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Offline TerrokingTopic starter

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Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437626#msg437626
« on: December 11, 2011, 08:46:34 pm »
NAME:
Shared Pain
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Each player must discard a card at the end of their turn. If a card cannot be discarded, 10 hp is lost. Lasts 3 turns.
NAME:
Bad Blood
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Opponent must discard a card each turn. If I card cannot be discarded, 10 hp is lost. Lasts 2 turns.
ART:
No specified artist; http://photobucket.com/images/blood spatter/
IDEA:
Terroking
NOTES:
So unupgraded, it's a double-edged sword effect, hitting both players, encouraging people to build their decks around it with throw-away cards, and very strong synergy with Nightmare/GotP in both versions. At the end of the turn (This is before their creatures/ect. will attack/undergo actions), the player has to choose something to discard from their hand. If their hand is empty they simply take 10 damage. From a coding perspective it could create a permanent on the opponent's field if necessary.

Any thoughts? Higher damage, more cost, anything?
SERIES:
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Offline ElementalDearWatson

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437633#msg437633
« Reply #1 on: December 11, 2011, 09:03:36 pm »
Personally, I think the Nightmare/GotP team is OP anyway, and don't think it needs a buff. 

That said, I think that's a fault with those cards, not with yours.  I think yours is a better idea than GotP and would rather see it implemented.

Offline EmeraldTiger

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437642#msg437642
« Reply #2 on: December 11, 2011, 09:26:02 pm »
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Offline Shrink

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437662#msg437662
« Reply #3 on: December 11, 2011, 10:06:16 pm »
When you say "cannot be discarded" do you mean, "doesn't have a full hand"? That wording is just a bit confusing in my opinion.
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Offline EmeraldTiger

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437672#msg437672
« Reply #4 on: December 11, 2011, 10:13:53 pm »
no, the mechanic requires a discard full hand or not
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Offline Rutarete

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437676#msg437676
« Reply #5 on: December 11, 2011, 10:16:26 pm »
When you say "cannot be discarded" do you mean, "doesn't have a full hand"? That wording is just a bit confusing in my opinion.
Were you thinking of Sanctuary?
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Offline Shrink

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437677#msg437677
« Reply #6 on: December 11, 2011, 10:17:21 pm »
no, the mechanic requires a discard full hand or not
I didn't think of the idea of having an empty hand... Alright this card idea seems to have more legitimacy now.. I don't mind this idea too much, but it is forcing Ghostmares into a much more powerful state.

When you say "cannot be discarded" do you mean, "doesn't have a full hand"? That wording is just a bit confusing in my opinion.
Were you thinking of Sanctuary?
It was more the fact that I had not thought about the concept completely through. Essentially, I was only thinking about when the game makes you discard.
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Offline regen2k9

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg437688#msg437688
« Reply #7 on: December 11, 2011, 10:43:27 pm »
I really like the idea, but I feel like ghostmare + this = OP.  Good as a stand-alone card though.
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Offline TerrokingTopic starter

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg438363#msg438363
« Reply #8 on: December 13, 2011, 11:30:19 pm »
I figure a good way to make this idea better would be to not have it in Darkness (Or Time, for that matter) to avoid GotP combos, or at least force them into becoming clunky trios to pull it off.

Added a poll to decided which element it should go in. I'm really not sure, with the current theme, that it can go in anything but Darkness. The theme could be changed and the mechanics altered though, if necessary.
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Offline TheManuz

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Re: Shared Pain | Bad Blood https://elementscommunity.org/forum/index.php?topic=34707.msg438433#msg438433
« Reply #9 on: December 14, 2011, 12:57:41 am »
I voted entropy, because i thought that sharing is like distributing. And distributing is entropy related (gravity, opposite to entropy, is gathering related).
I know that entropy 99% of the times works with randomness, but entropy is not only that.
Think of nova: not random and distributed.

 

anything
blarg: