Poll

Name change to...

Don't change it
1 (16.7%)
Parting Gift
2 (33.3%)
Llama
1 (16.7%)
You suck, so I'm not voting
1 (16.7%)
Whoever picked the option above is a liar
1 (16.7%)

Total Members Voted: 6

*Author

Offline skyironswordTopic starter

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Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1067506#msg1067506
« on: May 07, 2013, 12:39:41 am »
NAME:
Fade
ELEMENT:
Light
COST:
2 :light
TYPE:
Spell
ATK|HP:

TEXT:
Discard your hand. Heal 15 for each card discarded.
NAME:
Disintegrate
ELEMENT:
Light
COST:
2 :light
TYPE:
Spell
ATK|HP:

TEXT:
Discard your hand. Heal 18 for each card discarded.

ART:

IDEA:
skyironsword
NOTES:
The effect does not include this card.
SERIES:


Offline killsdazombies

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1067562#msg1067562
« Reply #1 on: May 07, 2013, 02:28:06 am »
Is the healing applied before or after damage? Say you discarded 7 Ghosts, would you take the damage THEN heal, or would you take one ghosts damage, then heal?

Offline whatifidogetcaught?

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1067563#msg1067563
« Reply #2 on: May 07, 2013, 02:28:20 am »
Why do you think that this thematically makes sense?
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Offline furballdn

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1067588#msg1067588
« Reply #3 on: May 07, 2013, 03:28:25 am »
I like the idea (I don't think I've seen something exactly like this) but the balancing and naming could probably change. How much healing should be gained? If we look at a random card, it has a worth of 1 card or about 2 :underworld. Heal is 20hp for 3 :life and Holy light is 10hp for 1 :light. You also have to consider that this discards ALL cards without a choice, as well as considering combos with fractal.

Offline GamerJL

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1067601#msg1067601
« Reply #4 on: May 07, 2013, 04:03:31 am »
hmmm seems balanced to mee ;D
spamming/reusing is hard(fractal)
golden hourglass will be good with it
Anti ghostmare  :-* me likey , likey sooo muchhh
the only problem is the name.... fading and disintegrating heals? the title gave me the assumption of slow death lolz
« Last Edit: May 07, 2013, 04:05:37 am by GamerJL »
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Offline skyironswordTopic starter

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1067874#msg1067874
« Reply #5 on: May 07, 2013, 09:10:46 pm »
Want me to name it Parting Gift?

Why do you think that this thematically makes sense?

Well, look at your avatar.

Offline aefields

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1074189#msg1074189
« Reply #6 on: May 25, 2013, 07:27:49 am »
Good mechanic to add.
15 may be a bit high, but the idea is cool.

Offline skyironswordTopic starter

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1074248#msg1074248
« Reply #7 on: May 25, 2013, 01:23:30 pm »
Poll added for name.

Offline Nepycros

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1074411#msg1074411
« Reply #8 on: May 25, 2013, 11:22:22 pm »
A better name could be Transubstantiation | Transcend.
You're changing cards into HP.
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Offline skyironswordTopic starter

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1074463#msg1074463
« Reply #9 on: May 26, 2013, 01:36:26 am »
Well, I kind of picture something fading away | disintegrating, and leaving behind a bunch of EXP orbs or something.

I would have named it Scatter the Ashes, but it's a bit long. And generic. I'll add a poll about adding that to the poll maybe :P

Offline regen2k9

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1075121#msg1075121
« Reply #10 on: May 28, 2013, 05:24:12 pm »
Compare with miracle: min 15 cost unupped
Fade:

min: cost = 2, 1 discard; heal = 15
max: cost = 2, 7 discard; heal = 105

At 7 cards, the effect is 1 hp greater than miracle in absence of total hp gaining cards.  Therefore, we need to ask if 15+ quanta is a similar (or slightly greater, given miracle's added life gain utility) cost to fade.  In other words, is the opportunity cost of 7 random cards equal to 13+ quanta.  IMO it is not.  If you are stalling, most likely you will have a larger hand than if you are rushing.  These cards would have some added benefit, which would be greater than approx. 2 quanta/card in most stalls imo, especially since in absence of denial, quanta become more plentiful late game.  ...but fade can be used in absence of a pure stall!  Let's consider using this in a deck that tends to empty its hand quickly then.  At 2 cards (including fade) in hand, compare to heal: 2 :light + discard for 15 hp < 3 :life for 20 hp.  At 2 cards, 2 :light + 2 discard for 30 hp < 3 :life for 20 hp imo.  The opportunity cost of losing your hand is not worth the quanta saved imo. 

I admit, it's a wickedly cool mechanic, and props for the idea.  I don't think the utility is there though.
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Offline traceurling

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Re: Fade | Disintegrate https://elementscommunity.org/forum/index.php?topic=49065.msg1075172#msg1075172
« Reply #11 on: May 28, 2013, 08:09:07 pm »
Lol interesting... Buff to RoL hope stall?
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