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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341894#msg341894
« Reply #12 on: May 28, 2011, 07:20:34 am »
Keep in mind that if it is 'Other', it can easily come out on turn 1 or 2 unless it's quite expensive.

If you don't divide by 2 after taking the square root and don't add the 3 (making the formula just ATK = square root of your HP), it would have 20 ATK based on 400 life (the rest of the chart would be 16, 12, 10, 8, 6, 2.  It was an example, but square root is necessary for diminishing returns, and I had the basic attack be 3 so it wasn't too weak if you're nearly dead.

I would personally like it if it fluctuated with your HP at the end of the turn, but either way works.

Offline Rutarete

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg342113#msg342113
« Reply #13 on: May 28, 2011, 04:11:05 pm »
Fluctuating with the payer's hp would be interesting. Sounds like a good idea.
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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506406#msg506406
« Reply #14 on: June 01, 2012, 02:49:35 am »
What about this formula: a = ba + ((100-HP)/ad), h = bh + ((100-HP/hd) both rounded down
ba = base attack
ad = attack divider
bh = base health
hd = health divider

It gains more attack and hp the less hp you have when summoned helping you possibly turn around a bad situation with stronger creatures but doesn't help you a lot if you rush them.
This is probably the best formula because if you have 500 health it'll only do 1-2 damage total.

Or have this one.
ATK = 100/HP remaining, round down.

So if you have 100 health, it does 1 damage. If you have more, then it does 0 damage. However, when you get to the 25 and below, it starts doing massive damage. 25 = 4, 20 = 5, 10 = 10, 5 = 20. It kinda helps turn the tide.

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Offline storyteller

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506409#msg506409
« Reply #15 on: June 01, 2012, 03:10:17 am »
I like it better when its HP and Attack are high when you are healthy, it fits the avatar concept better. Perhaps:

5% of HP?

100 = 5 att/hp
200 = 10 HP/att
etc

500 == 25 ATT| HP

50 HP == 2 ATT| HP

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506437#msg506437
« Reply #16 on: June 01, 2012, 05:22:27 am »
I like it better when its HP and Attack are high when you are healthy, it fits the avatar concept better. Perhaps:

5% of HP?

100 = 5 att/hp
200 = 10 HP/att
etc

500 == 25 ATT| HP

50 HP == 2 ATT| HP
That feels sort of weak. At 100hp, its stats are just like an abomination. It's not often you see people gain much more hp than 100 anyway. Even then, it gains +1|+1 for every 20 hp you have. Not really that great.

Offline storyteller

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506438#msg506438
« Reply #17 on: June 01, 2012, 05:42:36 am »
idk, I use divine shards regularly and stone skin my earth decks alot

Offline dracomageat

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506477#msg506477
« Reply #18 on: June 01, 2012, 10:22:51 am »
I would say go the square root route.
10|10 seems fine at 100HP, 7|7 seems perfectly fair at 49, 5|5 at 25, 4|4 at 16, 3|3 at 9, 2|2 at 4, 1|1 at 1.
With it capping at around 23|23 at 500HP not being broken either, but still somewhat worth the effort to get there.

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506498#msg506498
« Reply #19 on: June 01, 2012, 12:27:41 pm »
And if you play a weapon it gains that attack? it gets BB'ed u also gain HP and weapon is delayed? voodoo skill but this is on same side as player. If an Opponent poison its voodoo doll both u and this get poisoned? what some other possible interactions?
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Offline dracomageat

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506505#msg506505
« Reply #20 on: June 01, 2012, 01:04:25 pm »
Blessing: you gain HP?
I like where you're going with this.

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg506577#msg506577
« Reply #21 on: June 01, 2012, 05:45:08 pm »
things that happen to you should happen to the avatar, things that happen to the avatar should not happen to you

 

anything
blarg: