Poll

What should the cost be?

5
6
7
8
9
10
11
Upped -2 cost
Upped -1 cost
Equal cost
Upped +1 cost
Upped +2 cost
Drain all Life quanta (both)
Drain all Life quanta (upped only)

*Author

Offline KakerlakeTopic starter

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Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176485#msg1176485
« on: January 20, 2015, 06:47:44 pm »
NAME:
Evolve
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
TEXT:
The opponent is immune to this kind of Creature.
Can only be active on one Creature.
NAME:
Superior Genes
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
TEXT:
The opponent is immune to this kind of Creature.
Can only be active on up to two Creatures.

ART:
~I'm open for suggestions
IDEA:
Kakerlake
NOTES:
Explanation:
If this is cast on an opponents Creature, YOU become immune to that creature's kind. Of course, if cast on your own creature, your opponent will gain the immunity.

Immune to a kind of Creature? wat?
It basically means, that creature and any same creature (counts for upped AND unupped version of that card) can't interact with you in any way anymore.
 - When attacking, it fails to deal damage. The attack still happened though.
 - - You won't be poisoned by Scorpions. Poison applied earlier still hurts.
 - - Vampires won't heal their owner (no damage is dealt)
 - - Flying staves still heal for 5 HP, except if you are immune to flying staves (e.g. opponent has one as well and it's cast on it)
 - - Antimattered Dragon won't heal you.
 - If the creature it was cast on dies, the immunity disappears as well.
 - - if the cast on froggy dies, any subsequent attacks by other froggys will hurt you normally.
 - Creatures can still run into your shields normally.
 - - Psions+Reflective / Fireshield / Carpet

Why is this usefull?
 - Ever thought Fractal was ever so slightly overpowered? Well, here's a counter.
 - Are you bored of all those decks only using 1 Type of Creature? So am I.
 - Life finally has a ~real~ soft counter to creatures. Stoopid carpet sux.

Spoiler for History:
Removed Lobomisation-like effect
 - You can't be targeted by its ability
 - - Chrysos can't poison you.
 - - Doll won't deal you damage when it recieves damage.
« Last Edit: January 25, 2015, 08:53:35 am by Kakerlake »

Offline Espithel

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176486#msg1176486
« Reply #1 on: January 20, 2015, 06:52:29 pm »
Too aggressive for a life stall.

As far as ATK is concerned, it's pretty much an instant kill, if not worse.

Change the element or make it useless in life stalls somehow.

Offline KakerlakeTopic starter

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176487#msg1176487
« Reply #2 on: January 20, 2015, 06:55:04 pm »
You can still kill / rewind the creature it was cast on, then the (de)buff dissapears with it.

Offline Treldon

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176491#msg1176491
« Reply #3 on: January 20, 2015, 07:21:31 pm »
Can it be lobotomized?
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Offline KakerlakeTopic starter

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176493#msg1176493
« Reply #4 on: January 20, 2015, 07:47:04 pm »
Can it be lobotomized?
That is open for discussion.
Intuitively I'd say no, since it isn't really something the mind can control.

Offline Treldon

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176499#msg1176499
« Reply #5 on: January 20, 2015, 08:57:17 pm »
Can it be lobotomized?
That is open for discussion.
Intuitively I'd say no, since it isn't really something the mind can control.

Fair enough

On another note: If I cast this on the opponent's Massive Dragon, and then a/that dragon is catapulted into me, will I take damage?
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Offline montrossen

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176508#msg1176508
« Reply #6 on: January 20, 2015, 11:27:40 pm »
Too aggressive for a life stall.

As far as ATK is concerned, it's pretty much an instant kill, if not worse.

Change the element or make it useless in life stalls somehow.
It's not really instakill, because (I assume) its you that is evolving, overcoming the enemy creatures. Overcoming everything is how life works.

By the way, I think it should be more costly. Most other ways of unconditional creature targeting (PU, Shock-freeze) are expensive in one way or another.
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Offline Zawadx

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176522#msg1176522
« Reply #7 on: January 21, 2015, 02:16:01 am »
Amazing card :D But cost should be increased to 7/8

What's the interaction between upped and unupped? If I use the unupped on a creature, can I use the upped on two more creatures? One more? And what if I already played an upped, can't I play another unupped on another?

Also, does it interact like gravity pull with 'Can only be active on one Creature.'? i.e. if casting it on another creature cause the effect to shift. If not, then does this also stop your opponent from casting the spell?
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Offline Sera

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176571#msg1176571
« Reply #8 on: January 21, 2015, 11:23:03 am »
This seems too strong as a creature control card. Antimatter "removes" the attack of two creatures for 8 :entropy|6 :entropy, without removing the ability. I'm inclined on making it 10 :life|9 :life + drain all :life.
« Last Edit: January 21, 2015, 12:27:52 pm by Puff »

Offline KakerlakeTopic starter

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176595#msg1176595
« Reply #9 on: January 21, 2015, 03:09:17 pm »
On another note: If I cast this on the opponent's Massive Dragon, and then a/that dragon is catapulted into me, will I take damage?
I haven't considered that.

It's probably programmed in a way that the catapult is the one dealing damage and assuming that if zanz is just half as lazy as I am, then he'll keep it that way.
Of course, logically you should also be immune to that damage.

It's not really instakill, because (I assume) its you that is evolving, overcoming the enemy creatures. Overcoming everything is how life works.
That's right. Though this card doesn't exactly work that way since when the creature dies, so does your immunity. Haven't quite figured out a nice logic way to explain why it would work this way around :P

By the way, I think it should be more costly. Most other ways of unconditional creature targeting (PU, Shock-freeze) are expensive in one way or another.
Amazing card :D But cost should be increased to 7/8
This seems too strong as a creature control card. Antimatter "removes" the attack of two creatures for 8 :entropy|6 :entropy, without removing the ability. I'm inclined on making it 10 :life|9 :life + drain all :life.
Increasing the cost seems like a legit point. Since I'm not really good at balancing this stuff, I'll put up a poll and let you folks decide on the cost ;)

What's the interaction between upped and unupped? If I use the unupped on a creature, can I use the upped on two more creatures? One more? And what if I already played an upped, can't I play another unupped on another?

Also, does it interact like gravity pull with 'Can only be active on one Creature.'? i.e. if casting it on another creature cause the effect to shift. If not, then does this also stop your opponent from casting the spell?
It's probably not written too well, I agree. The idea is, that the effect shifts like with gravity pull.

If you play an unupped one while there are already 2 creatures affected, both of them lose the effect. As it's written on the card, only 1 can be active when the unupped one is cast.
Playing an upped one when there is an immunity (unupped) active, you will keep both.
It's still possible to have this effect 4 times in the game: two times on you, two times on your opponent.

Offline bossitron

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176621#msg1176621
« Reply #10 on: January 21, 2015, 08:32:22 pm »
mass instakill = no like.
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Offline kaempfer13

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Re: Evolve | Superior Genes https://elementscommunity.org/forum/index.php?topic=57418.msg1176628#msg1176628
« Reply #11 on: January 21, 2015, 10:05:06 pm »
Hm...
for the purpose of fractal hate and/or to promote creature diversity, I would prefer sth like the following card:
Fight of the Tribe leaders (permanent)
On each side of the board only one creature of a kind can be active at the same time (inactive means the opponent is immune to it).

This card here is a 1 card instantkill that with the exception of reverse time is heavily frowned upon (and damn RT is op) and also makes all other creatures of that kind useless and forces your opponent to use a card to kill his own creature (thats a 3 for 1 trade!!!). In the current meta that card would wreck almost any nonrainbow/nonotk deck that runs tagetable creatures (so pretty much any deck I enjoy though I like some otks and some permanent based decks) unless it gets an absurd cost (in which case it would just be pure fractalhate).
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Master of :time War 12

 

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