*Author

BetaParticle

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Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg76295#msg76295
« on: May 28, 2010, 02:34:03 am »
Flame|Bonfire



NAME:
Flame
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Creature
ATK|HP:
2|2
ABILITY:
1 Air - Burn: Use  1 Air Quantum to generate  1 Fire Quantum and +0|+1.
NAME:
Bonfire
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
2|2
ABILITY:
1 Air - Burn: Use  1 Air Quantum to generate  1 Fire Quantum and +0|+1.
ART:
Ian Britton
IDEA:
BetaParticle
NOTES:
Can use Burn ability infinitely per turn.
Flame|Bonfire loses 1 Hp per turn.
SERIES:
No series
Kind of like a rustler except with fire.
Infinite use ability kind of makes it so that it's OP.
edit: Thanks wizelsnarf for an improvement!

Discuss.

*And i couldn't find transparent images of the marks... ._.

Fixed.

BetaParticle


Mastermind79

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg76305#msg76305
« Reply #1 on: May 28, 2010, 03:09:51 am »
The idea and the thinking behind it sound good. It might make Fire Bolt overpowered, though.

You could make an evil deck involving Unstable Gases, Flames, and Firebolts.

wizelsnarf

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg76309#msg76309
« Reply #2 on: May 28, 2010, 03:40:19 am »
Like the concept but I feel like Fire is already OP at the moment...

Also, the one thing fire creatures all have in common is extremely low hp. I think making a fire creature that gets high hp isn't the best idea.

How about the ability is passive and the creature gets +0/-1 if you don't have :air quanta to feed it?

BetaParticle

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg76337#msg76337
« Reply #3 on: May 28, 2010, 04:57:58 am »
You're right... that would make a better card. At least less OP. :D

Newer Cards:

Offline Kuroaitou

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg76357#msg76357
« Reply #4 on: May 28, 2010, 06:02:48 am »
BetaParticle, the best way to 'make' your own transparent mark is to do the following on Pixlr:

1) Copy the URL/Image of a mark and save it onto your computer
2) Open the file as a layer onto the program
3) While on that file using the photo editing program, hit 'Select All' or 'Ctrl-A' to select the mark ONLY, copy, then paste onto the image
4) ???
5) Profit

On that note, this would make me want to kill every single person who makes an :air/ :fire deck revolving around this + Unstable Gases. It'd be so cheap and ridiculous. I think Fire has enough creatures already though, don't you think?

Arondight

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg76409#msg76409
« Reply #5 on: May 28, 2010, 09:22:44 am »
That's a strange effect, that means it'll die before you can use the effect even once. It needs one more HP.  :)

unionruler

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg76882#msg76882
« Reply #6 on: May 29, 2010, 01:44:26 am »
On that note, this would make me want to kill every single person who makes an :air/ :fire deck revolving around this + Unstable Gases. It'd be so cheap and ridiculous. I think Fire has enough creatures already though, don't you think?
Kinda agree that the synergy is a little too strong. Even if flame|bonfire is an extremely frail creature (which  :fire creatures inherently are), the attack value/cost of  :fire creatures and spells is already quite high.

Kael Hate

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg78641#msg78641
« Reply #7 on: May 31, 2010, 11:50:19 am »

You should include the fact that burn can be used any number of times per turn on the card itself.

The ability also allows you to generate massive amounts of :fire in a near pure Air deck. Really twice your :air just before you are about to Nuke your opponent.
Also as currently defined, the creature will die on the turn you play it as it will fade before you can pump it up.

Offline Kuroaitou

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg79205#msg79205
« Reply #8 on: June 01, 2010, 01:29:26 am »
Kinda agree that the synergy is a little too strong. Even if flame|bonfire is an extremely frail creature (which  :fire creatures inherently are), the attack value/cost of  :fire creatures and spells is already quite high.
Agreed in this aspect also - why is the upgraded version unable to cause damage? That doesn't make sense to me either. Add in the fact that I forgot to count Rage Potions (or Red Nymphs :o), and this guy would set a literal wildfire so massive that unless the opponent has quick creature control, they're screwed.

BetaParticle

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg79254#msg79254
« Reply #9 on: June 01, 2010, 03:00:37 am »
Fixed the Fade problem and made it a little less OP.
And the graphics are [slightly] better.

How's this? :D


Thanks,
BetaParticle

Kael Hate

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Re: Flame|Bonfire https://elementscommunity.org/forum/index.php?topic=7066.msg81168#msg81168
« Reply #10 on: June 03, 2010, 06:12:57 pm »
CURATOR COMMENT

To move to the Crucible the Table detail and Image need to match. This include putting the Fade Detail in the Ability box.

 

anything
blarg: