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Offline SubmachineTopic starter

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Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1233734#msg1233734
« on: May 25, 2016, 01:07:50 pm »
NAME:
Entropic Field
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
TEXT:
When active, played creatures turn into different creatures with equal cost. Absorbs :entropy :entropy per turn.
NAME:
Advanced Entropic Field
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Permanent
TEXT:
When active, played creatures turn into different creatures with equal cost. Absorbs :entropy per turn.

ART:
Taken from a newspaper article:
http://news.softpedia.com/news/Weekend-Reading-Mixing-the-Real-and-the-Virtual-282459.shtml#sgal_0
IDEA:
Fusion Field
NOTES:
When Entropic Field is played, it instantly becomes active. When it's destroyed, the effect instantly wears off too.

It affects both players. If one of the players attempt to summon a Psion for example (4 cost of :aether), a different creature with equal cost will be summoned instead, for example: Hematite Golem.

Oh, you have Squids for strategic advantage? Too bad! This card can cripple decks that rely too much on creature abilities, but it can also backfire sometimes (turns opponent's Elite Pegasus into Phase Recluse). The cards can become themselves too, but that has a very low chance to happen. Below you can see the cards that can become each other:

UNUPGRADED CARDS CANNOT TURN INTO UPGRADED CARDS!
Upgraded cards, however, can turn into unupgraded cards. They can even turn into their own unupgraded form if they share the same cost.
Mitosis and Flying Weapon ignore Entropic Field. Shard of Integrity however does not.
Apart from changing the played creatures, no other effects are put on them, e.g: If you wanted to play a Graboid, the creature you will get instead won't enter the game burrowed.

Spoiler for Costs 0:
Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 61p 77e 7jp 7mt 809 8pm
Spoiler for Costs 1:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vq 52i 52m 563 58u 596 5bv 5f1 5i5 5od 5rh 626 6tu 6ua 716 74e 74j 77m 786 7af 7dh 7gl 7q1 8pm
Spoiler for Costs 2:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 52u 55u 58p 59m 5bu 5c1 5f3 5if 5rq 5um 5un 5v0 6u1 712 71e 747 779 7ae 7ds 7qa 7t6 7t7 7tg 8pm
Spoiler for Costs 3:
Hover over cards for details, click for permalink
Deck import code : [Select]
52j 52k 55n 590 5c0 5c8 5i6 5ib 5le 5ok 5ri 5rt 5ut 620 713 714 71d 77g 7ag 7ah 7ao 7dj 7gr 7gv 7n4 7q2 7qd 8pm
Spoiler for Costs 4:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vm 52t 55r 58q 5ii 5lb 5oe 625 752 77a 7gm 7jr 7mu 80g 80l 8pm
Spoiler for Costs 5:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4ve 55l 55m 5fa 5ll 5uv 6tt 6u6 745 746 74b 7dq 7gu 7h2 7k5 7td 7tf 8pm
Etc. based on the same principle.

The card has many synergies.

1. Basilisk Blood: most of the time you will use this card to stall and cripple your opponent's damage output. Once in a while though, they will get lucky and get a creature they wanted. Use Basilisk Blood on those creatures to delay the problem.

2. Butterfly Effect: if you want to play your own creatures normally, but your own Entropic Field is already in effect, just destroy it to instantly recover to the original rules.

3. Enchant Artifact: to prevent Entropic Field from being destroyed, you can protect it with EA|PA.

4. Nova or Quantum Pillars: Your creatures will be randomized too, so it is nice if you have all the quanta you might need to use your random creatures abilities.

etc.

Spoiler for Old Versions:
SERIES:
Game Changers
« Last Edit: June 23, 2016, 04:44:01 pm by Submachine »
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Offline AD TienzuStorm

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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1233735#msg1233735
« Reply #1 on: May 25, 2016, 01:18:33 pm »
So "following turn" means like:

Your turn: Activate Entropic Field
Opponent's Turn: Their creatures are affected
Your Turn: Your creatures are affected
Opponent's Turn: Entropic Field is no longer activated, their creatures are no longer affected from the initial activation of Entropic Field

Is that how it goes?

Anyways, looks interesting. I'd say maybe keep the upgraded ability cost at :entropy :entropy though. Other than that, looks good! :D

EDIT: Well actually, I'm not so sure that art is like.. allowed.
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Offline foxrain4

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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1233744#msg1233744
« Reply #2 on: May 25, 2016, 03:27:48 pm »
I almost thought i ended up in some yu gi oh forum  ;D

Entropic Field effect is really dramatic cool, though i think it can be a bit cheaper quanta
since changed creatures are still creatures with the same costs meaning that the effect you are trying to create
isn't big in terms of quanta.

Offline SubmachineTopic starter

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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1233746#msg1233746
« Reply #3 on: May 25, 2016, 04:01:37 pm »
So "following turn" means like:

Your turn: Activate Entropic Field
Opponent's Turn: Their creatures are affected
Your Turn: Your creatures are affected
Opponent's Turn: Entropic Field is no longer activated, their creatures are no longer affected from the initial activation of Entropic Field

Is that how it goes?

Anyways, looks interesting. I'd say maybe keep the upgraded ability cost at :entropy :entropy though. Other than that, looks good! :D

EDIT: Well actually, I'm not so sure that art is like.. allowed.
Yeah, it works like that. When you get to your next turn though, you can pay :entropy :entropy again to get the same effect next turn, and so on.
I'm thinking about changing it to activate instantly and instead of a skill cost, it should have an :entropy :entropy upkeep, similar to how Flooding works.

The art will be changed once I get enough time to draw something similar. ^^" It's currently straight out of Yu-gi-oh.

I almost thought i ended up in some yu gi oh forum  ;D

Entropic Field effect is really dramatic cool, though i think it can be a bit cheaper quanta
since changed creatures are still creatures with the same costs meaning that the effect you are trying to create
isn't big in terms of quanta.
It's not very expensive, though the cost can get overwhelming on the long run. See above what I replied to AD about changing the card to have an upkeep. Do you think that should be fine?
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Offline foxrain4

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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1233980#msg1233980
« Reply #4 on: May 27, 2016, 04:51:04 am »


Quote
Yeah, it works like that. When you get to your next turn though, you can pay :entropy :entropy again to get the same effect next turn, and so on.
I'm thinking about changing it to activate instantly and instead of a skill cost, it should have an :entropy :entropy upkeep, similar to how Flooding works
if it activates instantly, it should be cheaper quanta, i would say go for it,
using the upkeep quanta like Flooding seems better since its a very big AOE effect.

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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1234023#msg1234023
« Reply #5 on: May 27, 2016, 01:53:16 pm »
What I realy don't like is that you can mostly get around the downsides of your own shield by using dragons as main hitters (since they are the only thing on that price range and most dragons are similar).

You can get around taking longer to play your damage with BB, as you said.
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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1235817#msg1235817
« Reply #6 on: June 22, 2016, 04:08:05 pm »
The card has many synergies.

1. Basilisk Blood: most of the time you will use this card to stall and cripple your opponent's damage output. Once in a while though, they will get lucky and get a creature they wanted. Use Basilisk Blood on those creatures to delay the problem.

2. Butterfly Effect: if you want to play your own creatures normally, but your own Entropic Field is already in effect, just destroy it to instantly recover to the original rules.

3. Enchant Artifact: to prevent Entropic Field from being destroyed, you can protect it with EA|PA.

4. Nova or Quantum Pillars: Your creatures will be randomized too, so it is nice if you have all the quanta you might need to use your random creatures abilities.

etc.

So, what you refered as "sinergies" are mostly the anticipation to this card's disadvantage?
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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1235845#msg1235845
« Reply #7 on: June 22, 2016, 10:35:15 pm »
Will status / buffs /debuffs be retained?
E.g. if I have a charger in play and this effect triggers, will the new creature retain the momentum buff?
What about poison and adrenaline, etc.

This card is quite useful against 'pumpable' creatures... e.g. otyugh, fire / forest spirit, lava golemn etc. since it can prevent them from growing.

It also makes a rather nice counter to spells and effects that slowly damage or degrade your creatures...
It makes an interesting soft-(ish) counter to flooding decks since the randomly generated creatures have a relatively low chance of being water, so your opponent would no longer be able to count on outnumbering you.
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Offline SubmachineTopic starter

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Re: Entropic Field | Advanced Entropic Field https://elementscommunity.org/forum/index.php?topic=61999.msg1235930#msg1235930
« Reply #8 on: June 23, 2016, 04:57:47 pm »
I updated the card with uncopyrighted art and automatic :entropy absorption. If by the end of the caster's turn, there is no :entropy quanta, it gets destroyed similarly to Flooding.

So, what you refered as "sinergies" are mostly the anticipation to this card's disadvantage?
Mostly yes. These "synergies" don't unlock other strategies than what Entropic Field already grants, but it's an advantage if you are prepared to play around an effect that your opponent isn't prepared for.

Will status / buffs /debuffs be retained?
E.g. if I have a charger in play and this effect triggers, will the new creature retain the momentum buff?
What about poison and adrenaline, etc.
Sadly no. "Apart from changing the played creatures, no other effects are put on them, e.g: If you wanted to play a Graboid, the creature you will get instead won't enter the game burrowed." This also means that if you wanted to play a Charger, the creature it turns into won't have momentum.

When Entropic Field is played though, creatures that were summoned before playing Ent.Field won't be affected, but I really hope that the low cost will disable the opponent from playing too much creatures early.

This card is quite useful against 'pumpable' creatures... e.g. otyugh, fire / forest spirit, lava golemn etc. since it can prevent them from growing.

It also makes a rather nice counter to spells and effects that slowly damage or degrade your creatures...
It makes an interesting soft-(ish) counter to flooding decks since the randomly generated creatures have a relatively low chance of being water, so your opponent would no longer be able to count on outnumbering you.
In the card description, I tried to imply "Newly played creatures turn into different creatures with equal cost", so it can't change already pumped or damaged creatures. For that purpose though, Mutation would combo nicely, which is also in-element.


So at the moment, what do you all think? Is this card strong, weak or somewhere inbetween? ^^" I can't decide if I should buff or nerf anything.
« Last Edit: June 23, 2016, 05:00:03 pm by Submachine »
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anything
blarg: