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Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23428#msg23428
« Reply #12 on: February 03, 2010, 04:03:05 pm »
Mildly related: Stability + Growth...  If stability is a passive ability (and I'm pretty sure it is) it could be an interesting combo.

bobcamel

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23431#msg23431
« Reply #13 on: February 03, 2010, 04:08:19 pm »
Give Growth to a Hematite Golem and then we'll talk.

It'd just have no effect.

Kael Hate

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23433#msg23433
« Reply #14 on: February 03, 2010, 04:14:23 pm »
When HP 0 or less, remove Golem from field
I like this one.

Kael Hate

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23435#msg23435
« Reply #15 on: February 03, 2010, 04:15:56 pm »
Aw man, are you going to make me change the artwork for Steel Golem to the PROPER upgraded version?  C'mon, don't be picky...
Not my call, its YoYoBros and his rule says its INVALID. Personally I don't care but it would seem lame to me if you missed out on a chance because of something so simple.

PhantomFox

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23715#msg23715
« Reply #16 on: February 06, 2010, 09:33:52 pm »
I got permission from Scaredgirl to use the images as is.  Also reuploaded the pics because of forum wonkyness.

Offline Glitch

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23808#msg23808
« Reply #17 on: February 07, 2010, 02:25:01 am »
Blessing cancels itself out, simple as that.

Rage potion conserves the sum, as the resulting 8/1 on a Hematite one is still sum 9, same as 3/6.
K, code it for me.
Ready for this?  It's gonna be awesome.

Start of turn.  CurrentAttackPower = AttackPower;  CurrentHealthPoints = HealthPoints;

End of turn:

If AttackPower!= CurrentAttackPower{
HealthPoints = 9 - AttackPower
}
If HealthPoints != CurrentHealthPoints{
AttackPower = 9 - HealthPoints
}

This means blessing increases attack power by three and decreases health by three, but other than that it works.

Kael Hate

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23934#msg23934
« Reply #18 on: February 07, 2010, 03:28:57 pm »
I got permission from Scaredgirl to use the images as is.  Also reuploaded the pics because of forum wonkyness.
Cool. Just need some votes then.

Kael Hate

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23936#msg23936
« Reply #19 on: February 07, 2010, 03:35:32 pm »
Blessing cancels itself out, simple as that.

Rage potion conserves the sum, as the resulting 8/1 on a Hematite one is still sum 9, same as 3/6.
K, code it for me.
Ready for this?  It's gonna be awesome.

Start of turn.  CurrentAttackPower = AttackPower;  CurrentHealthPoints = HealthPoints;

End of turn:

If AttackPower!= CurrentAttackPower{
HealthPoints = 9 - AttackPower
}
If HealthPoints != CurrentHealthPoints{
AttackPower = 9 - HealthPoints
}

This means blessing increases attack power by three and decreases health by three, but other than that it works.
Nice attempt, but it does miss some things according to the original idea.

If the Golem gets Firestormed then his Damage should immediately rise by 3. Also using Heavy Armor would do nothing, as the +3 would not reduce the attack power and then the end of turn step resets the hitpoints of the golem back to what it was at the start of turn (olr inverse the current power). This coding does not cater either of these cases at all.

Might as well have had the idea just say "Hematite Golem is always 3/6"  or "At end of turn Hematite Golem becomes 3/6"

Edit : Fix Typo

Delreich

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23937#msg23937
« Reply #20 on: February 07, 2010, 03:41:48 pm »
Change "Start/End of turn" to "Beginning/End of spell code" and the timing is as you want it. Though comparing it to Scarabs, doing things at end of turn might be better.
The Armor case should work just fine; the first if statement is skipped as atk is unchanged, the second lowers atk.

Offline Glitch

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg23991#msg23991
« Reply #21 on: February 07, 2010, 06:47:15 pm »
Blessing cancels itself out, simple as that.

Rage potion conserves the sum, as the resulting 8/1 on a Hematite one is still sum 9, same as 3/6.
K, code it for me.
Ready for this?  It's gonna be awesome.

Start of turn.  CurrentAttackPower = AttackPower;  CurrentHealthPoints = HealthPoints;

End of turn:

If AttackPower!= CurrentAttackPower{
HealthPoints = 9 - AttackPower
}
If HealthPoints != CurrentHealthPoints{
AttackPower = 9 - HealthPoints
}

This means blessing increases attack power by three and decreases health by three, but other than that it works.
Nice attempt, but it does miss some things according to the original idea.

If the Golem gets Firestormed then his Damage should immediately rise by 3. Also using Heavy Armor would do nothing, as the +3 would not reduce the attack power and then the end of turn step resets the hitpoints of the golem back to what it was at the start of turn (olr inverse the current power). This coding does not cater either of these cases at all.

Might as well have had the idea just say "Hematite Golem is always 3/6"  or "At end of turn Hematite Golem becomes 3/6"

Edit : Fix Typo
Wait what?  Are you saying that's what my code does and shouldn't, or that's what it should do and doesn't?

Didn't say the code was perfect, just that the card is doable ;D

Edit: moved new post outside of quote.

Offline tyranim

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg24121#msg24121
« Reply #22 on: February 08, 2010, 12:24:47 am »
why did you change the card? this is a contest after all, correct? in my book that would be considered cheating. unless someone gives me a reason not to, -1 karma
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Delreich

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Re: Existing Card Reworking Entry: Hematite Golem https://elementscommunity.org/forum/index.php?topic=2776.msg24130#msg24130
« Reply #23 on: February 08, 2010, 12:35:01 am »
why did you change the card? this is a contest after all, correct? in my book that would be considered cheating. unless someone gives me a reason not to, -1 karma
Change what card? They look exactly like when they were first put up.

 

anything
blarg: