Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Joseph7 on July 29, 2013, 01:14:38 pm

Title: Fire Stag | Fury Stag
Post by: Joseph7 on July 29, 2013, 01:14:38 pm
(http://i.imgur.com/TLOhONW.png)
(http://i.imgur.com/zI72XwN.png)
NAME:
Fire Stag
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
Fury: Fire Stag gains +1| -1 permanently each turn.
:water Cooldown: Fire Stag gains -1| +1 permanently.
NAME:
Fury Stag
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
2 | 6
TEXT:
Fury: Fire Stag gains +1| -1 permanently each turn.
:water:water Cooldown: Fire Stag gains -1| +1 permanently.

ART:
http://www.publicdomainpictures.net/view-image.php?image=32828&picture=out-of-the-fire
IDEA:
Joseph7
NOTES:
This creature would provide fire with another low-cost hitter and explores rage potion's effect on a smaller scale. This card also has the benefit of an ability (cooldown) which rewards a combo with fire's opposite, water. Please help me with balancing; all constructive comments are appreciated!
SERIES:

Title: Re: Fire Stag | Fury Stag
Post by: Brae43 on July 30, 2013, 02:52:17 pm
On first blush, it seems just a teensy bit weak.  Maybe make it 2/5 or 2/6?  Here's my logic: For 2 :fire, I can play a minor phoenix that does 4 damage each round and has an in-element special ability (if you consider ash and rebirth a special ability) - that's 20 damage in 5 turns for 2 :fire.  For 1 :fire, I can play an ash eater that does 2 damage each round.  That's 10 damage in 5 turns for 1 :fire.  Also compare it to lava golem, which is 5/1 and, like this card idea, has an off-element ability.  It'll do 25 damage in 5 turns even if you never grow it.

This is a 3 or 2 :fire creature that does 2, then 3, then 4, then 5, then 6 (and dies) damage - 19 damage in 5 turns, but if I'm playing a water duo, I can keep it alive by setting its damage back to 2 (so maybe only 13 damage in 4 turns if I plan on resetting it, then repeat the cycle for 4 turns -- that's an average damage of 3.25 a turn).  I'd say 3 :fire for 19 damage is on target -except- that this thing dies if you don't keep it going with a water duo, and that the 19 (or only 13) damage is a slow building thing that starts out at 2, versus a consistent 4+ each turn.

The idea's fine.  My gut feeling tells me it should have a little more oomph to keep up with its counterparts in the :fire element.
Title: Re: Fire Stag | Fury Stag
Post by: Joseph7 on July 30, 2013, 10:32:13 pm
On first blush, it seems just a teensy bit weak.  Maybe make it 2/5 or 2/6?  Here's my logic: For 2 :fire, I can play a minor phoenix that does 4 damage each round and has an in-element special ability (if you consider ash and rebirth a special ability) - that's 20 damage in 5 turns for 2 :fire.  For 1 :fire, I can play an ash eater that does 2 damage each round.  That's 10 damage in 5 turns for 1 :fire.  Also compare it to lava golem, which is 5/1 and, like this card idea, has an off-element ability.  It'll do 25 damage in 5 turns even if you never grow it.

This is a 3 or 2 :fire creature that does 2, then 3, then 4, then 5, then 6 (and dies) damage - 19 damage in 5 turns, but if I'm playing a water duo, I can keep it alive by setting its damage back to 2 (so maybe only 13 damage in 4 turns if I plan on resetting it, then repeat the cycle for 4 turns -- that's an average damage of 3.25 a turn).  I'd say 3 :fire for 19 damage is on target -except- that this thing dies if you don't keep it going with a water duo, and that the 19 (or only 13) damage is a slow building thing that starts out at 2, versus a consistent 4+ each turn.

The idea's fine.  My gut feeling tells me it should have a little more oomph to keep up with its counterparts in the :fire element.
Nice logical deduction! You're right, the older version was just a touch underpowered in comparison to other fire cards. I changed the water ability to slightly bolster the combo's power, since now it's a 3 :fire creature which, after 4 turns, deals 6 damage per turn with an upkeep cost of :water each turn (upgraded, a 7 atk creature with the :water upkeep cost for 2 :fire and 5 turns).
Title: Re: Fire Stag | Fury Stag
Post by: serprex on July 31, 2013, 01:56:38 am
How would this be if it wasn't permant changes in health? Remove Cooldown active, instead relying on angels or Purify
Title: Re: Fire Stag | Fury Stag
Post by: Nepycros on July 31, 2013, 02:50:04 am
Absolutely weaker. Most growth creatures pay 1 quanta off-element for a suitable growth, and no guaranteed death down the road, but if you want this to stay alive, you have to give up attack. For cost to quanta, this thing may increase attack all on its own, but it's not worth it unless the attack gain is noticeable.
Title: Re: Fire Stag | Fury Stag
Post by: Joseph7 on July 31, 2013, 03:08:53 am
Absolutely weaker. Most growth creatures pay 1 quanta off-element for a suitable growth, and no guaranteed death down the road, but if you want this to stay alive, you have to give up attack. For cost to quanta, this thing may increase attack all on its own, but it's not worth it unless the attack gain is noticeable.
So how would the balancing be if the ability gave the card +2|-1 each turn?
Title: Re: Fire Stag | Fury Stag
Post by: Nepycros on July 31, 2013, 03:19:49 am
Absolutely weaker. Most growth creatures pay 1 quanta off-element for a suitable growth, and no guaranteed death down the road, but if you want this to stay alive, you have to give up attack. For cost to quanta, this thing may increase attack all on its own, but it's not worth it unless the attack gain is noticeable.
So how would the balancing be if the ability gave the card +2|-1 each turn?

So for 1 quanta per turn, it gains +1/+0, or +2/-1 when no quanta is spent. Better, but still meh.
Title: Re: Fire Stag | Fury Stag
Post by: Zergva on July 31, 2013, 03:23:02 pm
How about each turn=each attack or every succesful attack? Adrenaline/against Dim. shield :D
Title: Re: Fire Stag | Fury Stag
Post by: skyironsword on July 31, 2013, 09:52:53 pm
I don't like the new version of Cooldown...
Title: Re: Fire Stag | Fury Stag
Post by: Joseph7 on August 01, 2013, 03:08:27 am
How about each turn=each attack or every succesful attack? Adrenaline/against Dim. shield :D
Thematically, I don't see a fire creature as one that would wait to grow until it attacked. Fire doesn't wait for anyone or anything.
I don't like the new version of Cooldown...
I'm putting up a pole for it.
Title: Re: Fire Stag | Fury Stag
Post by: Brae43 on August 01, 2013, 04:40:36 pm
Thematically, I don't see a fire creature as one that would wait to grow until it attacked. Fire doesn't wait for anyone or anything.

Fire spirit is 0/2 and slowly grows by +2/0 each turn you spend a :fire to grow it.  Fahrenheit grows in power the more :fire you accumulate.  Lava golem needs an off-element :earth to grow, but also slowly grows per turn that you choose to grow it.  Waiting until you have enough :fire to make your fire bolt do enough damage to kill something is a perfectly viable and sometimes necessary strategy.
Title: Re: Fire Stag | Fury Stag
Post by: skyironsword on August 03, 2013, 12:00:04 am
Fire waits. Fire is ready to burn at any moment. It need not be rushed. ... Of course, that is not saying that it cannot be.
blarg: