On another note: If I cast this on the opponent's Massive Dragon, and then a/that dragon is catapulted into me, will I take damage?
I haven't considered that.
It's probably programmed in a way that the catapult is the one dealing damage and assuming that if zanz is just half as lazy as I am, then he'll keep it that way.
Of course, logically you should also be immune to that damage.
It's not really instakill, because (I assume) its you that is evolving, overcoming the enemy creatures. Overcoming everything is how life works.
That's right. Though this card doesn't exactly work that way since when the creature dies, so does your immunity. Haven't quite figured out a nice logic way to explain why it would work this way around
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By the way, I think it should be more costly. Most other ways of unconditional creature targeting (PU, Shock-freeze) are expensive in one way or another.
Amazing card
But cost should be increased to 7/8
This seems too strong as a creature control card. Antimatter "removes" the attack of two creatures for 8
|6
, without removing the ability. I'm inclined on making it 10
|9
+ drain all
.
Increasing the cost seems like a legit point. Since I'm not really good at balancing this stuff, I'll put up a poll and let you folks decide on the cost
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What's the interaction between upped and unupped? If I use the unupped on a creature, can I use the upped on two more creatures? One more? And what if I already played an upped, can't I play another unupped on another?
Also, does it interact like gravity pull with 'Can only be active on one Creature.'? i.e. if casting it on another creature cause the effect to shift. If not, then does this also stop your opponent from casting the spell?
It's probably not written too well, I agree. The idea is, that the effect shifts like with gravity pull.
If you play an unupped one while there are already 2 creatures affected, both of them lose the effect. As it's written on the card, only 1 can be active when the unupped one is cast.
Playing an upped one when there is an immunity (unupped) active, you will keep both.
It's still possible to have this effect 4 times in the game: two times on you, two times on your opponent.