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Offline ZawadxTopic starter

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Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147777#msg1147777
« on: July 27, 2014, 01:55:41 pm »
NAME:
Feral Rage
ELEMENT:
Life
COST:
7 :life
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures gain +2 attack power and have a 75% chance to ignore shield effects for 1 turn.
NAME:
Feral Rage
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures gain +2 attack power and have a 75% chance to ignore shield effects for 1 turn.

ART:
N/A
IDEA:
Zawadx
NOTES:
Both effects end at the end of your turn, like Sky Blitz.

Balanced now?
SERIES:

« Last Edit: July 29, 2014, 12:46:44 am by Zawadx »
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Offline serprex

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147780#msg1147780
« Reply #1 on: July 27, 2014, 02:25:39 pm »
This succeeds Chimera as a finisher

Offline ZawadxTopic starter

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147788#msg1147788
« Reply #2 on: July 27, 2014, 03:07:51 pm »
This succeeds Chimera as a finisher

Darn, forgot that. However, chimera also has other effects (which are somewhat overlooked, but still) as well as lasting around. But I think at least +1 cost for both?

I also thought about drain all remaining life quanta clause. Thought on this?
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Offline Espithel

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147800#msg1147800
« Reply #3 on: July 27, 2014, 03:51:07 pm »
I'd rather use sky blitz over this in terms of raw damage output, but this thing does evade shields.

I'd say it's balanced.
And in element.
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Offline dark ripper

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147819#msg1147819
« Reply #4 on: July 27, 2014, 05:08:34 pm »
Make it just for  :life creatures and Im okay with it  :P
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Offline dragtom

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147878#msg1147878
« Reply #5 on: July 28, 2014, 09:56:21 am »
or make it so that they do not ignore flat damage reduction.
or only flat damage reduction.
be quick- time is quanta.

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147892#msg1147892
« Reply #6 on: July 28, 2014, 12:36:36 pm »
It's like chimera for a lot of uses, except it doesn't have the RT weakness and you don't need to worry about it dying.

The only thing chimera has going for it is GP as a defense mechanism.
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Offline ZawadxTopic starter

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147897#msg1147897
« Reply #7 on: July 28, 2014, 01:45:49 pm »
Make it just for  :life creatures and Im okay with it  :P

A good idea, but doesn't that make it too niche?

or make it so that they do not ignore flat damage reduction.
or only flat damage reduction.

Well one of the shields it's built to counter is Dims. :P Any specific reasons for only one type of shield?

It's like chimera for a lot of uses, except it doesn't have the RT weakness and you don't need to worry about it dying.

The only thing chimera has going for it is GP as a defense mechanism.

The momentum also lasts for only one turn ::)

But I think it could be nothed upto Sky Blitz levels. So a cost of 9|8 seems ok? Or should it be 8|7?
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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1147962#msg1147962
« Reply #8 on: July 28, 2014, 06:26:55 pm »
Maybe make it a %chance to bypass shields instead? ... like 50% to 75% maybe?
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Offline ZawadxTopic starter

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1148002#msg1148002
« Reply #9 on: July 29, 2014, 12:36:10 am »
That is a nice suggestion Odin, thanks ^^

Edit: updated, with +1 cost increase and 75% momentum.
« Last Edit: July 29, 2014, 12:47:18 am by Zawadx »
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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1148250#msg1148250
« Reply #10 on: July 30, 2014, 06:00:45 am »
Why does this make me think of Hearthstone...

Anyways, this is a very nice finisher in-element. Especially when used with Mitosis. I guess combination with Chimera would just further cement this as a finisher if you don't want to leave it up to chance.

And I suppose the shield ignore effect would stack with Shard of Freedom?

Offline ZawadxTopic starter

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Re: Feral Rage | Feral Rage https://elementscommunity.org/forum/index.php?topic=55139.msg1148254#msg1148254
« Reply #11 on: July 30, 2014, 06:26:16 am »
Why does this make me think of Hearthstone...

Anyways, this is a very nice finisher in-element. Especially when used with Mitosis. I guess combination with Chimera would just further cement this as a finisher if you don't want to leave it up to chance.

And I suppose the shield ignore effect would stack with Shard of Freedom?

Because once in an arena run, the opponent was standing at 8 HP left with a giant and a Venture Co. Merc on the field. I had 25 HP. It was turn 7 I think and I would win next turn. But just for insurance, I had a goldshire footman on the field (don't ask). So he plays Druid of the claw in charge form, then innervate + savage roar, hits off the footman with his hero and then beats me down with exact damage...
And then, this idea was born! :P (I should stop ripping off Hearthstone for cards).

SoFree should be multiplicative with this IMO. Multiple Rages would also be multiplicative.
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