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Offline TreldonTopic starter

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Eternal | Eternal https://elementscommunity.org/forum/index.php?topic=57682.msg1181080#msg1181080
« on: March 03, 2015, 10:20:42 pm »
NAME:
Eternal
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
4|4
TEXT:
Reset:
After every third round, Eternal returns to its original state
NAME:
Eternal
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
5|4
TEXT:
Reset:
After every third round, Eternal returns to its original state

ART:

IDEA:
Treldon
NOTES:
Return to original state means that all buffs and debuffs are removed, so card will be as if it was freshly cast

Naturally if Eternal dies in first 2 rounds it will not reset
SERIES:

I will be the first to say that it is quite likely a useless card, but it is a nice, moderatly CC resistant creature that could serve Time well
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Offline AD TienzuStorm

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Re: Eternal | Eternal https://elementscommunity.org/forum/index.php?topic=57682.msg1181086#msg1181086
« Reply #1 on: March 04, 2015, 01:02:53 am »
I want to say that it's a bit overpriced for the unupped, since when you consider other semi-vanilla creatures like Mummy, this pales in comparison of the cost:attack ratio. Maybe lower the cost by one for the unupped? The fact that this essentially cannot be given permanent buffs also makes it a bit inferior to other semi-vanilla creatures.
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Offline foxrain4

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Re: Eternal | Eternal https://elementscommunity.org/forum/index.php?topic=57682.msg1181090#msg1181090
« Reply #2 on: March 04, 2015, 01:25:20 am »
i think the stats and everything seems balanced, but what are you going to combo this with?

Offline kirbylover314

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Re: Eternal | Eternal https://elementscommunity.org/forum/index.php?topic=57682.msg1181096#msg1181096
« Reply #3 on: March 04, 2015, 03:16:41 am »
i think the stats and everything seems balanced, but what are you going to combo this with?
The only combinations I can think of are with Liquid Shadow and Acceleration. Also, it has resistance to slow killing CC (shields like Fire Shield, Thorn Carapace)
 
Interaction with adrenaline?

Offline AD TienzuStorm

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Re: Eternal | Eternal https://elementscommunity.org/forum/index.php?topic=57682.msg1181098#msg1181098
« Reply #4 on: March 04, 2015, 03:41:47 am »
The mechanic is too limited to be of any real use, CC resistance is nice and all, but considering that most CC will kill this in one turn anyways, I don't believe it'll be too useful.

For hard CC, I believe that only poison damage and Fire Shield are passive CC that won't kill this thing (although stacking poison counters may or may not kill it).

On a soft CC point of view, I can kind of see this as useful, but really, for negative statuses, there's really only AM, Freeze, delay, and getting lobotomized (I'm assuming that Reset is an active ability), with delay not even being used too often in play (and Turtle Shield's delay being negligible, with only it being beneficial to have Reset once every six turns if I calculated it right).

It's a nice idea, but it's a bit limited. As for being a mid-range attacker, GoTP already covers that, doesn't it?
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Offline TreldonTopic starter

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Re: Eternal | Eternal https://elementscommunity.org/forum/index.php?topic=57682.msg1181106#msg1181106
« Reply #5 on: March 04, 2015, 07:43:11 am »
i think the stats and everything seems balanced, but what are you going to combo this with?
The only combinations I can think of are with Liquid Shadow and Acceleration. Also, it has resistance to slow killing CC (shields like Fire Shield, Thorn Carapace)
 
Interaction with adrenaline?

Indeed those two are the most apparent combinations.
For Adrenaline, it would reset in second turn

-snip-
On a soft CC point of view, I can kind of see this as useful, but really, for negative statuses, there's really only AM, Freeze, delay, and getting lobotomized (I'm assuming that Reset is an active ability), with delay not even being used too often in play (and Turtle Shield's delay being negligible, with only it being beneficial to have Reset once every six turns if I calculated it right).

The skill is passive, cannot be removed with Lobo.
Using delaying effects on Eternal would be a waste, as though it would not reset, neither would it attack

As I originally said, it is not a too useful card at the moment. More of a proof of concept
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Offline JonathanCrazyJ

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Re: Eternal | Eternal https://elementscommunity.org/forum/index.php?topic=57682.msg1181121#msg1181121
« Reply #6 on: March 04, 2015, 01:47:37 pm »
i think the stats and everything seems balanced, but what are you going to combo this with?
The only combinations I can think of are with Liquid Shadow and Acceleration. Also, it has resistance to slow killing CC (shields like Fire Shield, Thorn Carapace)
 
Interaction with adrenaline?

Indeed those two are the most apparent combinations.
For Adrenaline, it would reset in second turn


The way it is worded at the moment, if you did anything to buff it it would reset on third turn to exactly how it entered the field, so a massive waste of LS, Adren, Accel etc.

If it was heals to full health, removed posion, freeze and reverses antimatter then I can see these uses
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