Of course this card is quite powerful, it's supposed to give something against fractal. something minor just won't do the trick to counter something that strong *cough*OP!*/cough*.
I voted to up the cost to 8|10. I also think that abilities should still affect you. For example, Scorpions would not give poison because their attack doesn't hit you, but Chrysoara would poison you because its just the ability, not the creature. I think basically that the card should block the attack and only the attack, for balance reasons. Otherwise, I really like the card, and I think it gives Life some much needed and thematically fitting soft control.
Sounds like a valid point, thanks. I'll drop the lobomisation-like part, that was kind'a too much and isn't neccesairy for the card.
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4t9 4t9 4t9 4t9 4t9 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c5 5c5 5cq 5cq 5cq 5cq 5cq 5cq 5de 5de 5de 5de 5de 5de 5de 5de 8pn
Edit: Oops.
Gravity Shield. (1 card that can beat your whole deck? OP! nerf Gravy Shield!!)
The Immortal also easily beats this =) ~as do most stalls
DBH still hurts
MA / Fractal Psion Spider + Dims wins as well (not if you add an appropriate shield though)
Grabbow doesn't seem to be much affected.
Hmmm... Would this status be retained during mutations? If so I think it would make a wonderful counterpart to Fallen Druids and Fallen elves.
This + fallen elf becomes a near autokill like combo. Barring the off times when mutants get created.
In that case, I could see building decks using this, fallen druid, and quints (powered by nova / super nova).
-Mutate enemy creature into abomination.
-Cast this on it.
-Hit it with quint.
-Mutate any other creatures the opponent plays.
Should be quite an effective lockdown... Just save one or two in reserve for when an actual mutant gets created and hit that creature with extra Superior Genes. With a mix of upped and unupped, you can have all abominations disabled and still have leeway for 2 mutations in a pinch. A couple demons may help there too, since mutants have a moderate chance to have higher ATK than HP.
The status goes away as the creature changes by mutation. A fallen druid is a great counter to this card.
Your combo requires 2 cards. I got another one: Oty + Armor. does basically the same and no one considers it too strong.
-> nerf that you're immune to the skills will be applied in a couple minutes. (you're only immune to attack damage now)
I really like this card in life with the thematics, but if you think it too strong, there is always the option to reduce its effect. So instead of immunity, it will reduce the damage by a hard number from the same creatures, similar to a Titan Shield. Would have to be possible to cast it on multiple creatures then though.
In this case, it could also go to
as a curse.
Or to
as a slowdown illness.