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Offline waterzxTopic starter

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Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455276#msg455276
« on: January 31, 2012, 11:51:42 am »
NAME:
Farmland
ELEMENT:
Life
COST:
1 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Gain 4 counters each turn.
:light : Harvest ( sacrifice card )
Heal you by N. N = number of counters on this card.
NAME:
Greenhouse
ELEMENT:
Life
COST:
1 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Turn up to 3 :light  quanta into counters each turn. One quantum brings 2 counters
:light : Harvest ( sacrifice card )

ART:
wikimedia commons
IDEA:
waterzx
NOTES:
This card aims to make  :life a more annoying element with all kinds of healing stuff. ( Since no element excpet :life suits this card )

An early Farmland / Greenhouse can prove to be an valuable asset as the healing power just builds up over time and can eventually save you from death.

On the other hand, the original "Heal" card is the true last-minute card to rescue yourself. So these two cards should not overlap in functions.

But use Farmland / Greenhouse at your own risk as anything that can destroy a permanent, can destroy a Farmland / Greenhouse. "Steal" can even bring it with all the counters to your opponent's side
SERIES:

Offline Mathematistic

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Re: Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455335#msg455335
« Reply #1 on: January 31, 2012, 03:58:22 pm »
Cool Idea! :D Love the "healing with gamble" idea behind it.
Although the unupped version might be better... it can be powered with a mere nova (assuming that the harvest takes :light as in the description).
The description seems to be messed up, though.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline furballdn

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Re: Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455483#msg455483
« Reply #2 on: February 01, 2012, 01:39:13 am »
The quanta on farmland and what it says doesn't match. At a glance, farmland seems better because it automatically generates counters.

Offline waterzxTopic starter

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Re: Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455493#msg455493
« Reply #3 on: February 01, 2012, 02:08:56 am »
The quanta on farmland and what it says doesn't match. At a glance, farmland seems better because it automatically generates counters.
What do you mean "doesn't match"

This card is just made for gathering opinions, not much thought is put into it anyway. Thank you for all the comments and I will make a new version of it later

Offline willng3

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Re: Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455495#msg455495
« Reply #4 on: February 01, 2012, 02:18:53 am »
The quanta on farmland and what it says doesn't match. At a glance, farmland seems better because it automatically generates counters.
What do you mean "doesn't match"
The unupped and upped versions say that the card uses :life to activate their abilities in the card image whereas it says it uses :light in the table.
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Offline regen2k9

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Re: Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455505#msg455505
« Reply #5 on: February 01, 2012, 02:58:02 am »
How is one supposed to change  :light into counters on Greenhouse?  Clicking on it would sacrifice it, so...?
Walk towards the :light...

Offline waterzxTopic starter

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Re: Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455510#msg455510
« Reply #6 on: February 01, 2012, 03:07:21 am »
How is one supposed to change  :light into counters on Greenhouse?  Clicking on it would sacrifice it, so...?
It is automatic so you don't have to do anything

But this feature will be removed later. Now I want to gather more comments before re-making

Offline Drake_XIV

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Re: Farmland / Greenhouse https://elementscommunity.org/forum/index.php?topic=36202.msg455529#msg455529
« Reply #7 on: February 01, 2012, 04:56:26 am »
For upgraded, how about:
"Drain 3  :light and generate up to 6 counters.   :life Harvest: (sacrifice card)."

And I'm guessing run the unupgraded with Enchants and you've got an untouchable mass healing source.  Given that you can stall that long.

 

anything
blarg: