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Offline OdinVanguardTopic starter

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Flame Trap | Explosive Trap https://elementscommunity.org/forum/index.php?topic=48024.msg1054395#msg1054395
« on: March 26, 2013, 06:02:32 pm »
NAME:
Flame Trap
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Trap (invisible): Detonates the next time an enemy enters a slot, dealing 5 damage to it and 2 to adjacent enemies.
NAME:
Explosive Trap
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Trap (invisible): Detonates the next time an enemy enters a slot, dealing 4 damage to it and 3 to adjacent enemies.

ART:
OdinVanguard

Created using Hexagon and Bryce7 by DaZ studios
IDEA:
OdinVangaurd
NOTES:
"Today will be highly energetic."

"You have a surprise in store for your enemies. Use it to start their day off with a BANG!"




A few notes on the trap and detonate mechanics.

The detonate mechanic is straightforward:
You play this,
Opponent plays a creature or moves a creature to a new location on the field,
That creature and any of its friends in adjacent slots have a very bad day.

The trap mechanic:
-The permanent is invisible unless revealed somehow

-Quanta used to play this card does not register as missing to the opponent until after the card is detonated or revealed, e.g. by plague, pandemonium, or another invisibility removing effect.

-Similarly, the opponent will not perceive you playing this card until it is detonated or revealed either. It will appear to still be in your hand and no card play animation will trigger.

Its a trap card, with a field effect spin.

SERIES:
http://elementscommunity.org/forum/index.php/topic,48038.0.html
« Last Edit: March 27, 2013, 03:18:53 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline CuCN

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Re: Flame Trap | Explosive Trap https://elementscommunity.org/forum/index.php?topic=48024.msg1054405#msg1054405
« Reply #1 on: March 26, 2013, 06:41:53 pm »
What does the opponent see if:
You have 2 :fire
You play this
The opponent uses Black Hole

Offline OdinVanguardTopic starter

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Re: Flame Trap | Explosive Trap https://elementscommunity.org/forum/index.php?topic=48024.msg1054409#msg1054409
« Reply #2 on: March 26, 2013, 06:46:04 pm »
What does the opponent see if:
You have 2 :fire
You play this
The opponent uses Black Hole

I can think of 2 options:
1) They see you with 0 quanta
2) They see you with 2 :fire (I.e the card itself is responsible for camouflaging your quanta. This also allows QC to be a soft counter)

Which option do you think works best?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: