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Delreich

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28493#msg28493
« Reply #24 on: February 22, 2010, 11:07:41 pm »
@xdude/ajm/unit: How about answering this question instead of just ignoring it?
A question for the people who think this card is playable in a uselful way can you offer me a deck with it in and how you would use it?
And smiting someone just because they don't agree with you isn't very nice.

Offline tyranim

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  • formerly unit
Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28496#msg28496
« Reply #25 on: February 22, 2010, 11:11:54 pm »
@xdude/ajm/unit: How about answering this question instead of just ignoring it?
A question for the people who think this card is playable in a uselful way can you offer me a deck with it in and how you would use it?
And smiting someone just because they don't agree with you isn't very nice.
we cant, the card is still up for debate as to what its entire effect will be (at least, thats the impression im getting)
therefore its very ignorable. (if what i think is true)
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Delreich

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28500#msg28500
« Reply #26 on: February 22, 2010, 11:21:44 pm »
we cant, the card is still up for debate as to what its entire effect will be (at least, thats the impression im getting)
What exactly gives you that impression? As far as I can tell, the only thing that isn't clear is what happens to buffed targets.
Assume something (and state your assumptions) and show us a deck that would find this card useful.

ajm6

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28503#msg28503
« Reply #27 on: February 22, 2010, 11:42:33 pm »
I thought I did answer the question the deck which I made would be built along the lines of an ffq deck spamming ffs while using the evolution card to divert attention to creature control and getting rid of my ffs while massive the background buildup of fire quanta is ignored so I could launch a single devastating attack. I had to put hypothetical conditions in to counter the oty, ffq (elite), and druid. I guess I could go to the trainer and figure out what would be the best build for this, but I thought we were speaking hypothetically.

I even put a way it would be useful against FG's in a rainbow FG grinding deck. He could carry an elf instead of druid and if an FG, say miracle, manages to get a large number of powerful creatures on the field before you get established you can use the elf's more defensive mutation to knock down the creatures and buy you some more time, and when you are established you use the evolution to make it a druid and you can then make your skels or ffs into powerful mutants.

I think its possible that I misunderstood Kael in my first post. I was under the impression that I was designing a strategy using evolution to beat him.

Offline tyranim

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  • formerly unit
Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28504#msg28504
« Reply #28 on: February 22, 2010, 11:44:18 pm »
there realy are no assumptions, just hopes. and i cant make one deck out of this, i just dont have the patience or recorces to do so right now. tho i can give deck ideas, such as

1.dragon blitz deck with mark of time (all dragons in-deck will be nonupped)(to help lower the summoning cost and lets you up them to their stronger self in-field)
2.rainbow deck with diss shield/field (change to shield if you have a lot of entropy quantum, change to field if you have little entropy quantum)(if the card targets perms as well)
3. armagio defense deck (if it resets health after every use)
4. toad fish deck (switch to nonupped for creature control, switch to upped for poison spam)
5. ffq deck (switch to upped if you need fire, switch to normal if you need light)

that enough for satisfaction?
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

assassim

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28516#msg28516
« Reply #29 on: February 23, 2010, 12:29:02 am »
Here's what I've been thinking on buffed targets and mutants


                                                 
Assassim's laws on evolution
1. If the creature is buffed(creatures own ability or spell) then the buff will carry over through evoluton

Examples-1/1 forest spirit gets blessing then evolution. Turns into 4/6 forest sprite. (1+3+0,1+3+2)
                12/12 forest spirit gets blessing then evolution. Turns into 15/17 sprite. (12+3+0,12+3+2)

2. Buffs/debuffs will also carry over (antafloxin,poison,adren,momen.,freeze)


3. Mutants whose original form without abilities will keep the ability granted upon mutation, but stats will revert to original creature stats.
Examples 3/9 mutant blue crawler with devour gets evolution, turns into original 6/6 abyss crawler with devour


4. Mutants whose original form has a ability will have the mutants ability taken away to be replaced with the original creature's ability. If the mutant has buffed itself with it's ability(lets say growth) then the abilities buff caries over

Example-5/27 armigo with ablaze (used ablaze once) gets evolution, turns into 3/30 elite armigo with grav pull


Hope these laws can clear up some confusion

Reasoner

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28531#msg28531
« Reply #30 on: February 23, 2010, 01:19:08 am »
i like the cards, just dont see much chance of it being implenting to the game, great idea though.

Kael Hate

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28556#msg28556
« Reply #31 on: February 23, 2010, 03:08:34 am »
Personally I hate the card. But the evidence I am offering is on the pretense that it is Extremely inefficient when compared against any other card I could use from the Bazaar. I think I'll have to step away from this one as you guys can see something I cannot. When it gets made and becomes top tier I'll jump back on the wagon. Until then I can't support this card in any way, sorry.

assassim

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28797#msg28797
« Reply #32 on: February 23, 2010, 08:59:49 pm »
Personally I hate the card. But the evidence I am offering is on the pretense that it is Extremely inefficient when compared against any other card I could use from the Bazaar. I think I'll have to step away from this one as you guys can see something I cannot. When it gets made and becomes top tier I'll jump back on the wagon. Until then I can't support this card in any way, sorry.
So it's inefficient even compared to purify? From your logic, all new cards are supposed to be stronger than the cards that are currently in the game, this of course will imbalnce the game game everytime a additional card is added. I agree that this card is not the most useful, but it certainly isnt the worst by a long shot

Kael Hate

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg28976#msg28976
« Reply #33 on: February 24, 2010, 01:28:00 pm »
So it's inefficient even compared to purify? From your logic, all new cards are supposed to be stronger than the cards that are currently in the game, this of course will imbalnce the game game everytime a additional card is added. I agree that this card is not the most useful, but it certainly isnt the worst by a long shot
Its inefficient compared to anything, even purify. From my view Purify does something that nothing else can so it has a place. Evolution does not do anything I could do better with another card. You are misinterpreting my logic. I believe that in the perfect world all cards would be exactly equivalent and only the meta changed their strength. I believe that evolution is so close to useless that if added to the current card set it would be the worst card. Maybe equal with Lucifern.

You guys keep working on it if you like it, but I don't like it and won't until I see it have some purpose. This isn't the cardboard world so we don't need to make fillers for packs and this is what it feels like to me.

bigbadbanana

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg44958#msg44958
« Reply #34 on: March 29, 2010, 01:40:27 am »
Use this card on a shard of gratitude and your opponent gets a useless permanent.

Kurohami

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Re: Evolution https://elementscommunity.org/forum/index.php?topic=3111.msg44969#msg44969
« Reply #35 on: March 29, 2010, 02:13:23 am »
Nice thinking, but the card only works on creatures.

 

anything
blarg: