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Novelo

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Reformuled Life/Gravity ideas. With graphics. https://elementscommunity.org/forum/index.php?topic=2658.msg21681#msg21681
« on: January 30, 2010, 01:53:43 pm »
Since my last topic had too much cards and only written stuff, It got tiresome.
I''ve changed some stuff, took out others and added a new one.

Oh, yeah! sorry for the bad english =D

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bobcamel

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Re: Reformuled Life/Gravity ideas. With graphics. https://elementscommunity.org/forum/index.php?topic=2658.msg21747#msg21747
« Reply #1 on: January 30, 2010, 07:15:23 pm »
COMENTS

CopyFurries: With Horned Frogs it's a particularly complicated way of casting Parallel Universe, and even by then it's costly enough to be balanced. To set up one copy, you need either 2 cards and a turn with a total cost of 9  :life (and 1 turn) or a Parallel Universe, costing 7  :aether 1 card and instantly.
To set up 6 copies, you need 7 cards, 7 turns and 29  :life or 36  :aether , 6 cards and even as much as all on one turn.

So, balanced.

Woodshield Tree: Seems fine to me. 5 damage can be dealt even with a Thunderbolt or after-two-turns Elite Otyugh or anything similar. You could add a clause that being frozen stops the effect for the duration of freeze, but that's optional. Oh, and it hampers any buffs you would like to play, so it's fine.



Life Cycle: An ending-push-PU. Or something. Seems fine. Also, lolscyther
Tanks: The ability is a bit controversial, but I give my approval. It costs 6 Gravity to protect some creature's bacon, and it can be devoured immediately by an Elite. I take it this'd reduce its HP to 0?

Exon

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Re: Reformuled Life/Gravity ideas. With graphics. https://elementscommunity.org/forum/index.php?topic=2658.msg23308#msg23308
« Reply #2 on: February 03, 2010, 03:37:19 am »
 Interesting concepts to be sure. I like the idea of life actually producing life and showing the beginning and end of the life cycle. Could be a nice way for the element to go. Not sure on the gravity though. (Eh, I was an M:tG player for a loooong time, so I like a story to go with, you know, to show progression in the "universe")

Card by Card:

Copy kitty/cat:
 I like the idea, though I think I would have taken it a different way. Something like, create an X/X creature or "evolving" a creature (much different than a mutation of course, something like a set evolution for each creature). However, I love ability.

Genesis/Creation Tree:
I like the card, and it's something that would take some strategy to use. A random noob couldn't use it becuase it would cancel their own cards like Blessing and Adrenaline. I think the upgraded could have 1 more HP though.

Life Cycle/Scyther:
Love the card and the idea. Like I said, showing life's progression is always a good thing.

Armored Tank/Mecha:
As much as I wouldn't want to introduce machina into the game just yet, I like it. The chaining idea I like and I do love the overall mechanics of it. As with the tree I think that adding an additional HP to the upgraded version would be justified.

Offline coinich

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Re: Reformuled Life/Gravity ideas. With graphics. https://elementscommunity.org/forum/index.php?topic=2658.msg23430#msg23430
« Reply #3 on: February 03, 2010, 04:04:55 pm »
Does chaining a spark keep it alive?

I think this is the third time I've asked something like this, and my comments keep disappearing...

bobcamel

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Re: Reformuled Life/Gravity ideas. With graphics. https://elementscommunity.org/forum/index.php?topic=2658.msg23434#msg23434
« Reply #4 on: February 03, 2010, 04:15:33 pm »
Of course it does, as the Tank is still not at 0, so it's alright.

Still, it's awast of Chains.

 

anything
blarg: