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Offline The_MormegilTopic starter

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FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg424230#msg424230
« on: November 12, 2011, 11:11:32 am »
NAME:
Nergal
ELEMENT:
Light
COST:
2 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :light quanta this turn, your quanta and hand are shielded for a turn.
NAME:
Nergal
ELEMENT:
Light
COST:
1 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :light quanta this turn, your quanta and hand are shielded for a turn.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
The effect is like Sanctuary, only without the healing. And of course, it is much easier to get out before Discord.
SERIES:
Familiars
NAME:
Bastet
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :time quanta this turn, all creatures age by one turn.
NAME:
Bastet
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :time quanta this turn, all creatures age by two turns.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
The effect is inspired by Withering Spire | Withering Minaret. A creature that "ages" by a turn means that every effect that goes off at the end of the turn is activated except the attack.
So this synergizes well with Plague, quanta-producing creatures, counters opponent's freeze effects, Basilisk Blood, even Procrastination, works with Acceleration and all kinds of infection, and it's pretty mean with Devourers. It's a double-edged weapon, though, as it can help your opponent in some occasions. It creates many potential deck concepts - :life / :time Thorn stall, :time / :death PlagueWall stall, :time / :darkness Bastet+Devourer - but can misfire against some opponents.
SERIES:
Familiars
NAME:
Byakko
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :water quanta this turn, freeze your opponent's weapon for a turn.
NAME:
Byakko
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :water quanta this turn, freeze your opponent's weapon for a turn.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
This card really helps Water stalls and Water in general, as it grants a soft PC card that, coupled with Water's massive CC and Purify, can shut down most decks' offense. It's somewhat slow to come out, and requires a constant quanta income, thus limiting its potential, but it is still a pretty brutal card, stopping Discord, Fahrenheit, Owl's Eye, Arsenic, Pulverizer, Eternity, even Trident.
SERIES:
Familiars
NAME:
Aegis
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :gravity quanta this turn, reduce incoming physical damage by 1.
NAME:
Aegis
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :gravity quanta this turn, reduce incoming physical damage by 1.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
Gives Gravity decks a much-needed DR source, which is also cumulable with shields. Fits with Gravity and a Bonded Protector is a pretty common familiar in stories and games.
It's pretty straightforward too.
SERIES:
Familiars
NAME:
Vanara
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :life quanta this turn, your creatures gain +1/+1.
NAME:
Vanara
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :life quanta this turn, your creatures gain +1/+1.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
Buff cards are always pretty synergic, but this one in particular would create some strange - and powerful - synergies with Life. The simple fact that it increases hps means Life creatures are less susceptible to CC if it doesn't come out fast. The strength of this card increases exponentially with Mitosis (I'd love to see a MitoDunes deck!) and it couples well with Empathic Bond, too. It has a wonderful synergy with Cloak, as creatures under a Cloak would gain +3/+3 before being exposed to CC, resulting in Frogs resisting Lightning.
Possible deck concepts are also MitoBond Rustlers, Cloaked Vampires, Vanara Dolls, Vanara Chargers.
SERIES:
Familiars
NAME:
Nevermore
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :darkness quanta this turn, cloak you weapon and shield slots.
NAME:
Nevermore
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :darkness quanta this turn, cloak you weapon and shield slots.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
Credits to Xenocidius' Gem of Fear.
Not many permanents can be added to Darkness without being redundant or tasteless. However, I think Nevermore's effect fits both thematically and mechanically while not being a true copy of Cloak. It is perhaps a bit overpriced as it is.
SERIES:
Familiars
NAME:
Ryu
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :fire quanta this turn, destroy you opponent's familiar and deal 3 damage.
NAME:
Ryu
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :fire quanta this turn, destroy you opponent's familiar and deal 5 damage.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
With the introduction of Familiars, a way to get rid of them might be useful. You may resent the fact that this is in the same element as Deflagration, but really, I didn't know what to do with Fire's familiar besides this. It deals some damage to retain its viability beyond just familiar destruction.
SERIES:
Familiars
NAME:
Apep
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :death quanta this turn, transfer one poison counter from you to your opponent
NAME:
Apep
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :death quanta this turn, transfer two poison counters from you to your opponent
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
About time we get another poison counter, don't you think? This is supposed to be pretty situational but rather strong. If you are matched up against a poison deck, Apep is often stronger than Purify, but it still requires dedication - :death quanta maintenance - so Purify is more easily splashed. No Nova-splashed Apep. Also, Purify might still be superior in some instances, and still grants 1/2 healing per turn, whereas Apep doesn't do anything alone.
SERIES:
Familiars
NAME:
Ogun
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :earth quanta this turn, increase your max hp by 2
NAME:
Ogun
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :earth quanta this turn, increase your max hp by 4
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
Unupped Ogun might seem a bit underwhelming (kind of Pruify weak) but its synergy with the Immortal stall makes it valuable. The upped version is comparable to Sanctuary. All in all it might seem a bit weak, but consider that heavy healing does not fit Earth. A little bit of healing can help and in fact be useful to it, though.
SERIES:
Familiar
NAME:
Garuda
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :air quanta this turn, disable a random opponent's permanent for a turn.
NAME:
Garuda
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :air quanta this turn, disable 2 random opponent's permanent for a turn.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
The idea has been around for a good while. Soft permanent control for Air, electricity disabling opponent's permanents is a good solution to cover one of Air's most glaring weaknesses.
The permanent is randomly selected from your enemy's visible and targettable permanents. If a pillar or shards stack is selected, one of the pillars / shards in the stack does not work for a turn (no quanta produced, no hp gained, no max hp reduction...). If the permanent is a shield, the shield stops working for a turn (as if it's not there). If the permanent is a weapon, it doesn't deal damage for a turn and no active might be activated. If the permanent is a familiar, it doesn't work for a turn as if the 3 quanta condition was not met.
SERIES:
Familiar
NAME:
Eris
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :entropy quanta this turn, generate a random elemental pillar.
NAME:
Eris
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :entropy quanta this turn, generate a random elemental tower.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
Eris enhances Entropy's rainbow options especially in a mono while not being overpowered on its own. It synergizes very well with Dissipation Field stalls (but that's hardly overpowered considering you are gaining at most one more pillar per turn). It also helps a lot with Mutation decks: while it requires a bit of luck to get out both a pillar and a mutant of the same element, once you do the pillar(s) is/are going to produce enough quanta to activate mutants abilities for the whole battle - or until destroyed.
It hardly helps novagrabby rainbows, which is good, as it is far too unreliable and slow for those decks.
SERIES:
Familiar
NAME:
Sahabat
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :aether quanta this turn, deal 5 spell damage to your opponent.
NAME:
Sahabat
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Familiar: if you gained 3 or more :aether quanta this turn, deal 5 spell damage to your opponent.
ART:
This art is not free from copyright. I'd like to find better art, if possible.
IDEA:
The Mormegil
NOTES:
A simple offensive tool for Aether decks, this familiar deals spell damage for a cheap cost, keeping in theme with Aether's untargettable offense (well, this is targettable, but it's a permanent) and lightnings.
Pretty straightforward and rather uninspired, but it would give Aether a small boost in its offensive tool set while not overshadowing the already underused Immortal.
SERIES:
Familiar
The work is finished! All familiars are done! Some are nice, some are ok, some are pretty uninspired, so give your 2 cents on how to improve them! Suggest new themes, new mechanics, new ideas for those you don't like and comment on those you do like! And if anybody would like to help with the art, it'd be gladly welcome! Were I to try and introduce this serie into the Crucible, I'll need to find original art, too!
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline The_MormegilTopic starter

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426238#msg426238
« Reply #1 on: November 16, 2011, 04:45:05 pm »
All familiars completed!

I love some of them, but some are going to change when I find better solution.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline darkrobe

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426268#msg426268
« Reply #2 on: November 16, 2011, 05:49:20 pm »
favorites are probably ogun and eris personally.  ;D

Offline EmeraldTiger

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426276#msg426276
« Reply #3 on: November 16, 2011, 06:04:55 pm »
just some thoughts:

Perhaps there could also be a spell that moves them into creature area. or just a way to put them into creature area and call them back to slot. when sent out they go to pet spot.
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Ekki

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426279#msg426279
« Reply #4 on: November 16, 2011, 06:09:29 pm »
Wow, cool idea! I like how it sounds ;D

just some thoughts:

Perhaps there could also be a spell that moves them into creature area. or just a way to put them into creature area and call them back to slot. when sent out they go to pet spot.
Yeah, something like Animated Weapon, but for, let's say,  :life , would be cool. I actually thought of that when I saw the post  :D

Brontos

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426280#msg426280
« Reply #5 on: November 16, 2011, 06:15:19 pm »
+1 EmeraldTiger: I can see a Life spell turning a familiar into a creature like AW does.

Offline The_MormegilTopic starter

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426293#msg426293
« Reply #6 on: November 16, 2011, 06:54:00 pm »
Look at the Familiars' abilities. A similar spell would probably be either meaningless... or OP. :/

Also, I'm looking for a new mechanic for both Fire and Aether's familiar ability. Any idea?
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Naesala

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426295#msg426295
« Reply #7 on: November 16, 2011, 07:07:20 pm »
Love 'em. Especially Gravity and Life's familiars.
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Offline russianspy1234

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426304#msg426304
« Reply #8 on: November 16, 2011, 07:29:24 pm »
fire: generates a weak creature, say a 1|1 flamekin or somesuch.

aether: quints you for a turn.
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Offline moomoose

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426349#msg426349
« Reply #9 on: November 16, 2011, 09:25:44 pm »
as i stated in the competition thread, i like the concept of familiars. but gaining 3+ of a particular quanta type is rather trivial and basically will be perpetual (while the familiar is in play), it may as well be based on your mark.  also many of the cards themselves are somewhat redundant with cards already in the game, :light for example is just a gimp sanctuary.
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Offline dracomageat

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426363#msg426363
« Reply #10 on: November 16, 2011, 10:29:24 pm »
I like the cards but why is "Byakko" water aligned? AFAIK he has always been Wood (life) or Lightning (air/aether) before.

Offline karis

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Re: FAMILIARS - Winners of the New Slot Competition (All 12 elements included!) https://elementscommunity.org/forum/index.php?topic=33634.msg426539#msg426539
« Reply #11 on: November 17, 2011, 05:40:35 am »
byakko element (in chinese mythology)  is 'gold/metal'   

i don't know why  :water   but in elementthegame i still don't have 'gold/metal'   ^-^

 

anything
blarg: