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Offline harakirinosaruTopic starter

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Flare Pariah | Solar General https://elementscommunity.org/forum/index.php?topic=7371.msg80394#msg80394
« on: June 02, 2010, 05:47:31 pm »
NAME:
Flare Matyr
ELEMENT:
Light
COST:
6 :light
TYPE:
Creature
ATK|HP:
5|5
ABILITY:
Immaterial. If your mark is :light, this card costs 2 :light. All non-Fire and Light creatures have a 30% chance to miss.
NAME:
Solar General
ELEMENT:
Light
COST:
7 :light
TYPE:
Creature
ATK|HP:
6|6
ABILITY:
Immaterial. If your mark is :light, this card costs 3 :light. All non-Fire and Light creatures have a 40% chance to miss.
ART:
madrebel2 (http://browse.deviantart.com/?qh=&section=&q=solar+flare+dragon#/d23owmw)
IDEA:
harakirinosaru
NOTES:
Inspired by an idea in the Steal My Idea! (http://elementscommunity.org/forum/index.php/topic,7205.msg85482#msg8548) thread. Thought it would be better this way, as 5 damage for 5 HP wouldn't faze anyone using any kind of healing or life extension. The self destruct ability affects itself and immaterial creatures as well.
SERIES:
N/A

Malduk

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg80399#msg80399
« Reply #1 on: June 02, 2010, 05:56:44 pm »
I dont really see the point of this card.
If you have a light mark, you'll take the card, or you wont, its ability will be irrelevant to you.
If you dont have a light mark, you will never take this card. It would be like it doesnt exist in the game for you.

Offline Kuroaitou

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg80412#msg80412
« Reply #2 on: June 02, 2010, 06:18:24 pm »
Question: If you DON'T have a light mark, but you play this card anyway, will all creatures immediately die upon using this card? Or will it do its damage (alongside the rest of the creatures) before having each creature lose its HP?

If it's the former, you've pretty much limited this card to a small set of decks, but if it's the latter, it's still too situational and acts as a detrimental Spark/Ball Lightning that takes everything on your field out for nothing (assuming it also affects immortalized/burrowed creatures in addition).

...of course, I realize that while typing the above posts, that possibly :death might try to find a way to use this card alongside Skeletons, Luciferin, Hope, and other cards...

dragonhuman

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg80467#msg80467
« Reply #3 on: June 02, 2010, 07:25:00 pm »
also there is a differenece between the card and the table plz fix

dekskose

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg80596#msg80596
« Reply #4 on: June 02, 2010, 09:59:13 pm »
this card would been fun if you would make it cost like 3 fire or 4 fire and you need to have a light mark since this would give the game another synergy

Offline harakirinosaruTopic starter

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg81023#msg81023
« Reply #5 on: June 03, 2010, 01:26:19 pm »
I dont really see the point of this card.
If you have a light mark, you'll take the card, or you wont, its ability will be irrelevant to you.
If you dont have a light mark, you will never take this card. It would be like it doesnt exist in the game for you.
I don't really see the point of Chaos Seed. If you need some cheap, unreliable CC, or are playing a deck built by SG, you would take that card. If not, it would be like it doesn't exist in the game for you.

Question: If you DON'T have a light mark, but you play this card anyway, will all creatures immediately die upon using this card? Or will it do its damage (alongside the rest of the creatures) before having each creature lose its HP?

If it's the former, you've pretty much limited this card to a small set of decks, but if it's the latter, it's still too situational and acts as a detrimental Spark/Ball Lightning that takes everything on your field out for nothing (assuming it also affects immortalized/burrowed creatures in addition).

...of course, I realize that while typing the above posts, that possibly :death might try to find a way to use this card alongside Skeletons, Luciferin, Hope, and other cards...
It would kill everything at the end of the turn. Why would you play it if you didn't have a Light mark?

this card would been fun if you would make it cost like 3 fire or 4 fire and you need to have a light mark since this would give the game another synergy
That's...a good idea. Can I get opinions on this?

Oooh Muffin

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg81057#msg81057
« Reply #6 on: June 03, 2010, 02:29:46 pm »
mutation and fate egg suddenly became really risky :S

Offline harakirinosaruTopic starter

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg82089#msg82089
« Reply #7 on: June 04, 2010, 08:35:55 pm »
mutation and fate egg suddenly became really risky :S
Didn't even think about that.

Yeah, it can also make Destiny and Chaos Lord suck...and make you hate Druids for life.

Kael Hate

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg83940#msg83940
« Reply #8 on: June 06, 2010, 02:51:30 pm »
Is the Creature, Flare Pariah or Flare Martyr? You have a Disparity between the Table the Topic Title and the Card Image.

Lifestream

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg85324#msg85324
« Reply #9 on: June 07, 2010, 11:30:33 pm »
I'm not sure why so many people are making immaterial creatures that aren't  :aether. There's a reason why only  :aether has immaterial creatures.

Offline harakirinosaruTopic starter

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg86550#msg86550
« Reply #10 on: June 09, 2010, 03:53:13 pm »
Is the Creature, Flare Pariah or Flare Martyr? You have a Disparity between the Table the Topic Title and the Card Image.
I'll fix that.

I'm not sure why so many people are making immaterial creatures that aren't  :aether. There's a reason why only  :aether has immaterial creatures.
Your ego?

Offline Kuroaitou

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Re: Flare Pariah | Solar Hero https://elementscommunity.org/forum/index.php?topic=7371.msg87306#msg87306
« Reply #11 on: June 10, 2010, 04:08:33 am »
Question: If you DON'T have a light mark, but you play this card anyway, will all creatures immediately die upon using this card? Or will it do its damage (alongside the rest of the creatures) before having each creature lose its HP?

If it's the former, you've pretty much limited this card to a small set of decks, but if it's the latter, it's still too situational and acts as a detrimental Spark/Ball Lightning that takes everything on your field out for nothing (assuming it also affects immortalized/burrowed creatures in addition).

...of course, I realize that while typing the above posts, that possibly :death might try to find a way to use this card alongside Skeletons, Luciferin, Hope, and other cards...
It would kill everything at the end of the turn. Why would you play it if you didn't have a Light mark?
The problem is then that this card becomes exclusively used in decks that have a :light mark (or unless you happened to have a 'mark of Light card' that you won from tournaments in your deck). You're right though - why would I play this knowing that it's going to kill everything on the field that belongs to me? In duo-light decks that need to splash another element (using a different mark), this card is also out of the question again, as it would just kill everything you have.

Chaos Seed may not be useful for many decks that rely on more powerful/controlled forms of CC (Congeal, Shockwave, Lightning, etc.), but the thing is Chaos Seed can still be placed in any deck that the player wants to include in it because of its cheap cost, surprise factor, and relative general reliability to cause chaos to a random creature (assuming you had 1 :entropy quanta). With this guy (if he ever gets implemented in-game), it would be a game over if the player didn't have a :light mark but wanted to use this guy, or if this was spawned from a Fate Egg accidentally, or if it was gained by a mutation, etc.

The 'requirement' of the mark is what makes this card appear unusuable, and prevents creativity in deckbuilding in my opinion.

this card would been fun if you would make it cost like 3 fire or 4 fire and you need to have a light mark since this would give the game another synergy
A false sense of synergy, since you're basically forcing this card to be exclusively used in a duo-fire/light deck, or some trio/rainbow combination of with those elements included.


Remove the :light mark requirement. Why not have it so that it gains a benefit if you have a :light mark (say, produces a massive amount of :fire quanta?), otherwise it's just useful as cheap damage?

 

blarg: