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Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg144681#msg144681
« on: August 23, 2010, 07:20:00 am »
NAME:
Feedback
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Spell
ATK|HP:
ABILITY:
Dissipates up to 10 quanta of the target's element and deals damage equal to the number of quanta drained.
NAME:
Feedback
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:
ABILITY:
Dissipates up to 20 quanta of the target's element and deals damage equal to the number of quanta drained.
ART:
Free public art
IDEA:
Girlsgeneration
NOTES:
A card motivated by an ability in Starcraft, where feedback dissipates the target unit's energy and deals damage equal to that amount.

Only the cards on the field (permanent or creature) can be targeted. If an 'other' card is chosen, 10 (20 upgraded) random quanta are dissipated instead.

The damage dealt is instant damage NOT blockable by reflective shields.
SERIES:
***Insert series name and link to series page (if any)***
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Mavyrk

  • Guest
Re: Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg144691#msg144691
« Reply #1 on: August 23, 2010, 07:50:38 am »
Do you feel that 8 quanta, for 20 damage, and destroying 20 quanta (whichi is almost as much as supernova produces) is an acceptable cost-effect ratio? Everyone plays 'other' cards, whether it's basic weapons, quantum pillars, or shards.

Yes, I'm aware that this is best case scenario, but when best case scenario happens, this seems a little too strong.

Possible suggestion would be lower un-upgraded to 5 quanta and have it dissipate 5 from both players (doing 10 damage to your opponent, max), then upgraded be 5 quanta and dissipate 10 from your opponent.

midg3333

  • Guest
Re: Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg144704#msg144704
« Reply #2 on: August 23, 2010, 08:31:06 am »
this card belongs to the same element as black hole... mass quanta drain and concentrated quanta drain in the same element seems a bit... well... annoying. Also, this is both a form of quantum denial and creature control at the same time, making it overpowered in my opinion. Not only does it kill the creature, but it makes it much harder for a mono deck to replace it.

Offline GGTopic starter

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Re: Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg144718#msg144718
« Reply #3 on: August 23, 2010, 09:19:59 am »
Do you feel that 8 quanta, for 20 damage, and destroying 20 quanta (whichi is almost as much as supernova produces) is an acceptable cost-effect ratio? Everyone plays 'other' cards, whether it's basic weapons, quantum pillars, or shards.

Yes, I'm aware that this is best case scenario, but when best case scenario happens, this seems a little too strong.

Possible suggestion would be lower un-upgraded to 5 quanta and have it dissipate 5 from both players (doing 10 damage to your opponent, max), then upgraded be 5 quanta and dissipate 10 from your opponent.
current change that i have in mind are the following:

1. has to target a creature. then the only way for this card to absorb random quanta would be by targeting a flying 'other' weapon, which isn't so likely to face in pvp.

2. lower the upgraded version 20 -> 15.

how does that look?
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Mavyrk

  • Guest
Re: Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg144970#msg144970
« Reply #4 on: August 23, 2010, 06:48:42 pm »
Do you feel that 8 quanta, for 20 damage, and destroying 20 quanta (whichi is almost as much as supernova produces) is an acceptable cost-effect ratio? Everyone plays 'other' cards, whether it's basic weapons, quantum pillars, or shards.

Yes, I'm aware that this is best case scenario, but when best case scenario happens, this seems a little too strong.

Possible suggestion would be lower un-upgraded to 5 quanta and have it dissipate 5 from both players (doing 10 damage to your opponent, max), then upgraded be 5 quanta and dissipate 10 from your opponent.
current change that i have in mind are the following:

1. has to target a creature. then the only way for this card to absorb random quanta would be by targeting a flying 'other' weapon, which isn't so likely to face in pvp.

2. lower the upgraded version 20 -> 15.

how does that look?
Looking a lot more balanced, but then you need to make the upgraded version cost 7 instead of 8 (so that it doesn't have a worse cost-effect ratio than the non-upgraded version). At least imo.

But yeah, lookin good.

Kael Hate

  • Guest
Re: Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg145420#msg145420
« Reply #5 on: August 24, 2010, 09:27:36 am »

Why have the damage Circumvent Reflective Shields?

Offline GGTopic starter

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Re: Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg146275#msg146275
« Reply #6 on: August 25, 2010, 03:54:27 pm »
Why have the damage Circumvent Reflective Shields?
actually i was rethinking about it... i intended to make it similar to holy light and black hole, except dealing damage.

and also it's weird to think of feedback spell in sc2 getting reflected and killing the spell user. :(
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

the Sage

  • Guest
Re: Feedback | Feedback https://elementscommunity.org/forum/index.php?topic=11760.msg146346#msg146346
« Reply #7 on: August 25, 2010, 06:14:18 pm »
The combination of denial and damage is a bit much for the cost.

 

blarg: