Interesting idea. I kind of like this in
or
instead of
though. Partly because those elements have a greater need for PC cards. It also fits better.
In
we have fenghuen in armory now, which uses returning to hand in its 'bounce' mechanic, so this could build off of that theme nicely.
It also works in
since this is essentially like knocking / pulling the weapon and shield out of their hand.
It should probably be a little cheaper though. Right now, it costs as much as steal, but while steal essentially gets rid of the weapon / shield for good (and is more versatile), with this card, you are likely to see them pop back out next turn.
In essence, this just make them pay for the shield and weapon a second time... which makes me lean a little more toward
since it builds off of the QC mechanics there as well.