this + production of 8
a turn (or a good amount of stashed
) = win in any case (being silence the only (1 turn) countermeasure )
its an interesting concept, but it sould have some kind of drawback to make it harder to re-play
for example: discard a card from your deck, sacrifice 1 creature and 1 pillar
or-
"discard a card from your hand, if you can't, this card has no effect"-- i think this second option also adds the the "failsafe" theme
also, if your hp reaches 0 (or less), you will automatically lose at the beginning of your next turn (unless this makes your hp unable to reach 0)