Blessing cancels itself out, simple as that.
Rage potion conserves the sum, as the resulting 8/1 on a Hematite one is still sum 9, same as 3/6.
K, code it for me.
Ready for this? It's gonna be awesome.
Start of turn. CurrentAttackPower = AttackPower; CurrentHealthPoints = HealthPoints;
End of turn:
If AttackPower!= CurrentAttackPower{
HealthPoints = 9 - AttackPower
}
If HealthPoints != CurrentHealthPoints{
AttackPower = 9 - HealthPoints
}
This means blessing increases attack power by three and decreases health by three, but other than that it works.