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ggabriel2

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Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155193#msg155193
« on: September 09, 2010, 04:17:55 pm »
NAME:
Feedback Shield
ELEMENT:
Aether
COST:
6
TYPE:
Permanent
ATK|HP:
-
TEXT:
Shield: Removes all skills from creatures that attack you
NAME:
Feedback Field
ELEMENT:
Aether
COST:
4
TYPE:
Permanent
ATK|HP:
-
TEXT:
Shield: Removes all skills from creatures that attack you
ART:
Art based on http://www.sxc.hu/photo/1254880
IDEA:
ggabriel2
NOTES:
This is intended primarily as a counter option to Quintessence, since it lets you eliminate nasty threats you couldn't touch otherwise. That's pretty powerful on top of generally good control potential, but on the other hand you're using up your shield slot on something that doesn't directly reduce damage, and it can still be bypassed by the usual shield counters (momentum/permanent control.)
SERIES:
-

Offline Dragoon1140

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155196#msg155196
« Reply #1 on: September 09, 2010, 04:27:35 pm »
Another way to lobo?  Well it isn't bad, but rarely, if ever, would I use it over Permafrost, Hope, or even Dimensional Shield.
Else known as "JonTheBon"

I also make videos and stuff.

Xoff

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155202#msg155202
« Reply #2 on: September 09, 2010, 04:39:13 pm »
Yes, the game need at least one card to remove immortality. This is a good idea.
Perhaps it could protect a little bit more, like 1 un/2 up or be less expensive...

Hodari

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155203#msg155203
« Reply #3 on: September 09, 2010, 04:42:44 pm »
Probably OP though hard to say.  It would completely shut down many decks while being completely useless against others.  Either way, I don't think it would be good for game balance.  Maybe something like adding 2 or 3 points of damage reduction and only a 20% or so chance to remove skills would work though.  Also, being a shield effect and therefore non-targeted, would this allow Immaterial to be removed as well?

Offline tinkady

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155205#msg155205
« Reply #4 on: September 09, 2010, 04:44:02 pm »
eh idt the ability to remove quint should be in aether. also immortality removal would work better as a spell

Astraic

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155216#msg155216
« Reply #5 on: September 09, 2010, 05:05:23 pm »
the creature loses its skill like "ability" or status like "condition"
2 different things i think..
maybe it should have a percentage it will lose it's skiil/status
maybe 50-65 %

ggabriel2

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155220#msg155220
« Reply #6 on: September 09, 2010, 05:13:50 pm »
eh idt the ability to remove quint should be in aether. also immortality removal would work better as a spell
It's a matter of precedent. The "rule" as it stands is that immortal creatures are not affected by spells but are affected by shields. Also, being able to neutralize quinted creatures is a potent ability, and making it a shield is probably easier to balance. Since you can only use one at a time shields are often a big deal that can absolutely make or break a deck, so it's easier to swallow a shield having such a powerful ability since you're giving up other very good shields to use this instead. Also shields have built-in counters: momentum creatures aren't affected, and you get an opportunity to explode/steal them before any of your creatures hit the shield.

Similarly, the element is aether because so far every lobo effect (other than random effects from entropy spells) costs aether to use. I don't think diversifying here would be a bad thing, so I could see switching it to something else (entropy maybe?) but aether is kind of the "default" for lobo effects.

Adding damage reduction would be a huge nerf since shield effects aren't triggered on attacks that fail to deal damage. One possible tweak I thought of would be to make it cheaper but only last 2-3 turns. That makes it a little more effective for its primary purpose but makes it harder to completely shut down ability-based creature decks with just 1 of these cards since they can just wait and try again.

the creature loses its skill like "ability" or status like "condition"
2 different things i think..
maybe it should have a percentage it will lose it's skiil/status
maybe 50-65 %
"Skill" is the word used by lobotomizer/illithid. Since it's the same effect the wording should match.

A percentage trigger is a possibility seems like it would be more of a flavor thing since it's a permanent, all-or-nothing effect. If the idea was reworked into an entropy card that might make sense. I'm not a huge fan of random effects otherwise though.

7wavemaster

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155495#msg155495
« Reply #7 on: September 10, 2010, 01:57:06 am »
It's a good idea but i agree that there should be a percentage of skill removal.

Xoff

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155701#msg155701
« Reply #8 on: September 10, 2010, 01:13:41 pm »
It could be made in time. There is a natural link between time and forgetfulness...
 :time :time :time


Thelonesun

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg155922#msg155922
« Reply #9 on: September 10, 2010, 11:38:18 pm »
Perhaps give the upped shield some defense?

dramore

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg156002#msg156002
« Reply #10 on: September 11, 2010, 01:01:47 am »
eh idt the ability to remove quint should be in aether. also immortality removal would work better as a spell
It's a matter of precedent. The "rule" as it stands is that immortal creatures are not affected by spells but are affected by shields. Also, being able to neutralize quinted creatures is a potent ability, and making it a shield is probably easier to balance. Since you can only use one at a time shields are often a big deal that can absolutely make or break a deck, so it's easier to swallow a shield having such a powerful ability since you're giving up other very good shields to use this instead. Also shields have built-in counters: momentum creatures aren't affected, and you get an opportunity to explode/steal them before any of your creatures hit the shield.

Similarly, the element is aether because so far every lobo effect (other than random effects from entropy spells) costs aether to use. I don't think diversifying here would be a bad thing, so I could see switching it to something else (entropy maybe?) but aether is kind of the "default" for lobo effects.

Adding damage reduction would be a huge nerf since shield effects aren't triggered on attacks that fail to deal damage. One possible tweak I thought of would be to make it cheaper but only last 2-3 turns. That makes it a little more effective for its primary purpose but makes it harder to completely shut down ability-based creature decks with just 1 of these cards since they can just wait and try again.

the creature loses its skill like "ability" or status like "condition"
2 different things i think..
maybe it should have a percentage it will lose it's skiil/status
maybe 50-65 %
"Skill" is the word used by lobotomizer/illithid. Since it's the same effect the wording should match.

A percentage trigger is a possibility seems like it would be more of a flavor thing since it's a permanent, all-or-nothing effect. If the idea was reworked into an entropy card that might make sense. I'm not a huge fan of random effects otherwise though.

Spells can't target immortal creatures nor are they even affected by blanket spells.(blanket spell is one that hits every creature on a side or all creatures.)

Sence Aether is the element of lobo and you want it to be a different element you can alwasy make it absorb  :aether in the same amount as the casting cost for it to work . like     3 :gravity to cast and absorb 3 :aether upon entering play,and unplayable if there is no  :aether. of course that would make it a two element required card.




It's not a spell it's a shield which do hit immortal creatures.
I never said it was a spell I was anwsering the highlighted parts of the quote above.  The bold part for the bold part and the underlined part for the underlined part.

miniwally

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Re: Feedback Shield | Feedback Field https://elementscommunity.org/forum/index.php?topic=12401.msg156277#msg156277
« Reply #11 on: September 11, 2010, 09:48:04 am »
It's not a spell it's a shield which do hit immortal creatures.

 

anything
blarg: