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Not a fan. It doesn't make sense thematically. These two things could never be joined at the hip.Sorry about that. Card art updated.
It is like having siamese twins where one is Asian and the other is African....
hm...personally, I suggest decreasing the cost. JW, is "absorption" passive or active?The skill is active.
Wouldn't generating :fire while frozen melt down the ice and free the creature?Well, it's only half-fire, so it takes time for it to fully melt the ice, with excess heat and water coming from the melting golem. The water half tries to absorb as much water as it can (stat boost), but can't absorb it all (excess quanta).
hm...personally, I suggest decreasing the cost.As for lower cost, I think that the high cost is justifiable considering how cheap Freeze it as well as how well this card works with Arctic Squid. Also keep in mind that Duality Cards can potentially draw from 2 pools of quanta rather than 1.
Ash Eater | 2 = 2 attack -1 (fire bonus) |
Fire Spirit | 2 = 0 attack +2 (growing attack) -1 (fire bonus) |
Lava Golem | 5 = 5 attack +3 (scaling both) -1 (duo ability) -2 (fire bonus) |
Crimson Dragon | 10 = 12 attack -2 (fire bonus) |
Phoenix | 7 = 7 attack +2 (rebirth) -2 (fire bonus) |
Firefly | 3 = 3 attack +1 (quanta gen.) -1 (air bonus) |
Fierqua Golem | 4 = 5 attack +2 (scaling +1/+1) +2 (quanta gen.) -2 (cannot attack while scaling or generating quanta) -1 (double-card combo) -2 (fire bonus) |
You do know that Zanzarino would have to rewrite the entire code for cards if he wanted to make dual-cost cards right? I think he's said that he won't do that before. Look around or make a topic on it. (Don't get carried away with duality series, because it prolly won't happen) :/This issue has already been brought up to Zblader. In addition, the series thread would be a must better place to discuss this issue compared to the thread for an individual card.
Dual quanta aka 2A&B =AB are taboo by word of Zanz.Talking about "hard-to-code", what exactly did zanz do to make fahrenheit's ability do negative damage when antimatter'd and not do damage when delayed/frozen?
Hybrid quanta aka 2A/B =2A or AB or 2B still require code but are just a modification of the other code.
...c'mon...at least bring the unupped one down to 5 :water / :fireOk then, cost lowered to 5 for the unupped. I need more feedback on the card please.