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Offline foxrain4Topic starter

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Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181225#msg1181225
« on: March 05, 2015, 02:44:43 am »
NAME:
Sand Sorcerer
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Spell Capture:
the next spell is captured and this creature loses this skill.
NAME:
Warp Sorcerer
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Spell Capture:
the next spell is captured and this creature loses this skill.

ART:
Krava http://elementscommunity.org/forum/card-art/free-art-for-card-ideas/
IDEA:

NOTES:
Theme:
The Sand Sorcerer sets up a time trap in an area.
When the enemy chases after the Sand Sorcerer,
the Sand Sorcerer routes the enemy to the time trap,
when the enemy casts a damaging spell,
the time trap is activated and time warps the area back
to where there is no damaging spell.

Combo:
Sand Sorcerer protect your Anubis while your Anubis
immortalizes all your creatures.

Sand Sorcerer protect your Devonian Dragon as you rush
your opponent.

Sand Sorcerer protects your opponent from mass creature controlling
your horde of Scarabs.

Rules Set:
1. Sand Sorcerer does captures your own spell too.

2. Capturing a spell simply means the spell is gone, does not triggers anything
and does not refunds opponent's paid quantum.

(update 28/03/2015)
Sand Sorcerer's stats is reduced as you can basically counter
1 opponent spell card while you still have a 2/2 creature.

(revised on 28/04/15)
SERIES:

« Last Edit: April 30, 2015, 06:39:54 am by foxrain4 »

Offline foxrain4Topic starter

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181227#msg1181227
« Reply #1 on: March 05, 2015, 02:46:26 am »
need your honest opinions as i have lots of cards ideas,
i need to shrink down the number of cards ideas i post to crucible.

Offline Espithel

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181231#msg1181231
« Reply #2 on: March 05, 2015, 02:54:32 am »
First of all, cite your artist. If you can't, remove the art.

Second of all, what does capturing a spell do?

Offline AD TienzuStorm

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181232#msg1181232
« Reply #3 on: March 05, 2015, 02:56:50 am »
Okay, two things:

1. What do you mean by capturing a spell? Does that negate the spell? Redirect it to the sorcerer? It would help if you would clarify in the notes section in the bottom table.

2. How exactly does this relate to Time, mechanically or thematically? I think it's more of an Aether kind of concept, with the dimensional things and stuff. Maybe even Gravity, with all the black holes and suctioning objects in.
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Offline foxrain4Topic starter

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181234#msg1181234
« Reply #4 on: March 05, 2015, 03:04:42 am »
First of all, cite your artist. If you can't, remove the art.

Second of all, what does capturing a spell do?

art is from here:
Below is free public domain and royalty-free art from all over the web. You may use this art for any card idea. You do not have to give credit to the artist but you should include a link to this topic.
http://elementscommunity.org/forum/card-art/free-art-for-card-ideas/

capturing a spell simply means the spell is gone, the spell does not triggers.
« Last Edit: March 05, 2015, 09:42:17 am by foxrain4 »

Offline AD TienzuStorm

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181238#msg1181238
« Reply #5 on: March 05, 2015, 03:16:42 am »
IIRC, I think that it's generally frowned upon to use the same art as a card that is currently in the Crucible. I may be wrong, there could be a bunch of cards that all have the exact same card art, I dunno.

As for the actual card, I think the mechanic is slightly UP, but I can't think of a way to make it more powerful without making it go into the OP range. Maybe if it loses the skill the second time it's used? Using it just once is too UP (although there is Fractal), but having essentially unlimited usage of this is OP. This could make Light/Time stalls a lot more stall-y (Angels constantly healing Sorcerers to completely negate any spell, so now there's even more pressure on the hand if Dune Scorps are used and Sundials stop creatures, now all we need is some Light/Time PC and we'll have an OP deck).
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Offline foxrain4Topic starter

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181239#msg1181239
« Reply #6 on: March 05, 2015, 03:21:47 am »
Okay, two things:

1. What do you mean by capturing a spell? Does that negate the spell? Redirect it to the sorcerer? It would help if you would clarify in the notes section in the bottom table.

2. How exactly does this relate to Time, mechanically or thematically? I think it's more of an Aether kind of concept, with the dimensional things and stuff. Maybe even Gravity, with all the black holes and suctioning objects in.
mechanics:
Sand Sorcerer protects your fragile fate eggs,
after sand sorcerer skill is triggered, you can reverse time Sand Sorcerer to set up another spell trap.

you can also use in rhythm with sundial to deny opponent of creatures and spells.

theme:
the Sand Sorcerer sets up a time trap in an area.
when the enemy chases after the Sand Sorcerer,
the Sand Sorcerer routes the enemy to the time trap,
when the enemy casts a damaging spell,
the time trap is activated and time warps the area back
to where there is no damaging spell.
« Last Edit: April 28, 2015, 12:08:00 pm by foxrain4 »

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181269#msg1181269
« Reply #7 on: March 05, 2015, 06:58:35 am »
Countering spells is an interesting mechanic, and I could see it working thematically-- accelerating the time a spell experiences until it dissipates or somesuch-- but balance seems a bit tricky. When you say it doesn't trigger, you mean the card just disappears? No quanta used up or anything, but the card itself is gone?
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Offline foxrain4Topic starter

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181275#msg1181275
« Reply #8 on: March 05, 2015, 07:39:33 am »
Countering spells is an interesting mechanic, and I could see it working thematically-- accelerating the time a spell experiences until it dissipates or somesuch-- but balance seems a bit tricky. When you say it doesn't trigger, you mean the card just disappears? No quanta used up or anything, but the card itself is gone?

what i had in mind was actually that there might be creature cards that +1|+1 whenever you cast a spell,
the spells does not triggers stopping the creature cards from being +1|+1.

the opponent already paid quanta to cast the spell,
the spell does not trigger,
but the spell also does not refunds the opponent's paid quanta.

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181361#msg1181361
« Reply #9 on: March 05, 2015, 09:17:06 pm »
I disagree with this card being UP. Negating a spell is actually quite strong, just think about decks that need a certain combo with a spell to get going - 1 more spell to play to draw. This creature will also help their GotP buddies not to be killed/delayed too fast by Lightnings/Freeze and so on. Drawback: I guess this card also negates your own spells, so you won't be able to put much in your deck.

However, when you compare the unupped with a Graviton Mercenary, they have same cost and stats, but this has a good ability, thus +1 cost. Upped can go with 3 :time and 4|5.
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Offline foxrain4Topic starter

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Re: Sand Sorcerer | Warp Sorcerer https://elementscommunity.org/forum/index.php?topic=57698.msg1181383#msg1181383
« Reply #10 on: March 05, 2015, 11:41:18 pm »
I disagree with this card being UP. Negating a spell is actually quite strong, just think about decks that need a certain combo with a spell to get going - 1 more spell to play to draw. This creature will also help their GotP buddies not to be killed/delayed too fast by Lightnings/Freeze and so on. Drawback: I guess this card also negates your own spells, so you won't be able to put much in your deck.

However, when you compare the unupped with a Graviton Mercenary, they have same cost and stats, but this has a good ability, thus +1 cost. Upped can go with 3 :time and 4|5.
yes it negates your spell.
its more a trap set by the Sand Sorcerer that is not able to think
and thus is not able to differentiate friend or foe's spells.

updates:
remove -1/-1 to make it more simpler.

lower attack and hp, as you can make a full creature deck
to pit against your opponent half creature half spells deck
while Sand Sorcerer renders their spells useless.
« Last Edit: March 08, 2015, 04:04:19 am by foxrain4 »

 

anything
blarg: