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Astaroth

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Best Weapon Idea Entry - Malevolence https://elementscommunity.org/forum/index.php?topic=3858.msg36802#msg36802
« on: March 11, 2010, 11:13:10 pm »
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Problems I think it has:

    Damage - For it's nice effect, I feel like 5 damage is almost too much. Perhaps 3 or 4... ?Upgraded effect - My first thought was Graveyard + Malice = craziness. Sacrificing Skeletons for a chance at a free dragon seems too easy.Negative strength - Do creatures with 0 ATK end up getting -1, healing you instead? I'm not sure how this would work, but I would prefer that the effect not put attack values in the negatives.Targeting - I first considered specifying that only the opponent's creatures could be targeted. This would stop Graveyard abusage.Random percentages - Should each darkness creature get an equal 25% chance to be generated? Or, should the percentages be weighted, where a dragon would have only a 15-20% chance, while the others are much more likely? Lastly, should the Nymph be generated, even at lower percentages?
I know they're not perfect, but tell me what you like/dislike.

Eleazar

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Re: Best Weapon Idea Entry - Malevolence https://elementscommunity.org/forum/index.php?topic=3858.msg37129#msg37129
« Reply #1 on: March 12, 2010, 02:20:50 pm »
Upgraded effect - My first thought was Graveyard + Malice = craziness. Sacrificing Skeletons for a chance at a free dragon seems too easy.
     - The card should only be able to target opponent creatures.

Negative strength - Do creatures with 0 ATK end up getting -1, healing you instead? I'm not sure how this would work, but I would prefer that the effect not put attack values in the negatives.
     - If the atk is 0, it'll become negative (like Antimatter). Imo this should be kept.

Random percentages - Should each darkness creature get an equal 25% chance to be generated? Or, should the percentages be weighted, where a dragon would have only a 15-20% chance, while the others are much more likely? Lastly, should the Nymph be generated, even at lower percentages?
     - I think there should be a percentage for a creature to appear at all. Like, 20% of chance for a darkness creature to be summoned.
Responses in bold.

TheMadEvil

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Re: Best Weapon Idea Entry - Malevolence https://elementscommunity.org/forum/index.php?topic=3858.msg37162#msg37162
« Reply #2 on: March 12, 2010, 03:38:26 pm »
I think the creature generation effect should be 100% due to the high cost and the fact that it only happens when it kills a creature, but it should be limited to only work with non-Death and non-Darkness creatures (basically, it doesn't create creatures when it kills Death or Darkness creatures, or maybe it can't target these creatures at all), keeping it aesthetically (and somewhat mechanically, keeping it from being OP with a boneyard out) balanced.

Astaroth

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Re: Best Weapon Idea Entry - Malevolence https://elementscommunity.org/forum/index.php?topic=3858.msg37216#msg37216
« Reply #3 on: March 12, 2010, 06:08:50 pm »
Upgraded effect - My first thought was Graveyard + Malice = craziness. Sacrificing Skeletons for a chance at a free dragon seems too easy.
     - The card should only be able to target opponent creatures.

Negative strength - Do creatures with 0 ATK end up getting -1, healing you instead? I'm not sure how this would work, but I would prefer that the effect not put attack values in the negatives.
     - If the atk is 0, it'll become negative (like Antimatter). Imo this should be kept.

Random percentages - Should each darkness creature get an equal 25% chance to be generated? Or, should the percentages be weighted, where a dragon would have only a 15-20% chance, while the others are much more likely? Lastly, should the Nymph be generated, even at lower percentages?
     - I think there should be a percentage for a creature to appear at all. Like, 20% of chance for a darkness creature to be summoned.
Responses in bold.
I actually considered that only opponent creatures could be targeted. Seems fair to both sides.

As for negative strength, I guess it would be fine, and it makes sense gameplay-wise.

The small percentage for ANY creature to appear wouldn't work too well in my opinion. After all, the cost is pretty high.

I think the creature generation effect should be 100% due to the high cost and the fact that it only happens when it kills a creature, but it should be limited to only work with non-Death and non-Darkness creatures (basically, it doesn't create creatures when it kills Death or Darkness creatures, or maybe it can't target these creatures at all), keeping it aesthetically (and somewhat mechanically, keeping it from being OP with a boneyard out) balanced.
At first, I had it worded like "Target any non-death type creature..." That would fix Graveyard spam.

Thanks for the input guys.  :)

Eleazar

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Re: Best Weapon Idea Entry - Malevolence https://elementscommunity.org/forum/index.php?topic=3858.msg37390#msg37390
« Reply #4 on: March 12, 2010, 11:07:55 pm »
Yeah, I agree. The cost is indeed high. This "non-darkness/non-death" thing is better.

Astaroth

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Re: Best Weapon Idea Entry - Malevolence https://elementscommunity.org/forum/index.php?topic=3858.msg37964#msg37964
« Reply #5 on: March 14, 2010, 04:09:20 am »
Yeah, I agree. The cost is indeed high. This "non-darkness/non-death" thing is better.
If it can't target non-darkness/non-death, then I think the cost could come down a bit.

 

anything
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