actually cut a turn from freeze/congeal.
It's not like they are overpowered or something.
Just play more creatures, you'll over-run your opponents congeals quickly!
Assuming you don't die first.
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More offense, less defense! ;D
Seriously, though-
Having a creature stalled 3-4 turns won't kill you. There are so many ways around it, I really don't believe people are now thinking freeze is overpowered and needs a nerf.
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most succesful decks nowadays run more defense/spells than actual summonable creatures
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That's because it's currently the only way to survive against the FGs life/card drawing advantages.
Against T50/the few PvP I might play, the faster the better. Not that you shouldn't have any defense, but more offense is generally better.
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yes but gods use congeal as well ;)
not many good decks the center around offense have a great deal of creatures, probably graboid speed has the most, but they would be centralized around 4-6 heavy hitters, and carrying 6 congeal is more than enough to deal with those
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Congeal doesn't "deal" with them. Otyugh, fire bolt, ice lance, gravity pull, plague, etc "deals" with them. Congeal just pauses them a few turns.
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Congeal doesn't "deal" with them. Otyugh, fire bolt, ice lance, gravity pull, plague, etc "deals" with them. Congeal just pauses them a few turns.
Though with Speed Poison, those four turns make all the difference.
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Everything in the game is conditional. There are decks that walk all over speed poison. Just because it's a cornerpiece of one strategy that's effective against the AI (poison) doesn't make it OP and needing a nerf.
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it not just speed poison, its the endless loop of squids with heavy armor
blarg: