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Re: Fire Guard | Flame Guard https://elementscommunity.org/forum/index.php?topic=26251.msg333801#msg333801
« Reply #12 on: May 14, 2011, 11:22:25 pm »
Put in an upkeep every time it crits. Have it cost 1 of some quanta,  :gravity, say and if you don't have any  :gravity quanta, it can't crit.

Offline moomooseTopic starter

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Re: Fire Guard | Flame Guard https://elementscommunity.org/forum/index.php?topic=26251.msg333813#msg333813
« Reply #13 on: May 14, 2011, 11:35:54 pm »
the issue is i was attempting to enter the passive competition, making it an active kinda ruins that
moose dont say moo.

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Re: Fire Guard | Flame Guard https://elementscommunity.org/forum/index.php?topic=26251.msg333818#msg333818
« Reply #14 on: May 14, 2011, 11:39:41 pm »
the issue is i was attempting to enter the passive competition, making it an active kinda ruins that
That... is something I'm unsure about then. While the card is balanced by itself the Wyrm point made by Hyroen seems to be an eyesore to some. However it's in a different element so I am not sure why this would affect the usage of Wyrm.

I request Oldtrees's opinion on this.

Offline moomooseTopic starter

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Re: Fire Guard | Flame Guard https://elementscommunity.org/forum/index.php?topic=26251.msg333819#msg333819
« Reply #15 on: May 14, 2011, 11:41:30 pm »
well, wyrm can be affected by sky blitz, this cant, so theres something to set it apart i suppose
moose dont say moo.

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Re: Fire Guard | Flame Guard https://elementscommunity.org/forum/index.php?topic=26251.msg334017#msg334017
« Reply #16 on: May 15, 2011, 08:58:09 am »
Maybe my previous comment was missed, but I figured it was boosting the initial hit when I posted it.  It would be better against shield DR that way.

For balancing purposes it's essentially 3+1.5|5+2.5 ATK, which is a net increase of 3 ATK and 2 HP from unupped to upped, so it should cost 1 more upgraded (or be a 4|4 maybe).  Relative to Wyrm, it's less effective with buffs and not useful with Sky Blitz, so it's definitely not as good for synergy.

It does work better as a passive since it is a chance effect.  When you spend quanta to do something, I think there shouldn't be a chance that nothing happens (except maybe in :entropy).  However, I do think it needs something to set it further apart from Adrenaline and Dive.  I would think a % chance to deal damage to a random enemy creature might work well, especially with the Guard theme.  My 2 :electrum.

Offline Annele

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Re: Fire Guard | Flame Guard https://elementscommunity.org/forum/index.php?topic=26251.msg1047572#msg1047572
« Reply #17 on: March 03, 2013, 12:55:11 am »
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:

  • Image cannot be seen.

Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^


Please make sure the card images are visible and the uniform size. Thanks.
Beware the Darkness.

Offline dragonsdemesne

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Re: Fire Guard | Flame Guard https://elementscommunity.org/forum/index.php?topic=26251.msg1047574#msg1047574
« Reply #18 on: March 03, 2013, 12:59:30 am »
The idea is great, but I think the card itself is undercosted.  I'd probably go with +1 unupped +2 upped, but that's just me.

 

blarg: