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Kael Hate

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Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115055#msg115055
« on: July 15, 2010, 03:12:03 pm »

Eternal Unrest | Eternal Unrest
NAME: Eternal Unrest
ELEMENT: Death
COST: 5 :death
TYPE: Permanent (Artifact)
ATK|HP:
ABILITY: When an Undead creature you
control would be destroyed,
instead return it to your deck,
then draw a card.
NAME: Eternal Unrest
ELEMENT: Death
COST: 3 :death
TYPE: Permanent (Artifact)
ATK|HP:
ABILITY: When an Undead creature you
control would be destroyed,
instead return it to your deck,
then draw a card.
ART: http://www.metal-observer.com/articles.php?lid=1&sid=6&id=8419
IDEA: Kael Hate
NOTES: - Will only activate once per creature regardless of how many Unrest you have in play.
- Returning to deck effect, is to the Top card of the deck, so the creature will be drawn by the draw effect, unless another effect is preventing the draw or the deck is shuffled before the draw.
- Card relies on new Passive ability "Undead"

"Undead"
Undead is a trait noting a creature as having an undead quality.
Undead creatures do not trigger graveyards or like abilities.

Creatures in the game that would be Undead
Bone Dragon
Ivory Dragon
Skeleton
Elite Skeleton
Mummmy
Elite Mummy
Minor Vampire
Vampire
SERIES: Card Design Competition: Card Using a New Passive Ability
http://elementscommunity.org/forum/index.php/topic,9387.0.html

Associated Idea
Eternal Servitude - http://elementscommunity.org/forum/index.php/topic,9767.0.html

Offline Glitch

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115056#msg115056
« Reply #1 on: July 15, 2010, 03:14:06 pm »
Pretty overpowered.  I'd just use parasites on myself and never deck out.  The card needs an upkeep.

Kael Hate

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115063#msg115063
« Reply #2 on: July 15, 2010, 03:31:46 pm »
Pretty overpowered.  I'd just use parasites on myself and never deck out.  The card needs an upkeep.
You'll only never deck out if you have a full hand, which means you aren't playing anything while your opponent is.

Better yet explain in detail this situation that is Overpowered, how it wins the game and how an upkeep will help.

dramore

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115068#msg115068
« Reply #3 on: July 15, 2010, 03:46:49 pm »
Pretty overpowered.  I'd just use parasites on myself and never deck out.  The card needs an upkeep.
 How is it overpowered?As it only actives once per turn so that's only 1 creature that gets to return to the deck.
Like the idea but just wondering if creatures other than undead trigger it or should trigger it?

Offline Glitch

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115072#msg115072
« Reply #4 on: July 15, 2010, 03:55:50 pm »
Okay, look at it this way.  You're fighting with a darkness death deck, and your opponent drops a fire shield.  Oh crap.  Many of your creatures die.  As a result, they spawn skeletons.  While you may not have seven creatures that die that turn, you can easily get seven skeletons from boneyards, meaning you'll never deck out, and your bonewall will never be destroyed.

Even if your opponent doesn't play a fire shield, in a darkness/death deck, you normally use parasites to spawn skeletons and grow vultures.  In this way, by the time you're decking out, you probably have 4-6 parasites still on the field and swarms of skeletons, as well as a bonewall that'll keep you alive for quite some time.  While some of your parasites are busy killing enemy creatures, you notice that you're going to lose in a few turns.  As such, you start using parasites on your own skeletons.  While the first 8 don't benefit you, the ninth skeleton on helps you stay alive.  And much to your opponents chagrin, if he plays any non-quinted creatures you get six more skeletons to snack on.  And you never have to discard either.  You kill nine skeletons easily enough, and once the ninth one stays on top of your deck, you just play one skeleton so you don't have to discard.  Next turn you draw your eights skeleton, and kill another skeleton, meaning you cycle between three skeletons and never lose.  Heck, the first couple cards don't even have to be skeletons, they can be redundant shields, weapons, and eclipses.

But this combo requires at least 2 death quanta to keep up.  One to poison and one to play.  Then factor in the other uses of quanta, like poisoning other creatures your opponent plays, and you're spending 3-5 death quanta per turn.  With an upkeep of 3 death quanta, suddenly you're spending 6-8 death quanta per turn, and in a duo deck, you might not have packed that many pillars.

In addition, an upkeep will dissuade people from playing two of these at a time, so a well times deflag means you death/darkness creatures will stay dead, if only for a turn.  Seeing as this card could be considered a massive quintessence, so long as you have the boatload of quanta people do at the end of the game, I think an upkeep will help prevent it's abuse and help balance it, while it might still be very overpowered.
Pretty overpowered.  I'd just use parasites on myself and never deck out.  The card needs an upkeep.
 How is it overpowered?As it only actives once per turn so that's only 1 creature that gets to return to the deck.
Like the idea but just wondering if creatures other than undead trigger it or should trigger it?
That's fair, but there are only four cards that can kill more than one undead per turn.  Otherwise it takes a combo to defeat one card.

Kael Hate

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115074#msg115074
« Reply #5 on: July 15, 2010, 03:57:22 pm »
Like the idea but just wondering if creatures other than undead trigger it or should trigger it?
It divides creatures into two classes.

1, Fleshies that leave behind skeletons
2. Undead that don't leave behind corpses

Graveyard Capitalises on the first
Eternal Unrest capitalises on the second, stops things like spark and such being abused.

dramore

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115075#msg115075
« Reply #6 on: July 15, 2010, 04:00:30 pm »
 8) No more Fractal Spark With 6 Graveyards  8)  I can live with that.

Scaredgirl

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115856#msg115856
« Reply #7 on: July 16, 2010, 05:01:15 am »
Does "return to deck" mean it goes on top of the deck? Or in random place?

Offline Bloodshadow

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115900#msg115900
« Reply #8 on: July 16, 2010, 06:35:56 am »
Just one thing.

VAMPIRE IS NOT UNDEAD. Not in my world, anyways.

In Elements, Vampire is a bat-like Darkness creature. I don't see what's undead about it.

Just like you consider Void to be a negative, Kael, I refuse to accept Vampire as undead.

That is all.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kael Hate

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg115928#msg115928
« Reply #9 on: July 16, 2010, 07:36:37 am »
Does "return to deck" mean it goes on top of the deck? Or in random place?
Top of deck at this time.

Just one thing.

VAMPIRE IS NOT UNDEAD. Not in my world, anyways.

In Elements, Vampire is a bat-like Darkness creature. I don't see what's undead about it.

Just like you consider Void to be a negative, Kael, I refuse to accept Vampire as undead.

That is all.
Dictionary says otherwise.


http://dictionary.reference.com/browse/vampire
vam·pire   /ˈvæmpaɪər/  Show Spelled[vam-pahyuhr]  Show IPA
–noun
1. a preternatural being, commonly believed to be a reanimated corpse, that is said to suck the blood of sleeping persons at night.
2. (in Eastern European folklore) a corpse, animated by an undeparted soul or demon, that periodically leaves the grave and disturbs the living, until it is exhumed and impaled or burned.


http://dictionary.reference.com/browse/undead
un·dead  /ˌʌnˈdɛd/  Show Spelled[uhn-ded]  Show IPA
–adjective
1. no longer alive but animated by a supernatural force, as a vampire or zombie.




Offline ratcharmer

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg116204#msg116204
« Reply #10 on: July 16, 2010, 06:00:34 pm »
I don't see this as remotely OP.

As long as your opponent could kill 1 skeleton per turn they could stall you indefinitely. If they could kill more than 1 per turn they can make your deck run backwards.

It could be useful to prevent decking out, but it would also have a high rate of backfiring on you.

Offline Bloodshadow

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Re: Eternal Unrest | Eternal Unrest https://elementscommunity.org/forum/index.php?topic=9696.msg116335#msg116335
« Reply #11 on: July 16, 2010, 08:40:45 pm »
Quote
Dictionary says otherwise.
I don't care about what the dictionary says. In Elements, the Vampire is a bat-like creature aligned to Darkness. I don't see any bones, rotting flesh, or anything else that marks it as undead. IMO all undead creatures should be aligned to Death.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

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