Thanks for all the critiques. I'll try to address some.
First thematically.
http://www.dotd.com/mm/MM00079.htm This was what I had in mind. A small dragon like creature about the size of a cat. It could turn invisible (the evasion) and it's breath weapon would cause you to wander aimlessly if you failed to save (the silence). Faerie Dragons prefer not to engage enemies for the most part, instead just being mischievous instead. Except when it comes to the undead, where they'll jump to attack. (the hate part)
Second - on the hate part. I'll scrap that. you folks REALLY don't like the idea, and really I only included it for a bit of flavor. And if you prefer your Dragons with less flavor so be it.
Third - On the evasion. These guys are small, fast, highly magic, and invisible. Makes sense to me to have evasion. Could it be lowered? Sure.
Fourth - On the Silence. "If you get 2 or 3 of these in play you win". Well, if you get 3 8 casting cost creatures in play you usually are going to win. But, it's not as OP in my mind as that. You aren't going to cast one of these big fellas for a few turns at best. By then your opp will have most of his hand played most likely and will have many threats on the table as is. This will at best delay threats a bit. With your quanta just accumulating and likely having ample hand space, you'll likely maintain the same amount of cards per turn on a net basis, they'll just be clumped instead of steady. On another note dealing with this, there are diminishing returns for having more Dragons. The first gives 50% chance. The 2nd 75%. The 3rd, 87.5%. The 4th... You get the idea. And my last point, they actually have to do combat damage to trigger the effect. A simple Titanium Shield will stop these little fellas cold. In fact, most shields do a pretty decent job against them.
5th - on the you can cast Momentum, Blessing, and Twin Universe on them. If you've got a deck that has enough quanta to reliably cast those 4 spells from 4 different elements, I guess you could. I don't see it as a huge threat. Even if you do manage the trick, it's not going to be much more deadly than casting 2 Immortals and 2 SoW. And that's just using 1 element. Might be less deadly. I haven't thought it all the way through. (looked it up. 2 upgraded immortals and 2 upgraded SoW cost 18 quanta and 4 cards and do 18 damage a turn. 1 Fairy Dragon, 1 momentum, 1 blessing, and 1 twin universe would cost 17 quanta and 4 cards and do 12 damage a turn)