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5 | 4 :air is too much. Half of Sky Blitz's cost for a much more limited effect? I'd put it at 3 | 2 :airSky Blitz removes remaining :air quanta. Just sayin'
Also, done more effectively with Fly | Fly (http://elementscommunity.org/forum/index.php/topic,8697.0.html)
unfortunately as drake noted, this is very similar to an existing idea (with the dive being one turn only rather than acquiring the skill as in the other card). as others have suggested, changing it to a permanent may help, but my 2 :electrum would be that that would still not be sufficient difference. if you were to change it to a permanent, have it grant airborne permanently and something else for 1 turn (or permanently), that may help distinguish it.I think giving a one turn effect (ala skyblitz) is sufficiently different from changing the skill to dive. This card simply gives a bonus damage for one round. The card in level 3 however can be used offensively like liquid shadow since it will replace the targets ability. I think any card that completely replaces a creatures ability with a new one will have much different impact on the metagame than one that simply gives a trait like benefit, if for no other reason than that it becomes an equivalent to liquid shadow for purposes of denying your opponent from accessing unwanted abilities. The only reason buterfly effect doesn't fall into this category is its limitation to creatures with low attack power.
on a side note- avoid using punctuation in card names, aside from apostrophes where applicable (as in "Thor's Rage" or something of the sort)
i hope youre joking. a single turn of dive is not significantly different from granting the ability dive, they are essentially the same thing but with a single balancing mechanism difference. the purpose of the card submission process seems to be lost on you, odin, it is to provide zanz with novel ideas to potentially implement in the game. if you encourage people to submit ideas that are debateably almost the same, you would be doing a disservice to the forum.My point is that the "balancing mechanic" here has a significant impact, enough to warrant a new type of mechanic in its own right.