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Offline theelkspeaksTopic starter

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Force of Life|Force of Life https://elementscommunity.org/forum/index.php?topic=54239.msg1132453#msg1132453
« on: April 09, 2014, 02:00:27 pm »
NAME:
Force of Life
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Every time a creature you control attacks, gain 1 stack. At the end of each turn, gain 1 Max HP for every 3 stacks.
NAME:
Force of Life
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Every time a creature you control attacks, gain 1 stack. At the end of each turn, gain 1 Max HP for every 3 stacks.

ART:

IDEA:
theelkspeaks
NOTES:
The health gained by this card only increases Max HP, not current HP.

This card synergizes with Life's massive healing and with adrenaline in a fairly unique way - giving more room for healing without healing directly.

When there are more than one copy of this card in play, they occupy a single slot on the board.  Each copy generates a stack on each creature attack, but the player only gains Max HP once. (e.g. Player has 3 stacks already, 6 creature attacks, and 2 copies of  this card.  Player gains 12 stacks, bringing player to 15 total stacks, and then gains 5 Max HP.

For example, your HP is 90/100 on the turn you play it and you have 3 Frogs in play.  You gain 3 tokens on the first turn, and your HP becomes 90/101.  On the second turn, you put adrenaline on two of the frogs.  On this turn, you have 9 attacks, for a total of 12 tokens, gaining 4 HP for a new total of 90/105.  The next turn you play an Emerald dragon, get 10 attacks, jumping to 22 tokens, and 90/112.
SERIES:


« Last Edit: April 13, 2014, 11:47:38 pm by theelkspeaks »
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Offline dark ripper

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Re: Force of Life|Force of Life https://elementscommunity.org/forum/index.php?topic=54239.msg1132482#msg1132482
« Reply #1 on: April 09, 2014, 09:10:58 pm »
Not a bad idea elk, but life lacks pc. Life doesnt need more healing cards imo.  ;D
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Offline artimies7

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Re: Force of Life|Force of Life https://elementscommunity.org/forum/index.php?topic=54239.msg1132486#msg1132486
« Reply #2 on: April 09, 2014, 09:21:00 pm »
Not a bad idea elk, but life lacks pc. Life doesnt need more healing cards imo.  ;D

But beside that, 'stack' is a bit misleading. Try 'counter' or 'token' so we don't think that you're adding another stack of X permanents in your field.

I assume the tokens here disappear when the Max HP addition is calculated.

This, altogether, is an encouragingly fresh card. I haven't seen many creature attack -> Max HP boosting card ideas. Keep it up!
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Offline theelkspeaksTopic starter

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Re: Force of Life|Force of Life https://elementscommunity.org/forum/index.php?topic=54239.msg1132498#msg1132498
« Reply #3 on: April 09, 2014, 11:55:24 pm »
Not a bad idea elk, but life lacks pc. Life doesnt need more healing cards imo.  ;D

But beside that, 'stack' is a bit misleading. Try 'counter' or 'token' so we don't think that you're adding another stack of X permanents in your field.

I assume the tokens here disappear when the Max HP addition is calculated.

This, altogether, is an encouragingly fresh card. I haven't seen many creature attack -> Max HP boosting card ideas. Keep it up!

I had actually intended the "tokens" to be cumulative - giving higher and higher boosts to Max HP each round, and since it doesn't increase current HP (unlike SoD and Stone Skin), you'd still need healing to make it work.
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Offline rob77dp

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Re: Force of Life|Force of Life https://elementscommunity.org/forum/index.php?topic=54239.msg1132499#msg1132499
« Reply #4 on: April 09, 2014, 11:58:12 pm »
Also, could you clarify if it gains HP every turn for "token groups of three" that generated Max HP last turn?  I.e. - if the tokens remain and are not "traded in" to gain the Max HP it could be quite powerful, perhaps overly powerful.

Oops, this is basically the same thing art-y asked, above.

Is your response intending that if you play one of these along with an Adrenaline + Frog combo, it will generate 4 tokens.  Turn ends and player gains 1 Max HP.  Next turn, AdrenaFrog attacks and generates four more tokens, now a total of 8 tokens exist with max HP at 101.  Turn ends and player gains 2 max HP = 103 total HP.  Next turn, another Frog + Adrena so ending the turn is 8 tokens + 4 for each frog (x2) for 16 tokens.  Max HP goes from 103 to 108.  Is this how you intend the mechanic to function?
« Last Edit: April 10, 2014, 12:01:45 am by rob77dp »
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Offline theelkspeaksTopic starter

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Re: Force of Life|Force of Life https://elementscommunity.org/forum/index.php?topic=54239.msg1132500#msg1132500
« Reply #5 on: April 10, 2014, 12:05:01 am »
Also, could you clarify if it gains HP every turn for "token groups of three" that generated Max HP last turn?  I.e. - if the tokens remain and are not "traded in" to gain the Max HP it could be quite powerful, perhaps overly powerful.

It gains Max HP every turn based on the cumulative number of tokens.  I'm willing to change the ratio of tokens to HP or the cost of the card to balance the card, but the idea of gaining more Max HP each turn was the concept of the card - I thought of it as an "anti-Arsenic" since :life and :death are opposites, but only useful if you have the healing to match it.

For example, your HP is 90/100 on the turn you play it and you have 3 Frogs in play.  You gain 3 tokens on the first turn, and your HP becomes 90/101.  On the second turn, you put adrenaline on two of the frogs.  On this turn, you have 9 attacks, for a total of 12 tokens, gaining 4 HP for a new total of 90/105.  The next turn you play an Emerald dragon, get 10 attacks, jumping to 22 tokens, and 90/109 HP. 
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Offline rob77dp

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Re: Force of Life|Force of Life https://elementscommunity.org/forum/index.php?topic=54239.msg1132501#msg1132501
« Reply #6 on: April 10, 2014, 12:07:16 am »
Also, could you clarify if it gains HP every turn for "token groups of three" that generated Max HP last turn?  I.e. - if the tokens remain and are not "traded in" to gain the Max HP it could be quite powerful, perhaps overly powerful.

It gains Max HP every turn based on the cumulative number of tokens.  I'm willing to change the ratio of tokens to HP or the cost of the card to balance the card, but the idea of gaining more Max HP each turn was the concept of the card - I thought of it as an "anti-Arsenic" since :life and :death are opposites, but only useful if you have the healing to match it.

For example, your HP is 90/100 on the turn you play it and you have 3 Frogs in play.  You gain 3 tokens on the first turn, and your HP becomes 90/101.  On the second turn, you put adrenaline on two of the frogs.  On this turn, you have 9 attacks, for a total of 12 tokens, gaining 4 HP for a new total of 90/105.  The next turn you play an Emerald dragon, get 10 attacks, jumping to 22 tokens, and 90/109 HP112.

Alright, I follow what you're on about now... (minor edit above)

This is pretty neat, I think.  Nice work :)
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